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  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tanathya View Post
    FFXIV's DRK is esentially FFXI's RUN, barring the appearance, as in it was born off the very same concept of a magic oriented tank. I honestly don't know why they did that when RUN would've fit the Heavensward theme perfectly, but /shrug.
    I guess they wanted something sufficiently dark and gritty and didn't want to go the route of "Northern people use runes".
    (0)

  2. #22
    Player
    Tanathya's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    659
    Character
    Selena Schwarz
    World
    Ragnarok
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I guess they wanted something sufficiently dark and gritty and didn't want to go the route of "Northern people use runes".
    Guess so, the fact that they initially thought of, and worked on a SAM tank then changed to DRK (?!) shows how little they take from their roots. But it isn't exclusively of one job, but a few, such as SMN for example. I stopped caring long ago and learned to enjoy what I'm given, knowing that everything's in a FFXIV bubble.
    (0)

  3. #23
    Player
    Gentou76's Avatar
    Join Date
    Jun 2017
    Posts
    13
    Character
    Airalin Whitmore
    World
    Hyperion
    Main Class
    Bard Lv 80
    Quote Originally Posted by Adarrack1252 View Post
    This is a combination of Rune Knight (FFT) and Rune Fencer (FFXI) that I was inspired to make.

    Rune Knights have 2 stances
    Incarnation of Fire – While in this stance the rune knight uses two hands to wield his weapon and engulfs it’s blade in searing flame, in this stance his offensive abilities will cost MP, while his defensive abilities will cost TP. His damage will increase by 20% and his damage reduction will decrease by 10%.
    Incarnation of Earth – While in this stance the rune knight conjures a shield made of the most solid stone while holding his blade in his other hand, in this stance his offensive abilities will cost TP, while his defensive abilities will cost MP. His damage will decrease by 10% and his damage reduction will increase by 20%.
    If I remember correctly, Celes from FF6 was also a Rune Knight.
    (0)

  4. #24
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,166
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Please not another sword tank. More weapon variety (Yes, please.)

    The next tank needs a whip. A giant notched bladed shield. A hammer. Anything but a sword.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  5. #25
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Rongway View Post
    Please not another sword tank. More weapon variety (Yes, please.)

    The next tank needs a whip. A giant notched bladed shield. A hammer. Anything but a sword.
    Hard agree.
    (0)

  6. #26
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    You might have to change the title to "for 7.0", as I highly doubt we'll be getting a second tank in 5.0 and likely won't get a new on in 6.0 either.

    I like Rune Knights though, so kudos on the theorycrafting. ^_^
    (0)

  7. #27
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gentou76 View Post
    If I remember correctly, Celes from FF6 was also a Rune Knight.

    Sort of but not much to draw on there, aside from the ability to make Runic into a magical tank buster cd where you absorb a magic attack instead of taking damage or something. She was a 'rune knight' in title but didn't have an array of skills to draw on like Sabin/Cyan/Edgar etc for their commands.
    (0)

  8. #28
    Player
    DBelmont's Avatar
    Join Date
    Aug 2014
    Posts
    181
    Character
    Damien Belmont
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Maybe some of its potential mechanical aspects may be integrated into Gunbreaker, similar to how some of its potential anti-magic mechanics are part of DRK.
    (0)

  9. #29
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Tanathya View Post
    FFXIV's DRK is essentially FFXI's RUN, even though its nothing like RUN
    fixed
    /10char
    (0)

  10. #30
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DBelmont View Post
    Maybe some of its potential mechanical aspects may be integrated into Gunbreaker, similar to how some of its potential anti-magic mechanics are part of DRK.
    I think the anti gun/artillery angle will be in the job lore. But unlike DRK getting some extra mitigation via magic attacks with that cooldown of theirs that only affects magic damage (forget what it's called and they may have other anti magic damage mechanics I'm forgetting), I don't think the game really classifies 'mechanical' or 'artillery' damage the same way it divides physical and magical damage. So I'm not expecting to see it reflected in the job's abilities, but almost certainly in the lore given the name gun BREAKER I think.
    (0)

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