...I should probably check out what's new in the crafting world. Seeing all these rotations that say it's not that bad, but last time I checked out endgame crafting rotations it was Maker's Mark and a million Flawless Synthesis.
...I should probably check out what's new in the crafting world. Seeing all these rotations that say it's not that bad, but last time I checked out endgame crafting rotations it was Maker's Mark and a million Flawless Synthesis.
It's pretty much all MuMe now.
Though MaMa is generally always a stronger opener until your stats are high enough. So look forward to MaMa being better for the initial gearing up phase in SHB.
It's still 2 macros for 35 durability and 4 macros (if you have a check for quality) for 70 durability though.
This is why you're all doing 1 million actions!It's pretty much all MuMe now.
Though MaMa is generally always a stronger opener until your stats are high enough. So look forward to MaMa being better for the initial gearing up phase in SHB.
It's still 2 macros for 35 durability and 4 macros (if you have a check for quality) for 70 durability though.
Should be using Manipulation II, Prudent Touch, and Focused actions etc.
They gave you those actions to "consolidate crafting" so all crafters dont need everything leveled to 50+ and you can be a 1 class crafter, and not have to spend 100 years crafting, yet you dont even use the actions and then want more consolidation?
Bravo!!! /cheer!!
What's sad is that instead of going to the crafting thread and posting "Hey can anyone help me shorten my crafting macros?", where we'd help you in no time... you instead went and posted an uninformed complaint and got 26 other players who also can't be bothered to learn to improve to upvote you. The devs will probably listen and further wreck crafting for those of us who love the depth and challenge.
Amen! lol very glad to see this post, thank you so much. I even want to use it as a signature. Would you be ok with that?
Last edited by Daniolaut; 02-11-2019 at 04:33 AM.
How are you using 3 macros? None of my rotations are longer than 2 macros. 3 star, 4 star, not even non-specialist 4 star.
The only rotations to use 3 macros are convoluted rotations that squeeze out a tiny bit more quality so you can use more nq mats, which are a waste of time since making a few of your base mats in HQ is a joke. Makers Mark is also ridiculously long, and I agree that needs looking at in ShB, but that's a single ability.
There is no rate of difficulty increase. Crafting has crashed in difficulty from ARR to HW to SB. It used to be very difficult, require tens of millions in melds, some rng, lots of hard to gather materials. Nowadays you have extremely powerful abilities like Manip II and Prudent Touch. You can bang out endgame gear with poorly melded gear, cheap food in 2 presses of a button and all the mats are easy to just grab from nodes or abundant currencies. It was even heavily nerfed around 4.3. Crafting endgame has never been easier.
We're talking endgame items too. For crafters, this is meant to be our Savage and Ultimate. It should be a little difficult.
What's sad is that instead of going to the crafting thread and posting "Hey can anyone help me shorten my crafting macros?", where we'd help you in no time... you instead went and posted an uninformed complaint and got 26 other players who also can't be bothered to learn to improve to upvote you. The devs will probably listen and further wreck crafting for those of us who love the depth and challenge.
I macro lvl 70 4-star recipes and it doesn't take me three macros. It takes two macros. Which really isn't that bad or hard. I watch Netflix or am reading a book and have my macro beep at me when each step is done so I know when to push the next button without having to actually watch the craft progress.
The only rotations in recent history that were genuinely obnoxious were for the Ala Mhigan crafting tools, those were like 5 macros long.
If you do it on 2, you can nq with a poor on Blessing (assuming you dont excellent or 3 good at ~ 1700 control, though if you're willing to start with more than 6k quality, you should still hq with a poor)I macro lvl 70 4-star recipes and it doesn't take me three macros. It takes two macros. Which really isn't that bad or hard. I watch Netflix or am reading a book and have my macro beep at me when each step is done so I know when to push the next button without having to actually watch the craft progress.
If you split the end of your 2nd macro to 3 and 4, so the last 4 actions have a "use blessing now" option and a "I can ingen" option, you will never have a poor blessing and can never accidentally nq something.
It also let's you skip out on running about half the macros you need for hq sub combines by letting you drop significantly in starting quality (given that you only need to have/build 16k quality)
For me, pressing an extra button every 70 craft is worth shaving off a button per 35 craft since I make sub combines 100+ at a time
Last edited by Barraind; 02-11-2019 at 08:35 AM.
As someone that couldn't be bothered to get crafting stats higher than the """""cheap""""" meld build, I honestly have no idea how you guys have the time or patience to do end game crafting.
When 99% of people are using macro rotations, I don't know what more proof you need that something is wrong with the crafting system.
And for the love of god make auto crafting consumables and low level components allowed to be made in bulk.
I'm fine with crafting as it is now, Specialist actions added at 70 and stuff like name/brand are really strong as is and have already arguably made crafting in SB a little too easy but I'll take that over 400 steps of godforsaken maker's mark in 5.0. We don't need rotations that are even shorter because we're already on the edge of crafting becoming pretty braindead.
Please no... There's enough dumbing down on the combat side of things. Let's not ruin crafting difficulty any further.
-- Fire Yoshi P --
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