ARR quests clearly stated:"Smn's can summon Egis. Those are pets."
HW quests were like:"Ok you can't summon other Egi's for..."reasons" I guess...but hey, let's infuse you with bahamuth aether! Maybe this will do something cool!"
You're right in terms of "Egi's could be buffed to be more powerfull.", but often stated issues with Egis's are, that they:
-don't add anything to gameplay.
-don't offer much variety.
-don't listen to your commands.
Even if you buff Egi's, make them more reliable in responding to your commands and add more versions of them (Shiva, Ramuh etc.) you will still end up with 1 or 2 useful pets, that just autohit your enemies most of the time.
If you think having 1 Titan-Egi you never use is irritating, imagine having 12 of his sort...
Lv 70-80 quests could basically change Smn's wihtout breaking with the lore. (I liked your idea with Princi teaching us "actual" summoning) However, this would mean, that the job would get a complete design change after 70 levels, which just would be chaotic.
Imagine playing Nin up to lv 70 and suddenly it has to play like Mnk.


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