Revised list, based on feedback in the thread, and particularly
Kalise,
Llugen and
Grimoire-M. Numbers are mostly indicative more than anything.
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Level 60 Trait: Volatile Aether: After using Sharpcast or Comet, you gain the Volatile Aether effect on self for 30 seconds. In addition, for each Umbral Heart held, Fire II gains a 10% bonus to crit chance and crit damage and 1% chance to make the next Flare instant and cost zero MP; for each Astral Heart held, Blizzard II gets a 10% reduction to cast time, a 10% increase to Potency and 3% chance to make the next Freeze instant, cost 0 MP and double its potency.
Granted by Sharpcast so as to make it available at 60 – the lowered CD on Osmose should allow for its usage in between bosses. Its more natural pairing will later become Comet. The percentages are low given that they the spells will hit multiple targets. Once Comet is available, Sharpcast can be used to extend it and be coupled with any Firestarter procs.
• Level 71 Trait: Static Aether: Causes Fire IV to generate an Astral Heart. Flare will generate an Astral Heart provided it does not consume an Umbral Heart. Up to 3 Astral Hearts can be held at any one time. Astral Heart causes your next Thunder spell to be cast as though it was a Fire spell under the effect of Astral Fire III.
• Level 73 Spell: Comet: Deals fire or ice damage depending on whether Astral Fire or Umbral Ice worth 120 potency per stack and granting an Astral Heart or Umbral Heart for each stack. Leaves a surface applying a Burn effect called Frostburn with a 25 Potency per tick for 15 seconds. This will react violently with Flare or Freeze, and explode for its full remaining potency if either is used whilst it is up, removing the effect.
o Additional Effect: Increases target's magic damage taken by 15% for 20 seconds.
o MP Cost: 10% of maximum MP
o Cast Time: 2.8 seconds
o Recast Time: 60 seconds
o Range: 25y
o Radius: 5y
The animation would be similar to the Firesphere and Blizzardsphere used by the Ascian Prime, only it would instead be Comet crashing down, and then affecting the surface with the same swirl of ice and fire. It would be the major trigger for Volatile Aether during AOE and serve as one of the early opener spells in the single target rotation.
• Level 75 Spell: Burst: Deals lightning damage to a target with a potency of 250 on the main target.
o Can only be used under the effect of Enochian.
o Additional Effect: Potency increases to 300 on the main target if Thunder III or IV is present on them. Spreads as a shockwave to targets within 8y of the main target afflicted by Thunder IV and deals damage with a potency of 80 to these.
o Additional Effect: 20% chance to grant Thundercloud.
o MP Cost: 40% of maximum MP
o Cast Time: 2.8 seconds
o Range: 25y
o Radius: 5y
The animation would be a lightning bolt striking the ground and then releasing a pulsing shockwave.
• Level 77 Trait: Mana Fiend: Mana Shift becomes Chain Osmose.
o Chain Osmose. Channels 10% of your mana to target party member over 10 seconds. If used in conjunction with Mana Surge, this increases to 25%, but the cost to you remains unchanged. Grants a 15% reduction in spell cast and recast time to you and a 5% bonus to damage and healing on your target.
o MP Cost: 0
o Cast Time: Instant
o Recast Time: 80 seconds
o Range: 25y
o Radius: 5y
I expect role actions will be baked into each job in some way or other. Optimal usage would be to utilise it during Umbral Ice, just before starting to spam Burst, and after Osmose, to reduce the effects of the mana drain and offer more mana. This grants BLM some minor utility. Syphon also works as a name for this.
• Level 80 Ability: Paragon’s Might:
o Can only be used under the effect of Enochian.
o Resets the recast timer of Comet.
o Additional Effect: For the duration, Polyglot changes to Xenoglot, which change Foul to Demi Ultima. Any Xenoglot shards generated during Paragon’s Might remain after it finishes and are consumed upon use.
o Additional Effect: Foul becomes
Demi Ultima. The spell inherits all of Foul’s traits, but becomes single target, and deals 750 potency worth of unaspected damage. The spell reacts to Volatile Aether, dealing an additional 100 potency.
o Additional Effect: The duration of Ley Lines is extended by 10 seconds and the duration of Chain Osmose (excluding the mana drain) by 5 seconds.
o Duration: 40 seconds
o Cast Time: Instant
o Recast Time: 180 seconds
I've left the title somewhat abstract, but if 5.0 does see an alignment with Zodiark in some fashion, I'd love for the BLM to research into the Ascian Prime form and come up weith an imitation that augments the amount of aether they can sustainably draw on. My preferred animation for this would be the dark aura the Ascians get and Zodiark's symbol over the face. Another interpretation could be something like Vivi's face but that could come as a glamour anyway, as it would require a hat to effectively pull off. think there’s enough new spells elsewhere to keep this one limited in use but very powerful.
Existing ability changes:
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Shock (Replaces Scathe): Deals Lightning damage with a potency of 100.
o Additional Effect: Increases the duration of Astral Fire or Umbral Ice by 6 seconds, to a maximum of 13s.
Additional Effect: Consumes Thunder on each target, increasing the Lightning damage potency to 150 plus the remaining damage over time amount on that target. Potency rises to 175 if the target is below 10% of HP.
o MP Cost: 0
o Cast Time: Instant
o Recast Time: 2.5 seconds
o Range: 25y
o Radius: 5y
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Mana Shell (New level 50 trait): Manaward becomes Mana Shell. Absorbs 40% HP in damage and reflects up to the damage absorbed up to its cap back at the target. Recast time reduction to 60 seconds.
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Osmose (Replaces Convert): Recast time revised to 90 seconds and returns 40% mana. Osmose also grants the status Mana Surge, increasing the effectiveness of mana regeneration of your next Umbral Ice phase by 5%, after which the effect is consumed.
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Sharpcast: Synergy with Scathe removed due to changes to the spell. Now also allows Firestarter to apply to Flare and enables Freeze to gain 3 Umbral Hearts.
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Enochian: Changed to a trait, activated once under Astral Fire or Umbral Ice at 3 stacks and falls off if Astral Fire or Umbral Ice fall off entirely.
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Enhanced Enochian: Gains the following additional effects: Fire I and Blizzard I become instant. Fire I no longer consumes Umbral Hearts.
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Fire IV and Blizzard IV: Rolled into a single spell, both gained at 58.
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Between the Lines: Ley Lines now becomes Between the Lines once it has been cast.
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Enhanced Umbral Hearts: Changed to also apply to Freeze.
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Freeze: Becomes instant and costs zero MP when your MP falls to zero, whilst potency rises to 150. It changes from a ground place target to functioning like its PVP iteration, i.e. focused on the target.
Visually, I would like to see this represented with a spell effect like this.
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Flare/Foul/Freeze: adds dying doesn’t cancel the cast.
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Aetheric Manipulation: Changed so that you dash forward by the same distance.
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Thunder Mastery II: Changed so that Thunder III and IV become instant when shifting to Umbral Ice and at or below 15% MP. Also adds the change that spells used under Thundercloud do not consume (but benefit from) Astral Hearts. Thunder III: Duration changed to 30 seconds.
• Blizzard II: Becomes castable at range like Fire II, with the same range and radius.
These have largely been consolidated and could be implemented through separate traits, though I’ve lumped them together to keep it easier to see the full array of changes to each. I’d like to fit Entropic Flame in there somewhere, but maybe it’s best reserved for 6.0, maybe as a successor to Flare, or perhaps for a job more focused on Void magic, if BLM doesn't go that route. There is probably room to consolidate B2 and F2 as well.
Indicative revised opener:
B3>Comet>T3>F3>LL>Paragon's Might>F4x4>F3>F4x1>Osmose>F4x2>ShC>F1>Comet>Flare>B3>T3>Demi-Ultima>B4>Chain Osmose>Burstx3>B3>Demi-Ultima>F3
Regular rotation: F4x3>F1>B3>T3>B4>Burstx3>B4>Foul>F3>Comet>F4x2>F1>F4x3
Any suggestions for improvement/refinement would be appreciated.