Honestly, my only hope is they don't make GUN's combos RNG like with MCH.

Like, MCH is kind of fun, but man is it lame when you're stuck spamming Split Shot because "50% chance trolololo" to get your combo effects when you don't have ammo...

Also, on that note, I hope that Ammo isn't just objectively better to use for certain skills (Like for MCH. It boosts most skills by 30 potency. But when used on your combo skills to ensure a proc you get 140/180 potency over using another Split Shot from using a combo'd Slug Shot/Clean Shot in addition to that bonus potency on the skill that consumes the ammo)

Finally, I kind of hope that ammo is plentiful. MCH/ARC both irk me in how their resources are only generated by periodic CD's (Reload/Quick Reload and Aetherflow/Dissipate) with nothing in between. Which results in this awkward ebb and flow, where at the start of a fight everything is cool and you have a bunch of resources to use! Then it's all on CD and you're just spamming fillers until your CD's rotate back... MCH has it better due to having a 30s/15s CD on Reload/Quick Reload but even so it can feel awkward (Especially as QR doesn't even guarantee you a full 123 combo...). It also makes certain skills feel useless, like niche Aetherflow skills are so unappealing when you're blowing your 1 minute CD to have access to the resources to use them so if you're not using the clear best skills it feels so bad...

So yeah... Lots of ammo please. Especially if we're trying to get the feeling from Squall in VIII where the trigger was available for every attack.