Quote Originally Posted by Shurrikhan View Post
When you give both, overpowering the benefits of tank stance relative to going without it for the moment, you just shift gameplay over to where there's no lenience and fewer stretches of opportunity, yet the same stale gameplay prevails. You essentially have managed only to nerf tanks, albeit likely with a simultaneous increase to the party's dependence on them.
Except the parts where I mentioned including extra stretches of opportunity that go far and above the current system which literally has no lenience and 0 stretches of opportunity because it's literally a matter of use DPS Stance 24/7 outside of exactly the pull, and use the static DPS combo 24/7 outside of exactly the pull, irregardless of whether you're MT or OT.

"Nerfing" Tanks is a necessity, given that there's no opportunity cost to staying in DPS stance and only ever using DPS combos and DPS bonus skills. In addition, the same can be said of Healers too, they also suffer from scaling that causes issues such as Critlo spreading to nullify mechanics.

I quote "Nerfing" because the actual output is not a nerf, but a retune. Instead of being stuck ignoring most of your kit as a tank because it's literally worthless, you now have more dynamic gameplay that's both more engaging and more fulfilling if you can master it.

There would now be differences in gameplay depending on if you were MT or OT as the OT can go ham on DPS while they don't need to tank something and don't need to use any utility/support skills to aid the party, while the MT will try and kick out as much damage as they can but prioritizing making sure they stay alive through mitigation uptime and skill usage.

There would be thoughts about min/maxing where as a MT you would look for opportunities to dance into DPS stance and kick out some bonus damage while incoming damage is paused for whatever reason. You'd look to find the best times to use "Unchained" in order to access a skill(s) from your DPS stance.

The same stale gameplay only occurs if you ignore 90% of the content of my post and only focus on the "Make Tank Stance Mandatory" line, disregarding to the changes put forth to not only change Stances themselves, but also various parts of Tanks kits that would interact with Stances.