I think the quote from the interview with Yoshida about Gunbreaker is somewhat relevant for this thread:
I think the first answer is the most interesting, as it talks about MT/OT and Tank Stances. The latter being a particularly notable topic due to the whole thing in regards to "Tank stances suck" thing were you're incentivised to not use them whenever possible.Q: Right now, the three tanks are well-balanced. What will happen when you throw another job into the mix? Can you tell us roughly what Gunbreaker's special characteristics will be?
A: Honestly, please wait until May for the answer. We'll show you how the four tanks will differentiate themselves, including their new actions. We've had three tanks up to Patch 4.5, and we see tank players' preferences with regards to MTing, OTing, tank stances, etc. I don't think it'd be good for the three tanks to form a "triangle", so maybe we'll balance them by having two MTs and two OTs, or make them capable of both. Right now, we're working towards a compromise as we adjust the actions. We'll announce the battle system details in May, so please wait until then.
Q: You announced that Gunbreaker would involve "pulling the trigger the moment you slash the enemy" as its battle style. Is that a command input or some kind of setting?
A: If we make the player pull the trigger every time, then controller players will get tendonitis *laughs* We plan to show it graphically, with actions that'll let you feel like you're experiencing it. We always emphasize a different game experience based on each job's base concept, so Gunbreaker will be released with its own job system as well. That will be revealed along with the battle actions in May.
To be honest, it was only the other day that I was thinking about what if not all the tanks had 2 distinct "Tank" and "DPS (Or in DRK's case, Non)" stances. Either allowing more than 2 stances or removing them entirely.
For example, PLD getting another DPS stance that let them deal AoE damage so they have the option for defence, ST damage or AoE damage boosts. With potential for DRK to have Grit removed and baked into their class (With the damage penalty and enmity boost readjusted to compensate)
Though, my concern from this answer is the consideration of making 2 Tanks the designated MT's and 2 the designated OT's. I feel that would be a huge step backwards if you finally add in a 4th tank to only then rebalance them so you only have 2 options depending on which role you're playing...
Hopefully they do manage to make their compromise and get all 4 tanks to be viable in both MT and OT roles.
Meanwhile, the second answer suggests an overhaul for Dark Arts, given the joke about tendinitis from having to repeatedly spam a button for each attack (Which is essentially the case with the current implementation)
Though, the flip side is the reference to Gunbreaker having a "Different game experience" suggesting that it might work differently BECAUSE of Dark Arts being the spam for every attack skill...