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  1. #1
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Gemina View Post
    What issues exist that should prevent the devs from releasing a new tank and healer? And do you honestly think the tank and healer communities want to go another two years without new jobs to learn and play for the sake of the hanging carrot known as "balance"?

    Both WHM and DRK have their own issues on top of balance related ones. Both are looking up from the shadows casted by the other two jobs in their respective roles. So why are so many players still choosing these jobs instead of the meta favored to run content? You don't have to answer that because I am sure the reasons among WHM and DRK mains will vary, but one thing we can deductively conclude is that they enjoy playing those jobs. And we can accurately come to that conclusion because these two jobs are played despite being at the bottom of the totem pole AND having mechanical issues with how they're played.

    The state of the meta cannot, and should not determine whether or not new jobs are released. If this was the case, we'd never get any new jobs, or an existing job with a different acronym. Content and lore is also created around new jobs, and continuously feeding this to the DPS role will eventually starve tanks and healers. We're already famished to be quite honest with you.
    People are misunderstanding and thinking I'm talking about individual class balance, when what I mean is that the tank and healer roles in this game have serious design issues that affect individual class balance. If "better mitigation" and "more healing" were seen as actual valuable traits for tanks and healers to have I feel like some of the problems that jobs have wouldn't exist as much (worth noting that a part of the issue is that mitigation and healing are basically standardized among tanks/heals as it is, so personal/rDPS is all people look at when determining how good or useful a new job is).

    This was part of what I think people were hoping would be looked at when they punted new tanks and heals back to 5.0, but alas, we got another expansion of WAR and SCH being OP because they don't give up anything tanking/healing-wise to do comparatively high DPS.

    EDIT: I should also clarify, I'm not saying the devs shouldn't release new shinies for tanks and heals to enjoy with SBr, I'm just expressing my disappointment that they didn't do what they said they would in SB. To me personally it makes it hard to be as excited for these new jobs because the cynic in me is just wondering, "will they be OP enough to compete with WAR and SCH? and if they are, RIP WHM/AST/DRK/PLD".

    This doesn't really impact most people, who will play what they like irrespective of meta. But as a former raider it gets troubling seeing standardized tanking and healing kits leaving little room for individual class balance outside of personal DPS and raid utility (usually rDPS contributions).
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    Last edited by loreleidiangelo; 02-04-2019 at 05:30 PM.