You know, I haven't agreed with very many of your opinions? But this, right here. /Thread. Pack it up, go home. Gemina has it right.What issues exist that should prevent the devs from releasing a new tank and healer? And do you honestly think the tank and healer communities want to go another two years without new jobs to learn and play for the sake of the hanging carrot known as "balance"?
Both WHM and DRK have their own issues on top of balance related ones. Both are looking up from the shadows casted by the other two jobs in their respective roles. So why are so many players still choosing these jobs instead of the meta favored to run content? You don't have to answer that because I am sure the reasons among WHM and DRK mains will vary, but one thing we can deductively conclude is that they enjoy playing those jobs. And we can accurately come to that conclusion because these two jobs are played despite being at the bottom of the totem pole AND having mechanical issues with how they're played.
The state of the meta cannot, and should not determine whether or not new jobs are released. If this was the case, we'd never get any new jobs, or an existing job with a different acronym. Content and lore is also created around new jobs, and continuously feeding this to the DPS role will eventually starve tanks and healers. We're already famished to be quite honest with you.
I'll give you that, I don't know much about real combat save for what I've read in Ranger's Apprentice.I'm afraid you have no idea what parrying is. In reality, the smaller gunblade is far superior weapon to parry with than the the Dark Knights greatsword or the Warriors greataxe.
Parrying is an act of deflecting the attack to the side. It does not require a lot of power. It requires speed and precision. That's why SMALL weapons are used for parrying. Ever heard of parrying dagger?!
Large weapons are better for BLOCKING, but weapons shouldn't be used to block in the first place. That's a last resort maneuver because it can result in the weapon being damaged and made unusable.
Honestly, by that logic, nobody other than Paladin should be able parry at the moment, though. And I shouldn't be able to tank Head On so effectively with Raw Intuition...
I guess trying to bring logic into this isn't really working... I'm just saying a Gunblade just doesn't feel like the sort of weapon a tank would use, is what I'm saying. What does the gun provide to the tank class, other than more "Beefy DPS Meta" that I could really do without?
Last edited by Ekimmak; 02-04-2019 at 04:22 PM.
Just means we get hammer dps next time around, and tanks gotta deal with all their "toys" being slashing. :P
People are misunderstanding and thinking I'm talking about individual class balance, when what I mean is that the tank and healer roles in this game have serious design issues that affect individual class balance. If "better mitigation" and "more healing" were seen as actual valuable traits for tanks and healers to have I feel like some of the problems that jobs have wouldn't exist as much (worth noting that a part of the issue is that mitigation and healing are basically standardized among tanks/heals as it is, so personal/rDPS is all people look at when determining how good or useful a new job is).What issues exist that should prevent the devs from releasing a new tank and healer? And do you honestly think the tank and healer communities want to go another two years without new jobs to learn and play for the sake of the hanging carrot known as "balance"?
Both WHM and DRK have their own issues on top of balance related ones. Both are looking up from the shadows casted by the other two jobs in their respective roles. So why are so many players still choosing these jobs instead of the meta favored to run content? You don't have to answer that because I am sure the reasons among WHM and DRK mains will vary, but one thing we can deductively conclude is that they enjoy playing those jobs. And we can accurately come to that conclusion because these two jobs are played despite being at the bottom of the totem pole AND having mechanical issues with how they're played.
The state of the meta cannot, and should not determine whether or not new jobs are released. If this was the case, we'd never get any new jobs, or an existing job with a different acronym. Content and lore is also created around new jobs, and continuously feeding this to the DPS role will eventually starve tanks and healers. We're already famished to be quite honest with you.
This was part of what I think people were hoping would be looked at when they punted new tanks and heals back to 5.0, but alas, we got another expansion of WAR and SCH being OP because they don't give up anything tanking/healing-wise to do comparatively high DPS.
EDIT: I should also clarify, I'm not saying the devs shouldn't release new shinies for tanks and heals to enjoy with SBr, I'm just expressing my disappointment that they didn't do what they said they would in SB. To me personally it makes it hard to be as excited for these new jobs because the cynic in me is just wondering, "will they be OP enough to compete with WAR and SCH? and if they are, RIP WHM/AST/DRK/PLD".
This doesn't really impact most people, who will play what they like irrespective of meta. But as a former raider it gets troubling seeing standardized tanking and healing kits leaving little room for individual class balance outside of personal DPS and raid utility (usually rDPS contributions).
Last edited by loreleidiangelo; 02-04-2019 at 05:30 PM.
Because DPS mains aren’t the only ones who play this game? I mean, I hear this ALMOST every time a new tank or healer class is realeased and it makes me sad. I’ve been healing in this game since the binding coil and I enjoy leveling and learning new jobs in my preferred role just as much as you probably do with yours, but I can be happy for my other mains when they get new toys to play with. So why can’t you do the same? We’ve waited quite a while now for new healer and tank jobs while they pop out dps jobs like candy bars at Willy Wonka’s chocolate factory.
Gunbreaker looks fun and i will enjoy leveling it myself. Cheers, tank mains.
You also left out the part of when SB launched DPS people were complaining about 30-60+ minute wait times in queue just to do a roulette because everyone wanted to try the new jobs. But I guess they must really like waiting ;P lolBecause DPS mains aren’t the only ones who play this game? I mean, I hear this ALMOST every time a new tank or healer class is realeased and it makes me sad. I’ve been healing in this game since the binding coil and I enjoy leveling and learning new jobs in my preferred role just as much as you probably do with yours, but I can be happy for my other mains when they get new toys to play with. So why can’t you do the same? We’ve waited quite a while now for new healer and tank jobs while they pop out dps jobs like candy bars at Willy Wonka’s chocolate factory.
Gunbreaker looks fun and i will enjoy leveling it myself. Cheers, tank mains.
How quickly they forget. Just means with all the GUN's and (unnamed healer here)'s queue times might be decent if the launch of these classes goes smoother than DRK and AST since they were both under powered at Heaven'sward's launch.
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