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  1. #91
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,072
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    I would like to hear this "imagination" that makes beastmaster different from a SMN, what would make their pet not effectively to function the same as the Egis and how the Beastmaster itself hitting things wouldn't be similar to SMN.
    Make it melee to begin with.

    Also, MCH has pets which function differently from Egis. The difference being less control over the pet (turret). Following this train of thought, giving Beastmaster more control over its beasts would make it different from Summoner and Egis. The pet could be commanded with job skills instead of pet skills and this would make it less clunky than SMN.
    (1)
    Last edited by Reinha; 01-29-2019 at 07:38 PM.
    Graphics
    MSQ
    Viper

  2. #92
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,106
    Character
    Flan Vongola
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    Limited doesn't necessarily mean Solo really... All the "limited" really means is that the class is locked out of the Duty Finder, PvP, Deep Dungeons and content like Eureka. They can still do Dungeons, Trials and Raids. Extreme and Savage included.
    If we were in A Realm Reborn with a level cap of 50 for every job and blue mage would be a thing, I would agree with you.
    Else I dont see whats fun about doing 4 years old content.
    (7)

  3. #93
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,471
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by xbahax92 View Post
    If we were in A Realm Reborn with a level cap of 50 for every job and blue mage would be a thing, I would agree with you.
    Else I dont see whats fun about doing 4 years old content.
    That's why I've said previously in the thread that if they ever do more Limited jobs, they should not limit the max level.
    (1)

  4. #94
    Player
    Stigmar's Avatar
    Join Date
    May 2013
    Posts
    155
    Character
    Stigmar Ragnork
    World
    Malboro
    Main Class
    Machinist Lv 100
    Just no to any more limited jobs BLU showed us what a mess they are in I see a pattern forming it be hey kids 6.0 and 2 new jobs (limited) its just lazy on the part of the dev team and as for people saying dnc as the next limited job if I recall wasn't dnc supposedly one of the new jobs for 5.0?
    (8)

  5. #95
    Player
    Auryan's Avatar
    Join Date
    Dec 2018
    Posts
    245
    Character
    Mister Feeny
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Stigmar View Post
    Just no to any more limited jobs BLU showed us what a mess they are in I see a pattern forming it be hey kids 6.0 and 2 new jobs (limited) its just lazy on the part of the dev team and as for people saying dnc as the next limited job if I recall wasn't dnc supposedly one of the new jobs for 5.0?
    If anything it will be 2 standard jobs and one limited job per expansion. The limited jobs will be introduced near the end of every expansion. Though that is open to change. Why not 5.4 or earlier? /shrug

    And as far as I am aware, DNC is likely to be one of the Shadowbringer jobs. As a standard job.
    (1)

  6. #96
    Player
    Atlas-04's Avatar
    Join Date
    Nov 2013
    Posts
    232
    Character
    Atlyss Sol
    World
    Goblin
    Main Class
    Dancer Lv 100
    I still hate Blue mage but I would be less angry if the level cap was 60 and it was allowed into roulettes like 50/60, trials, msq, and squadron missions. I would be using that class instead to mix it up. As it is right now I have no reason to switch back into blue mage. If limited mostly meant keeping it out of current level content then ok.
    (1)

  7. #97
    Player
    Stygian's Avatar
    Join Date
    Jan 2019
    Posts
    10
    Character
    Zadin Roth
    World
    Famfrit
    Main Class
    Scholar Lv 55
    Quote Originally Posted by Reinha View Post
    Make it melee to begin with.

    Also, MCH has pets which function differently from Egis. The difference being less control over the pet (turret). Following this train of thought, giving Beastmaster more control over its beasts would make it different from Summoner and Egis. The pet could be commanded with job skills instead of pet skills and this would make it less clunky than SMN.
    I know most people probably would want DPS Beastmaster, but I have been thinking about how you could make Beastmaster a tank.

    You wouldn't just have your beast do the tanking alone. You would actually draw aggro to yourself but have a skill that lets you transfer all aggro you have temporarily to your beast. Have a Frenzy gauge for your beast that increases the longer the aggro is directed at it. Above 50% increases effectiveness of your beast, but if it hits 100% your beast will rampage, dealing increased damage but lowering its defense and losing access to some abilities. If you just leave all the aggro on your beast it will die leaving you in a bad situation. Basically have the class focus juggling aggro with Beastmaster skills being stronger when aggro is on your beast and vice versa. Maybe have a targeted skill that reposition your beast so it doesn't just stand right next to you the whole time.
    (3)

  8. #98
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Stygian View Post
    I know most people probably would want DPS Beastmaster, but I have been thinking about how you could make Beastmaster a tank.

    I could see a system where a special move will take control of your pet (as if you were the pet). Increases movement speed and lasts a short time. If there is a target when cast the pet will leap towards the target, while in tank stance that means a large aggro combo boost. Also there would be a few target ground movement options that are off complete cooldown (meaning even if you're petrified or stunned so long as the pet can respond they will respond, casting spells or what have you wont interrupt a move command to your pet).

    That'd allow the beast master to position the pet fairly easily.

    Then you play from the perspective of yourself, by fighting along side the pet you empower them. Howls and shouts being some of the tank defense skills. SE could consider playing Rexxar a little bit from Heroes of the Storm, and Hunter from WoW, for a bit of inspiration.

    While in tank stance all non tank buster aoe damage is significantly reduced for your pet (but not you). Rather than burst heals from warrior the pet could be more of heals over time.

    The Hallowed Ground would be combing your HP pool (with a multiplier added) and your pets and becoming one very large very angry animal for a short time. Some of the hots being HP % based could make the hots very effective in this case too.

    A lot of tweaks to HP and unique issues would arise from it but it would certainly feel like a unique tank lol. You could make things simpler and still vaguely pet tanky but the more separate they are the more the idea is embarrassed that it's not you tanking.. although it also means someone on the team better be passionate about the idea cause it's going to take a lot of "what ifs" since tanks (like healers) have such a thin margin of difference before one appears resolutely better or worse. Perhaps couple that with the idea of transforming damage in to dots (doesn't reduce the damage but stretches it over a time frame instead, ability combos could make the time frame stretch or shrink making for interesting play).

    Of course, imo, a DD beastmaster would be relatively straight forward - they're already in other games and to an extent FFXIV as well (a variation of SMN). I wish SMN was more like FFXI's current version (not the earlier which was more buff dispenser), so then Beastmaster could be more like the current summoner where you fight alongside your pet rather than entirely and almost exclusively rely on them (as, imo, SMN could be a bit like current FFXI SMN).
    (1)
    Last edited by Shougun; 01-30-2019 at 04:50 AM.

  9. #99
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    330
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Im looking forward to more limited Jobs.

    Beastmaster, Puppetmaster or mime for example.

    Limited crafting and gathering could be interesting too.
    Maybe something like farmer for food or hunter for Leather and meat could actually work and to not flood the market it could simply be "limited" to the previous expansion lvl and mats.
    And for crafting some kind of Mechanic that can craft and fight.
    (1)

  10. #100
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,852
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Yes, I would be excited, albeit under different execution.

    It's a fun, and interesting idea, but numerous things in BLU were just poorly executed. Handled better in the future I'd be down for another limited job.
    (3)

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