Quote Originally Posted by Reinha View Post
Make it melee to begin with.

Also, MCH has pets which function differently from Egis. The difference being less control over the pet (turret). Following this train of thought, giving Beastmaster more control over its beasts would make it different from Summoner and Egis. The pet could be commanded with job skills instead of pet skills and this would make it less clunky than SMN.
I know most people probably would want DPS Beastmaster, but I have been thinking about how you could make Beastmaster a tank.

You wouldn't just have your beast do the tanking alone. You would actually draw aggro to yourself but have a skill that lets you transfer all aggro you have temporarily to your beast. Have a Frenzy gauge for your beast that increases the longer the aggro is directed at it. Above 50% increases effectiveness of your beast, but if it hits 100% your beast will rampage, dealing increased damage but lowering its defense and losing access to some abilities. If you just leave all the aggro on your beast it will die leaving you in a bad situation. Basically have the class focus juggling aggro with Beastmaster skills being stronger when aggro is on your beast and vice versa. Maybe have a targeted skill that reposition your beast so it doesn't just stand right next to you the whole time.