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  1. #1
    Player
    LanikMueller's Avatar
    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    37
    Character
    Portia Lin
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    I myself do not understand how it works, I only know what others who do have said. I once believed along the same lines, but it has been explained to me, by more than 1 person with actual knowledge of how servers, programming, and networking works. People that actually work in IT at server facilities, some at places that host and run other popular games not unlike ffxiv and such that the house wards are not much resources, data, computing resources or hardware required. Number of wards, plots, residential zones isnt the issue, grand scheme the house system as a whole simply does not use much resources, esp if you compare to any other other part of the game. Its not like the house wards are crunching the numbers that say a 24 man raid would in real time. If they were to go infinite housing, some hardware would be needed sure, but its not like for every new ward they must dedicate another whole server rack to it.

    If you were to hear this from 1 person who works in this field maybe they are right maybe not. But I have heard from multiple people, who obviously know far more than average folks and they have all said the same thing. And as I understand what they have explained is it truly is not as big an issue as they make it sound. Point is, it isnt a fire breathing dragon, but more of a salamander with anger issues.
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    Last edited by LanikMueller; 01-29-2019 at 03:59 AM.
    It is better to be pissed off than pissed on.

  2. #2
    Player
    worldofneil's Avatar
    Join Date
    Aug 2013
    Posts
    2,650
    Character
    Scott Pilgrim
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LanikMueller View Post
    I myself do not understand how it works, I only know what others who do have said. I once believed along the same lines, but it has been explained to me, by more than 1 person with actual knowledge of how servers, programming, and networking works.
    I'm not sure if I should be offended that you instantly disregard if I have my own "actual knowledge of how servers, programming, and networking works", but hey you don't know me so fair enough.

    But regardless of that, none of us (including your experts) have any experience of how SE have their servers setup so we're all speculating based on the best information we have available.

    I said what I said because technically it makes sense. We can literally see the numbers. As mentioned before there's 9,504 zones and each one of those has to know the location, rotation and colour of around 730 objects (the gardens of 20 smalls, 7 mediums and 3 larges) and if you add in the design/colour of the actual houses that's at least another 60 objects per zone. That's 7,508,160 objects it has to be aware of at all times and if that isn't a memory resource, then I don't know what it is. We don't know exactly how much memory it takes to run each zone and there's always a way to add more hardware/split onto more servers etc, but SE don't want to do that any more than they have to, it's not just the initial purchase, but upkeep as well.

    I only replied because you were saying about data being used as an excuse, which I still don't think SE has ever said was the reason. But as for the rest I guess we'll have to agree to disagree.
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