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  1. #1
    Player
    Losara's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    281
    Character
    Axis Sunsoar
    World
    Behemoth
    Main Class
    Warrior Lv 100
    I posted in the other thread about auto-demolition about my opinion on the current housing design. Summarizing it I feel housing has stagnated heavily and doesn't encourage social interaction due to there being so many zones splitting up the player base. I feel to get over this instanced housing needs to be implemented.

    Ideally there should be a complete redesign (Mist, Goblet, Lavender Beds and Shirogane) and make plots equally viable or at least not put a huge rock or other players houses directly in front of a house. For example imagine if you had a row of plots all facing the beach and close to market boards & NPCs. There also needs to be a combining of wards in some manner so that people can interact with each other more easily in a housing location. This would then make mannequins somewhat useful since you would actually have customers who didn't stumble on your house by accident. Why does everyone congregate in Limsa Lominsa for example, this would be because its a centralized hub with easy access to market boards, its basically what I wanted housing to be but housing is a far cry from this.

    Speaking of this there will always be the players who prefer to not interact with other players with their housing and there could be the option of being completely separated from other players housing via instances e.g. Apartments but with the perks of being able to show friends and FC members your garden and house exterior/interior.

    There's so much they can do with housing, they just need to prioritize it higher than content such as Eureka which to me felt like a mistake since they had to link Stormblood Relic progression to it directly in order to get people actively using it.

    I want housing to be useful (as a crafter I would eventually like the ability to have customers purchase some items from my retainers directly without needing a market board middleman stealing money if I happen to have a message on the noticeboard saying I sell armor sets [yes I want a noticeboard too]), allow for more socializing by having more players in the one area and have an improved aesthetic design of the wards especially if instanced housing is introduced which would need a complete redesign anyway due to certain plots being favored over the others e.g Mist Plot #6.
    (1)
    Last edited by Losara; 01-28-2019 at 05:56 PM.

  2. #2
    Player
    Acelyn's Avatar
    Join Date
    Jul 2018
    Location
    Ul-dah
    Posts
    124
    Character
    Acelyn Abattoir
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Losara View Post
    I posted in the other thread about auto-demolition about my opinion on the current housing design. Summarizing it I feel housing has stagnated heavily and doesn't encourage social interaction due to there being so many zones splitting up the player base. I feel to get over this instanced housing needs to be implemented.

    Ideally there should be a complete redesign (Mist, Goblet, Lavender Beds and Shirogane) and make plots equally viable or at least not put a huge rock or other players houses directly in front of a house. For example imagine if you had a row of plots all facing the beach and close to market boards & NPCs. There also needs to be a combining of wards in some manner so that people can interact with each other more easily in a housing location. This would then make mannequins somewhat useful since you would actually have customers who didn't stumble on your house by accident. Why does everyone congregate in Limsa Lominsa for example, this would be because its a centralized hub with easy access to market boards, its basically what I wanted housing to be but housing is a far cry from this.

    Speaking of this there will always be the players who prefer to not interact with other players with their housing and there could be the option of being completely separated from other players housing via instances e.g. Apartments but with the perks of being able to show friends and FC members your garden and house exterior/interior.

    There's so much they can do with housing, they just need to prioritize it higher than content such as Eureka which to me felt like a mistake since they had to link Stormblood Relic progression to it directly in order to get people actively using it.

    I want housing to be useful (as a crafter I would eventually like the ability to have customers purchase some items from my retainers directly without needing a market board middleman stealing money if I happen to have a message on the noticeboard saying I sell armor sets [yes I want a noticeboard too]), allow for more socializing by having more players in the one area and have an improved aesthetic design of the wards especially if instanced housing is introduced which would need a complete redesign anyway due to certain plots being favored over the others e.g Mist Plot #6.
    wouldn't it be sorta boring if the wards were redesigned to not have plots in scenic locations? when the wards were expanded i was online early to snag my fc's spot in goblet because i wanted us to be seen as soon as you enter the goblet(shoutout to plot 4), it's special and a sorta power spot.

    I wouldnt have minded if we ended up somewhere else but I feel thats what makes housing special is aiming for the prime locations, you may not get one this year but you never know when an fc may die or someone never comes back and that spot opens up
    (1)