
Originally Posted by
Saefinn
Also, taking ideas or cues from FFXI is by no means a bad thing. But the problem is, when SE have done it, it hasn't been very well done.
I don't think this means the ideas just won't work in FFXIV, just they need to be adapted. Like you might find in various remakes of games, taking Resident Evil 2 as an example, the game has included throwbacks to how old Resident Evil titles in effort to do the remake justice, but hasn't let it negatively impact how modern Resident Evil work and what players expect, instead to compliment it.
What happens with FFXIV is that they badly do this, Eureka as an example could have been more fun if they were smarter about it, realising what makes FFXIV fun is not what made FFXI fun. FFXI's mechanics worked because of how the job system worked. The job system is more watered down in FFXIV and the emphasis is less on how the jobs plays and works in the situation but the mechanics themselves. For something like Eureka to have worked to modernise an FFXI concept, the open world aspect I think was a good starting point, and having the need to hunt NM's in big groups I think would have still gone down well. But they made it so if you did mob grind, the exp is really slow and there's very little satisfaction from doing it - the elemental and chain system could have been done better. The NM's their decision to make them FATEs was what ruined it for Eureka IMO.
A couple of things that they could have done: 1) take a cue out of Guild Wars 2's book and make pretty epic world bosses that give good rewards, have required mechanics and encourage a big group to go after it, which we sort of got with some of the top rank hunts, but make it less like a face roll or 2) Use the Leve system for NM's, once you spawn them it's for your group and make it difficult enough to encourage a full party, but unlike the leve system, introduce more fight mechanics to keep it interesting like you might expect in a dungeon or raid. As it is the leve system, there wouldn't need to be a risk of your party killing other players or somebody killing it before you get a chance to get a hit.
I think something like this would have still been a throwback to FFXI's openworld NM endgame content, whilst embracing FFXIV's approach to content.