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  1. #11
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,625
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    I wonder if Yoshi will have a cosplay. He wore the SAM set for it's full reveal and I believe his translator had a RDM outfit at the event it was revealed. If Thancred's gunblade is anything to go by, it'd make for a cool prop to walk on stage with and would hopefully give us a sneak peak at its artifact set.

    Personally I'm looking forward to bunny reveal, the next shirt hint & a new part of the teaser trailer. The keynote starts at 1 in the morning for me so I'll be missing the initial hype wave this time around ;-;
    (1)

  2. #12
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,355
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Balipu View Post
    New Jobs: We will have three new jobs. Obviously. Each game release since 1.0 had three new jobs. ARR had Scholar, Summoer and Ninja. HW had Dark Knight, Astrologian and Machinist. SB had Samurai, Red Mage and Blue Mage (Yes, yes, limited job, who cares.) So it stands for reason that during the whole 5.X cycle we will also reach 3 jobs. Normal or limited.
    Not completely true. ARR launched with one new class that split into two new jobs at launch (and it's class wasn't even technically 'new' in that ACN was a class planned for 1.0 but was never implemented and dummied out), and one new class and Job added later in a patch. And Stormblood only had two new Jobs at launch, with BLU only added again in a patch recently (and only revealed long after the expansion launched). Only Heavensward started this 'three new Jobs' thing. So there is no guarantee you're going to see three new Jobs here. May I be proven wrong though!

    Quote Originally Posted by Balipu View Post
    Since SB released only DPS jobs, it stands for reason that we will get tanks and healers. If we do get a DPS job it will probably be a ranged physical DPS job, as that is the role with the least jobs in it.
    They only added DPS classes in SB because of their analysis of HW's player data showing there was no significant increase in players queuing as healers and tanks when AST and DRK were added. And as healers and tanks are more difficult to design balance wise it was just easier then to add new DPS classes only in SB. Of course nothing is stopping SE adding new healers and tanks, but I doubt it. In fact, with BLU introducing this whole new 'Limited Job' idea, I think any new Jobs will be implemented in the same way.

    Quote Originally Posted by Balipu View Post
    So far we have seen the addition of six DPS jobs, two healers and a single tank. Even as a DPS main I think this is too much, so I wouldn't mind if we didn't get any DPS at all.

    The gunblade job was very heavily hinted in the last fanfest and will most likely be unveiled now. I guarantee everyone will main one, cause gunblades are awesome. We have no idea of knowing the name. But what of the role? DPS seems to be a very obvious route, but as I explained we have enough DPS now. And two of the three DPS realeased in SB wielded swords. So tank? Maybe. But we already have two parry tanks (warrior and dark knight). And two sword wielding tanks (Paladin and dark knight). If it can bring something new to the table, I'm all for it. But if not, we would be better off with an evasion tank and Gunblader being a healer. That might sound dumb, but I like crazy classes.
    Don't fall into the trap of 'assuming' a certain class or Job will be a certain role. Everyone was so certain SAM was going to be a tank and DRK a DPS after all and, well... we all know how that turned out. I think it best to avoid disappointment and the vitriol that comes with it and just hold off with the ideas as to how a class will be implemented and just wait and see.

    Quote Originally Posted by Balipu View Post
    Place: For a long time we were sure that we would be going to Garlemald. But now it seems more and more likely that we will actually be visiting another shard. Maybe the first shhard where the Warriors of Dorkness are from. If so, goodbye Allagan Tomestones. You don't even exist in this universe.
    Lore-wise you can't just visit another Shard, only a fully aetheric being can cross dimensions between the Shards and the Source (the WoD had to physically die to travel from the First to the Source, Minfilia had ascended to godhood to take them back, and even the Voidsent from the Thirteenth were fully aetheric beings and are constantly mentioned as to having to possess physical beings/living creatures on the Source just to be able to interact with the physical realm. It's not a simple matter of tearing a hole in reality and jumping through. If anything, things will probably be in reverse - Light-aspected beings from the First are showing up in the Source (as the dimensional walls between the Source Hydaelyn and it's Shards weaken just prior to a Calamity) and we have to try and head off the potential cause of an apparently impending Calamity by changing this impending 'bad future', with said 'bad future' only shown at the very most as an instanced trial or 'dungeon' and not a whole area (hence the Kiribu and winged lion showing up in the SBS teaser - these are not the Amdaporian construct versions but the real thing the Amdapori based them on). But again, we'll see.

    Quote Originally Posted by Balipu View Post
    Beast tribes: We got to get another one. Fingers crossed for the PuuPuu.
    Probably a whole new one this time, given the nu mou are not exactly original.

    Quote Originally Posted by Balipu View Post
    Trial series: No info but having the four fiends finally, would be nice.
    We already have the FFI Fiends in the game, well, two of them anyway (Kraken, well, a kraken shows up twice already as the final boss for both Hullbreaker Isle NM and Sastasha HM; and Tiamat is a NPC in Azys Lla who bears no ill will towards the player). FFIV Fiends however, would be nice.

    Quote Originally Posted by Balipu View Post
    New Primals: If we go into another shard I would very much like to see different variations of the classic primals like Ifrit and Leviathan. If we get totally new ones, I vote for Anima. Hmmmm wonder what beast tribe would summon her. Which race loves S&M?
    Doubt Anima will ever show up as a Primal, as the word 'anima' is already in the game and mentioned repeatedly as a term rather than an enemy (it's a form of aether originally used as a gauge for teleporting in 1.0 and becomes a synthetic life force used to imbue the appropriately named anima weapon in the HW anima weapon quests, ultimately materliazing as a minion). I think it's pretty conclusive we're not going to see Anima as a Primal. Also, isn't Yoshi on record saying that he dislikes the whole idea of the Primals and wants to move away from that as a story idea?

    Quote Originally Posted by Balipu View Post
    The gimmick: Well HW had flying, SB had swimming. No idea for Crimes of Solus. Will we even have one? The Doman reconstruction might be a prototype for base building. Like WoW Garrisons, only better. Eureka and Masked Carnival could be an experiment for elemental attacks.
    Elemental aspects of the main battle system are gone for good I'm afraid. Eureka's misstep with elements is pretty conclusive they're not going to try bringing it back in the main game.

    Quote Originally Posted by Balipu View Post
    After playing the new season of Mobius Final Fantasy where you can do attacks with your sub job without actually switching to it, I wondered if something like that could be possible for FFXIV. You know you pick a sub job and if some conditions are met you just temporarily switch out mid combat. Like the WoL in the trailer. That would be cool.
    That's just a fancy way of showing the existing Armoury System at work - ignoring how the player can't actually switch classes/Jobs mid-battle (which is essentially this trope at work). I presume why we can't switch classes mid battle is simply to avoid players abusing the Duty Finder by queuing as a healer or tank then switching mid way to DPS and all of a sudden the party wipes because no one is a tank or healer. So 'this is why we can't have nice things' again.

    A psuedo sub-class system was formerly in the game anyway, the original iteration of the Armoury System at 1.0's launch was designed specifically that you were free to mix and match abilities together from every class, however this did not work as well as it sounds, and was neutuered somewhat when Jobs were initially added, and again into ARR, finally being abolished outright in SB with cross-class abilities completely replaced with the current cross-role ability system. Whether SE will change this further remains to be seen though (it was not a popular change, and even I dislike it).

    Quote Originally Posted by Balipu View Post

    New Gold Saucer Attraction:
    ARR added the whole bloody thing. HW added Lords of Verminion. SB added fashion shows and Mahjong. What do you think? Will we finally get blitzball? Or will we just get a different casino in the new Shard? Serendipity does have Chocobo racing, slot machines and poker.
    I sincerely hopes SE keeps Blitzball the hells away from this game - it doesn't even fit the setting (it's an integral part of FFX's storyline and setting after all). Personally I would like to see FFVII's Battle Arena added, which, the Masked Carnivalle for BLU is sort of similar. But I would still like to see something like that for all classes and Jobs.

    Either way, the one thing I am truly waiting for in anticipation is the complete trailer and, most importantly, a launch date for the expansion and what goodies are going to be in the Collector's Edition for it (and if there is even going to be a CE for this one; the previous two had CEs though so it would be odd that this one did not), and when pre-orders open for it. We'll find out next week though.
    (2)
    Last edited by Enkidoh; 01-27-2019 at 10:33 AM.

  3. #13
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,227
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Enkidoh View Post
    Not completely true. ARR launched with one new class that split into two new jobs at launch (and it's class wasn't even technically 'new' in that ACN was a class planned for 1.0 but was never implemented and dummied out), and one new class and Job added later in a patch. And Stormblood only had two new Jobs at launch, with BLU only added again in a patch recently (and only revealed long after the expansion launched). Only Heavensward started this 'three new Jobs' thing. So there is no guarantee you're going to see three new Jobs here. May I be proven wrong though!
    Yoshida said around SB's reveal that they were unlikely to ever do 3 jobs at once again, as it proved to be too much for them to handle from a design and balance standpoint. I suspect that we got BLU because its limited status means they don't have to worry about balancing it for 70/80.
    (8)

  4. #14
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    The gimmick of travel for ShB will be the travel between dimensions. Sure, World Visit will theoretically be a thing in April this year, and the FC roster bug attached to that, that we're seeing already, will be fixed by November 2021, but my speculative hypothesis is that the game's story will involve traveling to parallel worlds. As such, some quests, both in MSQ and class quests, will require us to visit another server on our data centers to emulate the shift into alternate dimensions, and there we would turn in said quests or interact with objectives.

    As for the idea of matching sins to races, as somebody mentioned, FFXI already tried that and went barely anywhere with that, if even that far. Worse, they matched Mithras to Envy when we all know the catgirls should have been matched with Lust. I do agree that Lalas would be befitting of Avarice, however. Elezen and Au Ra can decide who's more fitting between both Wrath and Pride (decision's all your's, Little Sun!), Hyurs for Envy for wanting to be more interesting or loved, and Roes would be matched with Gluttony, leaving Viera with Sloth since they took so damned long to join the fray (and so reluctantly at that). The alternative being that we can just skip on the sins, this game, and focus on other things. Besides, Lust is less of a race-wide sin and more of an everybody thing.

    >:3
    (0)

  5. #15
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Balipu View Post
    4 in the morning? Yikes.
    Yeah, see - I'm setting my expectations cataclysmically low, that way I can be pleasantly surprised if I'm taken off guard in an appreciable manner.
    (1)

  6. #16
    Player
    Aster_E's Avatar
    Join Date
    Apr 2017
    Posts
    601
    Character
    Aster Enelysion
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Videra View Post
    Yeah, see - I'm setting my expectations cataclysmically low, that way I can be pleasantly surprised if I'm taken off guard in an appreciable manner.
    I tried that a couple times. I ended up: 1) just annoying and pissing people off with my attitude, and 2) feeling apathetic towards everything.
    (2)

  7. #17
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,992
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    I just hope any new job is not made available at level one. We saw how grinding from there was annoying with Blue, even with exploits. Level 60 should be fine.

    I agree with most of what has been said here. I'm expecting the Gunblade job reveal (maybe it's a disciple of the Hand!) a few teases here and there.
    But I'm actually more nerdy about what will change in the game itself, not just the expansion. Will we ever get rid of base classes / soul stones ? will they streamline ARR MSQ (especially the Astral Era part)?

    And keeping expectations tamed. I don't believe Trust system or NG+ will be a revolution of any kind.
    (2)

  8. #18
    Player
    Fredco191's Avatar
    Join Date
    Dec 2013
    Location
    Within your device
    Posts
    1,654
    Character
    Nahctyrn Bhaldornnsyn
    World
    Jenova
    Main Class
    Viper Lv 100
    I hope they show the Viera at the Fanfest. I can’t handle the suspense much longer...
    (2)

  9. #19
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    Just want to say that an evasion based tank will never work in this hyper scripted game. Evasion is either crazy overpowered or complete garbage and forgettable. RNG as a core kit mechanic isn't fun, hence why Astrologian got so many ways to get around it.
    (5)

  10. #20
    Player
    Balipu's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    2,084
    Character
    Tea Mysidia
    World
    Phoenix
    Main Class
    Rogue Lv 90
    Well first off, thanks Enkidoh for the detailed response. Really appreciate it ^^ Now for the things I don't really agree with

    Quote Originally Posted by Enkidoh View Post
    Only Heavensward started this 'three new Jobs' thing. So there is no guarantee you're going to see three new Jobs here. May I be proven wrong though!

    Well I never said we are going to get 3 jobs now. But we will get 3 jobs during the 5.x cycle. And any number of those could be a limited job. Or a profession.

    They only added DPS classes in SB because of their analysis of HW's player data showing there was no significant increase in players queuing as healers and tanks when AST and DRK were added. And as healers and tanks are more difficult to design balance wise it was just easier then to add new DPS classes only in SB. Of course nothing is stopping SE adding new healers and tanks, but I doubt it. In fact, with BLU introducing this whole new 'Limited Job' idea, I think any new Jobs will be implemented in the same way.

    Sure, but every role should get new toys. It is not so much what we need as what we want. Tank mains want new tank jobs, and honestly I can't blame them.


    Don't fall into the trap of 'assuming' a certain class or Job will be a certain role. Everyone was so certain SAM was going to be a tank and DRK a DPS after all and, well... we all know how that turned out. I think it best to avoid disappointment and the vitriol that comes with it and just hold off with the ideas as to how a class will be implemented and just wait and see.

    Like I said, it could go either way between tank and DPS. Healer would be unlikely, but fun.

    Lore-wise you can't just visit another Shard

    Yes, it is a bit complicated. However that is where the story is seemingly heading towards. Seemingly.

    Probably a whole new one this time, given the nu mou are not exactly original.

    Maybe. But if we get old ones, I want the PuuPuu


    We already have the FFI Fiends in the game, well, two of them anyway (Kraken, well, a kraken shows up twice already as the final boss for both Hullbreaker Isle NM and Sastasha HM; and Tiamat is a NPC in Azys Lla who bears no ill will towards the player). FFIV Fiends however, would be nice.

    That's true unfortunately. Lich would be awesome. Especially with the Mobius character model.


    Doubt Anima will ever show up as a Primal, as the word 'anima' is already in the game

    Auracite says hello


    Elemental aspects of the main battle system are gone for good I'm afraid. Eureka's misstep with elements is pretty conclusive they're not going to try bringing it back in the main game.


    I presume why we can't switch classes mid battle is simply to avoid players abusing the Duty Finder by queuing as a healer or tank then switching mid way to DPS and all of a sudden the party wipes because no one is a tank or healer. So 'this is why we can't have nice things' again.

    Well the way it works in Mobius, it is only for one attack, or if you meet the conditions, a very limited time. So you can't just waltz around in your sub class.


    I sincerely hopes SE keeps Blitzball the hells away from this game - it doesn't even fit the setting (it's an integral part of FFX's storyline and setting after all). Personally I would like to see FFVII's Battle Arena added, which, the Masked Carnivalle for BLU is sort of similar. But I would still like to see something like that for all classes and Jobs.

    That would be nice. I also don't really care about Blitzball. But a lot of people seem to request it, so I'm sure it will happen sooner or later.

    Either way, the one thing I am truly waiting for in anticipation is the complete trailer and, most importantly, a launch date for the expansion and what goodies are going to be in the Collector's Edition for it (and if there is even going to be a CE for this one; the previous two had CEs though so it would be odd that this one did not), and when pre-orders open for it. We'll find out next week though.
    I don't think we will have the full trailer till the last fan fest. But we will get different shots now.

    Quote Originally Posted by CorbinDallas View Post
    Just want to say that an evasion based tank will never work in this hyper scripted game. Evasion is either crazy overpowered or complete garbage and forgettable. RNG as a core kit mechanic isn't fun, hence why Astrologian got so many ways to get around it.
    I get that. But there is not much else you can do with damage as a tank. Block it, parry it, absorb it, stagger it, evade it.
    (1)

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