Only
Heavensward started this 'three new Jobs' thing. So there is no guarantee you're going to see three new Jobs here. May I be proven wrong though!
Well I never said we are going to get 3 jobs now. But we will get 3 jobs during the 5.x cycle. And any number of those could be a limited job. Or a profession.
They only added DPS classes in SB because of their analysis of HW's player data showing there was no significant increase in players queuing as healers and tanks when AST and DRK were added. And as healers and tanks are more difficult to design balance wise it was just easier then to add new DPS classes only in SB. Of course nothing is stopping SE adding new healers and tanks, but I doubt it. In fact, with BLU introducing this whole new 'Limited Job' idea, I think any new Jobs will be implemented in the same way.
Sure, but every role should get new toys. It is not so much what we need as what we want. Tank mains want new tank jobs, and honestly I can't blame them.
Don't fall into the trap of 'assuming' a certain class or Job will be a certain role. Everyone was so
certain SAM was going to be a tank and DRK a DPS after all and, well... we all know how
that turned out. I think it best to avoid disappointment and the vitriol that comes with it and just hold off with the ideas as to how a class will be implemented and just wait and see.
Like I said, it could go either way between tank and DPS. Healer would be unlikely, but fun.
Lore-wise you
can't just visit another Shard
Yes, it is a bit complicated. However that is where the story is seemingly heading towards. Seemingly.
Probably a whole new one this time, given the nu mou are not exactly original.
Maybe. But if we get old ones, I want the PuuPuu
We already have the FFI Fiends in the game, well, two of them anyway (Kraken, well,
a kraken shows up twice already as the final boss for both Hullbreaker Isle NM and Sastasha HM; and Tiamat is a NPC in Azys Lla who bears no ill will towards the player). FFIV Fiends however, would be nice.
That's true unfortunately. Lich would be awesome. Especially with the Mobius character model.
Doubt Anima will ever show up as a Primal, as the word 'anima' is already in the game
Auracite says hello
Elemental aspects of the main battle system are gone for good I'm afraid. Eureka's misstep with elements is pretty conclusive they're not going to try bringing it back in the main game.
I presume why we can't switch classes mid battle is simply to avoid players abusing the Duty Finder by queuing as a healer or tank then switching mid way to DPS and all of a sudden the party wipes because no one is a tank or healer. So 'this is why we can't have nice things' again.
Well the way it works in Mobius, it is only for one attack, or if you meet the conditions, a very limited time. So you can't just waltz around in your sub class.
I sincerely hopes SE keeps Blitzball the hells away from this game - it doesn't even fit the setting (it's an integral part of FFX's storyline and setting after all). Personally I would like to see FFVII's Battle Arena added, which, the Masked Carnivalle for BLU is sort of similar. But I would still like to see something like that for all classes and Jobs.
That would be nice. I also don't really care about Blitzball. But a lot of people seem to request it, so I'm sure it will happen sooner or later.
Either way, the one thing I am truly waiting for in anticipation is the complete trailer and, most importantly, a launch date for the expansion and what goodies are going to be in the Collector's Edition for it (and if there is even going to be a CE for this one; the previous two had CEs though so it would be odd that this one did not), and when pre-orders open for it. We'll find out next week though.
