There is nothing forcing this to be the case. Without taking any design time, SCH could easily be separated from ACN and made into its own class-less job. The current actions, with their current names and effects, just need to be copied over to a "new" job.
Error 3102 Club, Order of the 52nd Hour
Technically, that would take some minute amount of design time to change in to a 30+ job that merely requires a 30 Arcanist. I think it'd be worthwhile, but still, technically, it would.
Sadly, likewise, simply adding a trait at level 30 to make the adjustments to any shared skills would take a minute amount of development time. It can be revealed to players or just work in the background. Also worthwhile it if separate skill balance is actually needed.
Each would give the same result in terms of skill balance. We already see retroactive changes between the two same-class jobs. If one wishes to split 30+ SCH/SMN into separately leveled jobs, the first option is the simplest. If not, the second is both simple and the only viable option.
By "design time", I strictly meant the time spent coming up with new actions, names, animations, combat gimmicks, lore, and quests of a new job. In that sense, it would require zero design time, as all of that has already been there for five years.
Error 3102 Club, Order of the 52nd Hour
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.