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  1. #11
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by wereotter View Post
    You missed the point. I was using those two as a comparison as they're two I know off the top of my head. And Glower is not the end all, be all spell for blue mages considering how many other spells also have 130 potency but again also have the variance of physical vs magical damage. Also if you want to beat some of the masked carnival content, then you kind of have to know more about the spells since using the wrong ones will kill you and cause you to fail.
    I think you're the one who missed the point. You wouldn't use Drill Cannon over RamsGlowercracker because the 5% from Brotherhood is less than the roughly 8% more damage that the 130 potencies provide. You'll also never use Water Cannon because Glower has enough range to be safe and of course that 10 more potency. OUTSIDE of the Carnival, there are only a few reasons to use different abilities. Rams Dragon for trash mobs, Petri-Cannon if your fighting things on a level of 5, but both of those go away when you're fighting bosses or immune mobs and you're stuck in a simplified monk-like state, where you burn your cooldowns and then spam one or two other abilities until your cooldowns come back.
    (0)

  2. #12
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Palladiamors View Post
    I think you're the one who missed the point. You wouldn't use Drill Cannon over RamsGlowercracker because the 5% from Brotherhood is less than the roughly 8% more damage that the 130 potencies provide. You'll also never use Water Cannon because Glower has enough range to be safe and of course that 10 more potency. OUTSIDE of the Carnival, there are only a few reasons to use different abilities. Rams Dragon for trash mobs, Petri-Cannon if your fighting things on a level of 5, but both of those go away when you're fighting bosses or immune mobs and you're stuck in a simplified monk-like state, where you burn your cooldowns and then spam one or two other abilities until your cooldowns come back.
    I believe he was just using examples.

    Replace Drill Cannon with [Random 130 Potency Physical Damage Spell] and Water Cannon with [Random 130 Potency Magical Damage Spell] in his original comment.

    Basically, he was talking about how it was kind of cool that BLU can capitalize off of both Physical and Magical damage boosts from allies.

    However, this is all rendered moot by the fact that BLU's own spell, Peculiar Light only boosts magical damage, so you wouldn't ever use a physical damage spell outside of Masked Carnivale.
    (1)

  3. #13
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by Kalise View Post
    I believe he was just using examples.

    Replace Drill Cannon with [Random 130 Potency Physical Damage Spell] and Water Cannon with [Random 130 Potency Magical Damage Spell] in his original comment.

    Basically, he was talking about how it was kind of cool that BLU can capitalize off of both Physical and Magical damage boosts from allies.

    However, this is all rendered moot by the fact that BLU's own spell, Peculiar Light only boosts magical damage, so you wouldn't ever use a physical damage spell outside of Masked Carnivale.
    I was going to say Mountain Buster but again, Peculiar Light. Brotherhood has a 90 second cooldown so you could eke out an additional 5% every third cast but that seems pretty excessive for such a minor boost.

    Embolden is right out, at 120 seconds its always going to be up when Peculiar Light is.
    (0)

  4. #14
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by QT_Melon View Post
    On a side note. There was a discussion on how it was really annoying to use Blue Mage as a tank because it had not good single target emnity grabber.

    Spells like "Sticky Tongue" really should have been the Unleash/Shield Lob/Unmend of their kit for grabbing aggro. It would probably make a Blue Mage Tank the most amusing tank in game bar none.
    Main issue there is that BLU has a cast time for every fucking skill. So it'll be a slow aggro pulling tank and then at that point you'll be spamming "The Look" instead of Glower.
    (0)

  5. #15
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Palladiamors View Post
    I was going to say Mountain Buster but again, Peculiar Light. Brotherhood has a 90 second cooldown so you could eke out an additional 5% every third cast but that seems pretty excessive for such a minor boost.

    Embolden is right out, at 120 seconds its always going to be up when Peculiar Light is.
    Well, Mountain Buster is rendered moot by Static Strike, which is magical and the same potency and reuse as MB.

    So basically, you'd never even put MB on your bar and instead just Static Strike which would line up with every Peculiar.

    Like, at best, you'd only care if Glass Dance had a physical damage alternative. Due to the 90s CD it would line up with Brotherhood but not every Peculiar.
    (0)

  6. #16
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by Kalise View Post
    Well, Mountain Buster is rendered moot by Static Strike, which is magical and the same potency and reuse as MB.

    So basically, you'd never even put MB on your bar and instead just Static Strike which would line up with every Peculiar.

    Like, at best, you'd only care if Glass Dance had a physical damage alternative. Due to the 90s CD it would line up with Brotherhood but not every Peculiar.
    Ah, right, sixty seconds not thirty. Then yeah, no reason to take Mountain Buster over Shock Strike at all.
    (0)

  7. #17
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kalise View Post
    I believe he was just using examples.

    Replace Drill Cannon with [Random 130 Potency Physical Damage Spell] and Water Cannon with [Random 130 Potency Magical Damage Spell] in his original comment.

    Basically, he was talking about how it was kind of cool that BLU can capitalize off of both Physical and Magical damage boosts from allies.

    However, this is all rendered moot by the fact that BLU's own spell, Peculiar Light only boosts magical damage, so you wouldn't ever use a physical damage spell outside of Masked Carnivale.
    Exactly.

    Also theorizing in party content you might (if the job were ever made legit) customize your spell selection based on party comp. You might bring both physical and magical versions of spells, in fact you might even use Drill Cannon (the move I started with) if you're partied up with a dragoon since the piercing debuff will add 10% to its damage making it a more powerful spell than Glower despite having a lower base potency.

    The blue mage toolkit right now is surprisingly complex and would be a really interesting job for raid content if it were allowed, but sadly most of these interactions are rendered pointless since they made it a solitary job.
    (1)

  8. #18
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by wereotter View Post
    Exactly.

    Also theorizing in party content you might (if the job were ever made legit) customize your spell selection based on party comp. You might bring both physical and magical versions of spells, in fact you might even use Drill Cannon (the move I started with) if you're partied up with a dragoon since the piercing debuff will add 10% to its damage making it a more powerful spell than Glower despite having a lower base potency.

    The blue mage toolkit right now is surprisingly complex and would be a really interesting job for raid content if it were allowed, but sadly most of these interactions are rendered pointless since they made it a solitary job.
    Piercing is 5%.
    (0)

  9. #19
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kabooa View Post
    Piercing is 5%.
    Then replace dragoon with ninja/warrior/samurai and drill cannon with sharpened knife.

    Ultimately my point is that there are differences between the spells and the spells could be so interesting to change around based on party comp, but it fails because you really can't do much in parties.
    (0)

  10. #20
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by wereotter View Post
    Then replace dragoon with ninja/warrior/samurai and drill cannon with sharpened knife.

    Ultimately my point is that there are differences between the spells and the spells could be so interesting to change around based on party comp, but it fails because you really can't do much in parties.
    Sharpened Knife is a melee range cast spell. Not only is this a heavy inconvenience to use, but being in melee exposes you to more danger than being at ranged. Melee are balanced around this by having few if any animation locks, let alone cast time actions. The moment you lose one sharpened knife cast due to a movement constraint, you lost the whole 2 potency bonus you got instead of using Glower, let alone if there is more than one target.

    I agree that they have failed to follow up on interesting spell interactions, but I disagree on the basis. There are currently no worthwhile spell combos aside from one, if you can call it that, that can be used on bosses who are immune to CC effects (Which is most of them), and the spell combos that do work are clunky, require low chance spells to land first, or simply are less effective than just spamming Glower.

    For a job they can safely test mechanics on free from any sort of worry about upsetting the Balance discord, they have done nothing with Blue Mage, and that is the biggest sin I can point to on it.
    (0)

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