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  1. #1
    Player
    wereotter's Avatar
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    Sep 2015
    Location
    Ul'Dah
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    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    So the thing I realized (thanks to one of the fights in the Masked Carnival) is that there are ever so slight, but very important, differences between some skills that appear identical, and I do mean beyond the bonuses some skills get if the target is suffering form a specific ailment. Drill Cannon and Water Cannon come to mind. Drill Cannon does have a couple benefts over Water Cannon, but in most cases, you're looking at a ranged attack with 120 potency. However, Water Cannon is coded as magical damage and Drill Cannon is coded as physical damage. I've noticed this to be true with other spells. Mountain Buster is physical, Glass Dance is magical for example.

    It doesn't have much impact right now, but it does have the potential for party content to be pretty big if they job is ever considered at a later date for that type of retooling. You could do something like use Drill Cannon if a monk in your party uses Brotherhood or a Red Mage uses Embolden, but if you have a summoner who has used Contagion, you'll want to use Water Cannon instead.
    (1)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by wereotter View Post
    So the thing I realized (thanks to one of the fights in the Masked Carnival) is that there are ever so slight, but very important, differences between some skills that appear identical, and I do mean beyond the bonuses some skills get if the target is suffering form a specific ailment. Drill Cannon and Water Cannon come to mind. Drill Cannon does have a couple benefts over Water Cannon, but in most cases, you're looking at a ranged attack with 120 potency. However, Water Cannon is coded as magical damage and Drill Cannon is coded as physical damage. I've noticed this to be true with other spells. Mountain Buster is physical, Glass Dance is magical for example.

    It doesn't have much impact right now, but it does have the potential for party content to be pretty big if they job is ever considered at a later date for that type of retooling. You could do something like use Drill Cannon if a monk in your party uses Brotherhood or a Red Mage uses Embolden, but if you have a summoner who has used Contagion, you'll want to use Water Cannon instead.
    But you would use neither because Glower.
    (4)

  3. #3
    Player
    wereotter's Avatar
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    Sep 2015
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    Ul'Dah
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    2,105
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    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kabooa View Post
    But you would use neither because Glower.
    You missed the point. I was using those two as a comparison as they're two I know off the top of my head. And Glower is not the end all, be all spell for blue mages considering how many other spells also have 130 potency but again also have the variance of physical vs magical damage. Also if you want to beat some of the masked carnival content, then you kind of have to know more about the spells since using the wrong ones will kill you and cause you to fail.
    (0)

  4. #4
    Player
    Palladiamors's Avatar
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    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by wereotter View Post
    You missed the point. I was using those two as a comparison as they're two I know off the top of my head. And Glower is not the end all, be all spell for blue mages considering how many other spells also have 130 potency but again also have the variance of physical vs magical damage. Also if you want to beat some of the masked carnival content, then you kind of have to know more about the spells since using the wrong ones will kill you and cause you to fail.
    I think you're the one who missed the point. You wouldn't use Drill Cannon over RamsGlowercracker because the 5% from Brotherhood is less than the roughly 8% more damage that the 130 potencies provide. You'll also never use Water Cannon because Glower has enough range to be safe and of course that 10 more potency. OUTSIDE of the Carnival, there are only a few reasons to use different abilities. Rams Dragon for trash mobs, Petri-Cannon if your fighting things on a level of 5, but both of those go away when you're fighting bosses or immune mobs and you're stuck in a simplified monk-like state, where you burn your cooldowns and then spam one or two other abilities until your cooldowns come back.
    (0)

  5. #5
    Player
    Kalise's Avatar
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    Dec 2018
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    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Palladiamors View Post
    I think you're the one who missed the point. You wouldn't use Drill Cannon over RamsGlowercracker because the 5% from Brotherhood is less than the roughly 8% more damage that the 130 potencies provide. You'll also never use Water Cannon because Glower has enough range to be safe and of course that 10 more potency. OUTSIDE of the Carnival, there are only a few reasons to use different abilities. Rams Dragon for trash mobs, Petri-Cannon if your fighting things on a level of 5, but both of those go away when you're fighting bosses or immune mobs and you're stuck in a simplified monk-like state, where you burn your cooldowns and then spam one or two other abilities until your cooldowns come back.
    I believe he was just using examples.

    Replace Drill Cannon with [Random 130 Potency Physical Damage Spell] and Water Cannon with [Random 130 Potency Magical Damage Spell] in his original comment.

    Basically, he was talking about how it was kind of cool that BLU can capitalize off of both Physical and Magical damage boosts from allies.

    However, this is all rendered moot by the fact that BLU's own spell, Peculiar Light only boosts magical damage, so you wouldn't ever use a physical damage spell outside of Masked Carnivale.
    (1)

  6. #6
    Player
    Palladiamors's Avatar
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    Feb 2017
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    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by Kalise View Post
    I believe he was just using examples.

    Replace Drill Cannon with [Random 130 Potency Physical Damage Spell] and Water Cannon with [Random 130 Potency Magical Damage Spell] in his original comment.

    Basically, he was talking about how it was kind of cool that BLU can capitalize off of both Physical and Magical damage boosts from allies.

    However, this is all rendered moot by the fact that BLU's own spell, Peculiar Light only boosts magical damage, so you wouldn't ever use a physical damage spell outside of Masked Carnivale.
    I was going to say Mountain Buster but again, Peculiar Light. Brotherhood has a 90 second cooldown so you could eke out an additional 5% every third cast but that seems pretty excessive for such a minor boost.

    Embolden is right out, at 120 seconds its always going to be up when Peculiar Light is.
    (0)

  7. #7
    Player
    Kalise's Avatar
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    Dec 2018
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    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Palladiamors View Post
    I was going to say Mountain Buster but again, Peculiar Light. Brotherhood has a 90 second cooldown so you could eke out an additional 5% every third cast but that seems pretty excessive for such a minor boost.

    Embolden is right out, at 120 seconds its always going to be up when Peculiar Light is.
    Well, Mountain Buster is rendered moot by Static Strike, which is magical and the same potency and reuse as MB.

    So basically, you'd never even put MB on your bar and instead just Static Strike which would line up with every Peculiar.

    Like, at best, you'd only care if Glass Dance had a physical damage alternative. Due to the 90s CD it would line up with Brotherhood but not every Peculiar.
    (0)

  8. #8
    Player
    wereotter's Avatar
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    Sep 2015
    Location
    Ul'Dah
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    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kalise View Post
    I believe he was just using examples.

    Replace Drill Cannon with [Random 130 Potency Physical Damage Spell] and Water Cannon with [Random 130 Potency Magical Damage Spell] in his original comment.

    Basically, he was talking about how it was kind of cool that BLU can capitalize off of both Physical and Magical damage boosts from allies.

    However, this is all rendered moot by the fact that BLU's own spell, Peculiar Light only boosts magical damage, so you wouldn't ever use a physical damage spell outside of Masked Carnivale.
    Exactly.

    Also theorizing in party content you might (if the job were ever made legit) customize your spell selection based on party comp. You might bring both physical and magical versions of spells, in fact you might even use Drill Cannon (the move I started with) if you're partied up with a dragoon since the piercing debuff will add 10% to its damage making it a more powerful spell than Glower despite having a lower base potency.

    The blue mage toolkit right now is surprisingly complex and would be a really interesting job for raid content if it were allowed, but sadly most of these interactions are rendered pointless since they made it a solitary job.
    (1)

  9. #9
    Player
    Kabooa's Avatar
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    Sep 2013
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    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by wereotter View Post
    Exactly.

    Also theorizing in party content you might (if the job were ever made legit) customize your spell selection based on party comp. You might bring both physical and magical versions of spells, in fact you might even use Drill Cannon (the move I started with) if you're partied up with a dragoon since the piercing debuff will add 10% to its damage making it a more powerful spell than Glower despite having a lower base potency.

    The blue mage toolkit right now is surprisingly complex and would be a really interesting job for raid content if it were allowed, but sadly most of these interactions are rendered pointless since they made it a solitary job.
    Piercing is 5%.
    (0)