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  1. #31
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    BLU as a limited job simply is not fun. I have mine at 50, all spells, all Masked Carnivale completed, Perfect Blue title equipped. The most fun I have had with it is glamouring as Quina and making a spellset of 17 spells that mimic Quina's list in FFIX as best as possible.
    1. Leveling is fun at first but quickly becomes boring. This is why people do the job change method or take turns with a friend pulling lots of enemies.
    2. The Masked Carnivale is fun at first but quickly becomes boring. Most fights have a mechanic that requires 1 or 2 specific spells and once you learn that mechanic, even the most difficult fight becomes as easy as level 20 Ifrit unsynced on a 70.
    3. Learning spells is fun at first but quickly becomes boring. The % chance needs to (at the least) be swapped between trials and overworld. I learned most overworld spells in under 5 minutes and could do it on my own no problem. Trials I needed to either rely on a 70 friend or join a group of people for many hours. It was a nightmare doing Shiva and Garuda 60 times each for both myself and my friend. It was actually easier to solo them with just my 1 friend as so many people dying to mechanics is rough on MP and making sure everyone is alive before the kill.
    4. The idea of being overpowered is fun at first but quickly becomes nonexistent. All the abilities they claim would be too OP to make this a full job are not even available to be used on most, if not all, dungeon bosses and trials. If they're going to be OP and be limited to playing alone/premade/stuck below cap, then make these abilities actually work. If not, there is literally no reason to not have them be a full job. The most annoying part about this, is that Masked Carnivale encounters also feature resistances to these spells, further emphasizing point #2. If so many things are going to be immune, why bother including them at all? Some don't even make a lot of sense: In Garuda, Satin can be Missiled down but the other feathers cannot.

    It would be very easy (in my opinion) to make them a full job.
    • Create spell list #6 which is strictly for group play. Some spells will either need to be forbidden from being slotted and will be greyed out, or will need to have their effect changed to set damage, support, or mitigation (like Missile, Doom and Mighty Guard).
    • Set #6 will only work if it has a total amount of potency or power. If you don't meet X amount of potency/power, you can't queue; just another check along with ilvl. Also include a max value, in a similar concept like TT card decks.
    • If you only meet the minimum potency, it will be due to having several support skills like White Wind equipped. Make this minimum potency equal to RDM DPS.
    • If you hit the maximum potency, it will be due to having no support skills equipped. Make this maximum potency equal to BLM DPS.
    • Increase MP cost of White Wind and Bad Breath when placed in list #6. This will keep their usage limited to emergencies special damage mitigation.
    • Spells that paralyze and petrify can actually stay. They are functionally no different from a WHM Holy stunning trash packs, a BLM sleeping groups in low level dungeons, or a PLD pacifying a boss. If an enemy is immune to Sleep, make it immune to paralyze (seems to be the case with bosses already). If an enemy is immune to stuns, make them immune to petrify.

    Since we are limited to only setting 24 skills as it is, it should be very easy to balance. It would echo FFXI's system of each spell being worth so many points. With the types of spells BLU gets in this iteration, it wouldn't likely be very cookie-cutter, either. You'll have some BLUs that prefer to focus on some support via various enfeebles and WW who pull the DPS of a RDM, you'll have some BLUs that prefer to go all out with damaging spells who pull the DPS of a BLM, and you'll have some BLUs that fall somewhere in the middle pulling the DPS of a SMN.

    The one thing I'm really unsure of what to do with, would be the spammability. As it is, you pick your best potency spell and spam it. Perhaps list #6 should increase the cooldown on all spells by a lot, with each cast reducing that cooldown in a way similar to SCH's Aetherflow cooldown being made shorter with each AF ability use. This way you could cast your long range spells in any order you wish and when they go on cooldown, Loom or Flying Frenzy yourself to the enemy to cast your short range/breath spells which in turn will make your other spells cooldowns come up more quickly.
    (12)
    Last edited by MartaDemireux; 01-24-2019 at 06:21 PM.

  2. #32
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kartel112 View Post
    I disagree I think blue mages should be like normal classes do raids go to level 70 n have gear
    Pretty sure the person you quoted was being sarcastic...

    I could admit i was wrong in that before blu came out i told people to wait until it is actually out before they bitch.
    But the job really is weak which now one has to question why they were worried about it doing all the current content when one cannot even solo some dungeons, oh yes it is sooo OP, lol
    (3)

  3. #33
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Just way to say thank you SE for making BLUE the way you did, and I'm looking forward to more limited jobs and the expansion of this system as the level cap is increased.
    (1)
    Work To Game on YouTube [Guides, and More]...
    https://www.youtube.com/c/worktogamevideos

    Host on AetheryteRadio... Boom City!
    Petition for Microsoft to allow XIV with cross system play:
    https://www.change.org/p/phil-spence...atform-servers

  4. #34
    Player
    Kartel112's Avatar
    Join Date
    Jun 2017
    Location
    Leviathan
    Posts
    27
    Character
    Kartel Watson
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by MartaDemireux View Post
    BLU as a limited job simply is not fun. I have mine at 50, all spells, all Masked Carnivale completed, Perfect Blue title equipped. The most fun I have had with it is glamouring as Quina and making a spellset of 17 spells that mimic Quina\\\\\\\\\\\\'s list in FFIX as best as possible.
    1. Leveling is fun at first but quickly becomes boring. This is why people do the job change method or take turns with a friend pulling lots of enemies.
    2. The Masked Carnivale is fun at first but quickly becomes boring. Most fights have a mechanic that requires 1 or 2 specific spells and once you learn that mechanic, even the most difficult fight becomes as easy as level 20 Ifrit unsynced on a 70.
    3. Learning spells is fun at first but quickly becomes boring. The % chance needs to (at the least) be swapped between trials and overworld. I learned most overworld spells in under 5 minutes and could do it on my own no problem. Trials I needed to either rely on a 70 friend or join a group of people for many hours. It was a nightmare doing Shiva and Garuda 60 times each for both myself and my friend. It was actually easier to solo them with just my 1 friend as so many people dying to mechanics is rough on MP and making sure everyone is alive before the kill.
    4. The idea of being overpowered is fun at first but quickly becomes nonexistent. All the abilities they claim would be too OP to make this a full job are not even available to be used on most, if not all, dungeon bosses and trials. If they\\\\\\\\\\\\'re going to be OP and be limited to playing alone/premade/stuck below cap, then make these abilities actually work. If not, there is literally no reason to not have them be a full job. The most annoying part about this, is that Masked Carnivale encounters also feature resistances to these spells, further emphasizing point #2. If so many things are going to be immune, why bother including them at all? Some don\\\\\\\\\\\\'t even make a lot of sense: In Garuda, Satin can be Missiled down but the other feathers cannot.

    It would be very easy (in my opinion) to make them a full job.
    • Create spell list #6 which is strictly for group play. Some spells will either need to be forbidden from being slotted and will be greyed out, or will need to have their effect changed to set damage, support, or mitigation (like Missile, Doom and Mighty Guard).
    • Set #6 will only work if it has a total amount of potency or power. If you don\\\\\\\\\\\\'t meet X amount of potency/power, you can\\\\\\\\\\\\'t queue; just another check along with ilvl. Also include a max value, in a similar concept like TT card decks.
    • If you only meet the minimum potency, it will be due to having several support skills like White Wind equipped. Make this minimum potency equal to RDM DPS.
    I really dont mind if they take spells out as long as it evens out it\\\\\\\\\\'s fine
    (0)

  5. #35
    Player
    Kartel112's Avatar
    Join Date
    Jun 2017
    Location
    Leviathan
    Posts
    27
    Character
    Kartel Watson
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Maero View Post
    Pretty sure the person you quoted was being sarcastic...

    I could admit i was wrong in that before blu came out i told people to wait until it is actually out before they bitch.
    But the job really is weak which now one has to question why they were worried about it doing all the current content when one cannot even solo some dungeons, oh yes it is sooo OP, lol
    Oh yea he was I just didnt fix it cause i was in my feelings at the time but yea the job is really weak in raids how u gonna make it solo and cant even strike down a level 50 in atleast 2 to 3 shots and they claim it's super over powered and your a level 50 and then 1000 needles if u have 2 to 3 enemy's around the power gets weaker I'm like :0 wtf
    (0)

  6. #36
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    In the Blue Mage Reveal video the blue mage was shown soloing a cactuar in Cutter's Cry and Shiva Extreme, but in live this is impossible. Basically we were lied to, Blue Mage is not the solo class we were promised. SE should either stick to their promise and make us OP as hell in dungeons or remove the limitations that prevent us from joining duty finder, because we have no means to solo half the spells and this is unfair to people carrying us at primals for a spell that even after 3 hours doesn't teach the first set of blus.
    (5)
    Last edited by geekgirl101; 01-25-2019 at 02:09 AM.

  7. #37
    Player
    Kartel112's Avatar
    Join Date
    Jun 2017
    Location
    Leviathan
    Posts
    27
    Character
    Kartel Watson
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by geekgirl101 View Post
    In the Blue Mage Reveal video the blue mage was shown soloing a cactuar in Cutter\\'s Cry and Shiva Extreme, but in live this is impossible. Basically we were lied to, Blue Mage is not the solo class we were promised. SE should either stick to their promise and make us OP as hell in dungeons or remove the limitations that prevent us from joining duty finder, because we have no means to solo half the spells and this is unfair to people carrying us at primals for a spell that even after 3 hours doesn\\'t teach the first set of blus.
    I agree 100 percent
    (0)

  8. #38
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Kartel112 View Post
    I agree 100 percent
    I agree with you 1%
    I was hoping for 100% but that Blue Mage rng hit me again.
    (7)

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