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  1. #1241
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Alleo View Post
    You kinda just gave the answer in your own post. Have x amount of skills that are balanced and that are the only onces allowed in instances. And have the rest of the skills be unbalanced and for solo content and overworld. There a middle ground. And if balancing the same amount of skills that other jobs need, is too much work then maybe we should never get a new job at all because each new one will need some balance.
    if you want BLU unlimited it's need to fit in the same desing as the other jobs, 20-30 skills for everything, dungeons, raids, trials, openworld, you can't leave BLU walking around being the broken job with his fancy op skills for everything except roulettes, raids and trials, and it's against BLU lore lose spells every expansion to get new ones, thats the price for being a unlimited job and its against what make BLU a blue mage, watching monsters doing attacks and i can't learn it memes all day.

    if you want to keep learning more and more spells all of then should be limited and locked in to masked carnival, witch lore wise dont make sense a all.

    Quote Originally Posted by Alleo View Post
    And the argument that some would go into dungeons with only one spell? Why is that fine for Blue but not for every single other job? What stops other jobs from going into something with only one spell? Exactly, nothing. Suddenly making Blue the example that is not allowed to do that is just bad. Solution for this: Introduce a system that checks if the players have the needed skills and if not, dont let them in (no matter which job) and on top of that they can also give a fixed bar like they do in PVP. There no more job that will go into a dungeon unprepared.
    you say it at the other way or something? other jobs learn most skills by just leveling up and SE make every job learn his new skills by level except the last one this expansion to mitigate this problem too, we asked to SE to add more restrictions on dungeons to avoid that (mostly ilvl restricition and jobs only on dungeons starting from lvl 30), the restriction of acces dutys without certain job quest is something that has the done a long time ago i agree, but again BLU will have a lot of problems bcs it will be frustrating if BLU learn limited spells and real combat spells in the same way and maps.

    Quote Originally Posted by Alleo View Post
    Also breaking content: This was already proven to be false at least with his skills right now. There are some stronger primal ones and some others but first most of these dont work on certain bosses and second the rest of the skill are quite low in damage outputs. So if a limited job that needs to get skills from certain content cant do that solo or with blue mages only...then maybe that is a limited job that is far away from breaking content thus should have been able to go into instances the normal way and be a normal job.
    that last part was aiming to the future but BLU right now is better tank that PLD and WAR in ARR, mighty guard, diamondback and bad breath offer such protection that BLU can solo tank anything they want in a party, white wind is the most powerfull healing spell in the game, he can top the entire party in a question of seconds, big raid aoe? everyone use diamondback then white wind, problem solved, for stuff like this is why i understand why BLU is out of duty finder and roulettes and i belive BLU should never be on the same level of the other jobs with the current desing since can break the 2 tank 2 healers 4 dps composition or exploid some group mechanics with skills like this.
    (1)
    Last edited by shao32; 01-24-2019 at 02:00 AM. Reason: char limit

  2. #1242
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by shao32 View Post
    Snip
    Blue is by no means a better tank than PLD and WAR were. When BLU is in tank stance it does next to no damage whatsoever which is the first glaring issue, which is compounded by diamondback where you can't do anything while using it and it has a giant mana cost, also I've not confirmed it personally, but I've been told boss auto's can cancel it? Also BLU in mighty guard still gets smacked for more than a PLD or WAR because they're still not wearing armour and have caster levels of health, and it has no provoke or other CD's. White wind, whilst very good, It can't be spammed due to mana costs, its a dps loss, which BLU doesn't have much of to begin with, any mechanic that puts you on low health you can't use white wind to recover from without spamming it, which you can't do without bottoming out of mana.

    TLDR: It is a below passable tank, about as useful as Titan-Egi (More aggro generation though). Whilst White Wind is powerful, It cannot be spammed without severly hampering your damage by having to recover your mana.
    (14)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  3. #1243
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by ReiMakoto View Post
    snip
    i missed the part BLU have overall less HP thats my fault and i apologize you have a point there, still i test my self diamondback and is not interrupted by AA or any kind of attack as the shield is up, i test it against ifrit exptreme, apart of that BLU have toad oil with is basically a natural 20% evasion buff with helps a lot, and bath breath is a handy 10% down and a slow effect too, i admit is not better that the other 2 but is a pretty neat beffy job, the level of survival tools the job have are pretty cheat for a caster, and white wind only need half of you HP to being just need used 1 time with is not hard to archive with diamonback or mighty guard used properly the right moment, its true that is useless against everyone go to 1hp mechanic but none of the requested trials have such mechanics.

    i agree that BLU have certain problems with at least being solo or only BLU partys for certain trials to learn spells wich is going against the "solo job" theme, i never say another thing, at the same time devs did it wrong by letting lvl 70 players carry BLU all around, i go to remember my coment about BLU broken conten at his path its for the future skills the job its going to have and my belive BLU will never (and should not) be at the same level as the rest of the jobs thanks to the insane utility it's brings with just his current skill set.
    (1)

  4. #1244
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Can we also get better Lore for BLU I would have liked more explanation on the new world and more than that just more weight to blue magic.
    (5)

  5. #1245
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MrKimper View Post
    Can we also get better Lore for BLU I would have liked more explanation on the new world and more than that just more weight to blue magic.
    I agree. The New World sounded interesting, but we were never given any real details other than "it is far away and the people there practice BLU magic, oh and btw tons of people are sick". From 1-50 we didn't really learn a dang thing about the New World or the Whalaqee which is a shame because we should have.
    (6)
    Last edited by Vahlnir; 01-24-2019 at 08:26 AM.

  6. #1246
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Vahlnir View Post
    I agree. The New World sounded interesting, but we were never given any real details other than "it is far away and the people there practice BLU magic, oh and btw tons of people are sick". From 1-50 we didn't really learn a dang thing about the New World or the Whalaqee which is a shame because we should have.
    Yeah as much as I like marty I would have enjoyed it more if they went with him being a full scammer and a member of the Whalaqee teaching you true blue magic or something like that, I understand it would have been maybe been difficult how a Whalaqee blue mage would know about spells on eorzea (Then again how would marty know which monster teach which spells, I forget if he elaborates on his learning process or not.) but it would have been a nice touch to get more culture out of it, I wasn't expecting a plot line like the immortals but something a bit more substantial like RDM.
    (3)

  7. #1247
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Huh, I thought the Whalaquee were incredibly uninspired.

    Literally just native Americans, right down to the stereotypical costumes and getting sick when people from the old world came over, they even nearly get tricked out of their land.

    They make Hingashi look downright original by comparison.
    (4)

  8. #1248
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    The following blue magic actions are now guaranteed to be learned:
    *Mind Blast / Glower
    Got to give credit where it's due. This is a good change. Doing the same to all spells from last dungeon bosses with no alternative source would be awesome.
    (6)
    Graphics
    MSQ
    Viper

  9. #1249
    Player

    Join Date
    Sep 2015
    Posts
    251
    I dont get it. Like i mean i get it that people want stuff and hey all power to you.
    However they obviously designed AND balanced the whole job as something that dont gonna participate in main content. Its not like they stunted a perfectly functioning job. They would need to put work into it almost like creating another new job. Something which they already concluded doesnt work well with the fantasy of blue
    You might aswell ask for a new role getting introduced, has about the same chances of sucess
    (2)

  10. #1250
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kaitoo View Post
    Its not like they stunted a perfectly functioning job.
    Except that's exactly what they did. Blue Mage is closer to being a perfectly functional job than some solo powerhouse that can utterly destroy any foe. Its current "balance" doesn't allow for Blue Mage to accomplish much of anything outside of the Masked Carnival.
    (10)

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