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  1. #11
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by DrWho2010 View Post
    i think you've all underestimated how much importance the devs place on balance between jobs in this game. BLU in its current iteration would be a nightmare to fit into the mould so they just said let's not try to fit in there and have it as a separate thing.
    Blue Mage in its current iteration completely invalidates their concern about Blue Mage breaking the game. The only ability that poses any sort of problem at all is White Wind, and it'd easily circumvent being a 'nightmare' by simply making it have a cooldown.

    Remove White Wind, and Blue Mage has one of the blandest and weakest kit of any job in current content.
    (7)

  2. #12
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by DrWho2010 View Post
    y'all a bunch of armchair devs lol
    Oh man! You sure refuted us! Wow! Its almost like we pointed out how it WASN'T that hard to readjust while you just said "Lol, nah. Too hard." with no examples cited.
    (9)

  3. #13
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by DrWho2010 View Post
    y'all a bunch of armchair devs lol
    It's almost as if we've played the classes extensively and can make comparisons to their strength and can see where skills are too powerful or too weak‽

    Sure, it would take some work, especially since devs have to take into account many things, such as PvP, gear scaling, various different levels of content as well as future content.

    But honestly, it's not as if BLU is super whack and 10000 miles away from being anything like any other job. Heck, the general consensus is that at level 50 when 1000 Needles stops being just plain better than every damaging skill because of garbage potency levels, BLU feels just like any other DPS class, if not just a bit weaker.

    Of the many skills they have available, few of them are noteworthy in terms of power. Those that might be, are already kept mostly in line with many things being immune to insta-death effects...

    Which honestly just makes the main hurdle, being one they artificially created by sticking core skills behind dumb RNG in EX Trials.
    (4)

  4. #14
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by Kalise View Post
    It's almost as if we've played the classes extensively and can make comparisons to their strength and can see where skills are too powerful or too weak‽

    Sure, it would take some work, especially since devs have to take into account many things, such as PvP, gear scaling, various different levels of content as well as future content.

    But honestly, it's not as if BLU is super whack and 10000 miles away from being anything like any other job. Heck, the general consensus is that at level 50 when 1000 Needles stops being just plain better than every damaging skill because of garbage potency levels, BLU feels just like any other DPS class, if not just a bit weaker.

    Of the many skills they have available, few of them are noteworthy in terms of power. Those that might be, are already kept mostly in line with many things being immune to insta-death effects...

    Which honestly just makes the main hurdle, being one they artificially created by sticking core skills behind dumb RNG in EX Trials.
    They'd also have to take into account a weapon for the class and develop those. Not exactly super hard since the canes are fairly minimal, but it'd require some more work on the art departments...part as well as putting drops into dungeons from 1 to 70. That would also force them to readjust stats garnered from gear. So there's some moving parts they'd have to tinker with but I think we're both well aware of that.
    (2)

  5. #15
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Me too bud. Me too
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #16
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Palladiamors View Post
    They'd also have to take into account a weapon for the class and develop those. Not exactly super hard since the canes are fairly minimal, but it'd require some more work on the art departments...part as well as putting drops into dungeons from 1 to 70. That would also force them to readjust stats garnered from gear. So there's some moving parts they'd have to tinker with but I think we're both well aware of that.
    Yeah, but it's just that, a bunch of tinkering. Not a massive overhaul like some people suggest.

    The job is just... So close as is... It makes it kind of infuriating in a way xD

    That said, they could also alleviate some of their work by restricting DF until level 50, not only to push the overworld leveling/hunting but also mean they won't have to make Canes drop in all those dungeons.
    (6)

  7. #17
    Player
    Kartel112's Avatar
    Join Date
    Jun 2017
    Location
    Leviathan
    Posts
    27
    Character
    Kartel Watson
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    I really feel your pain and blue mage is one of my favorite classes in ff it's so blocked off in so many ways
    (1)

  8. #18
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by Kalise View Post
    Yeah, but it's just that, a bunch of tinkering. Not a massive overhaul like some people suggest.

    The job is just... So close as is... It makes it kind of infuriating in a way xD

    That said, they could also alleviate some of their work by restricting DF until level 50, not only to push the overworld leveling/hunting but also mean they won't have to make Canes drop in all those dungeons.
    Oh absolutely, its tuning changes, giving certain enemies immunities to certain spells, restricting White Wind, so on and so forth. Harder then flipping a switch sure, but not some herculean task either.

    And I am right there with you. I actually REALLY enjoy the class which is why I think its so frustrating to me that it is so limiting and limited. I don't have a free company, I don't have three other friends who play the game, I play the game within the scope I am capable of ((I am a pretty limited player due to time restraints)) and seeing the job be SO CLOSE to a normal job in the bulk of its skills and abilities but restricted from doing them because of some nonsense OP arguments just drives me insane.

    There are people who are COMPLETELY DONE with Blue Mage, less then a week in. Nothing to fall back on, no Duty Finder, no more Masked Carnival, you've learned it all and are stuck on old content that you'd either be forcing your FC mates to run with you for no gain or...actually that's it. Its side content you can complete in less then a week if you have the people for it.
    (1)

  9. #19
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Palladiamors View Post
    There are people who are COMPLETELY DONE with Blue Mage, less then a week in. Nothing to fall back on, no Duty Finder, no more Masked Carnival, you've learned it all and are stuck on old content that you'd either be forcing your FC mates to run with you for no gain or...actually that's it. Its side content you can complete in less then a week if you have the people for it.
    Heck, I was pretty much done to the extent of my capacity within a day...

    As a solo player, leveled up and got most of the soloable skills (Still can't learn Mind Blast from Tam-Tara and it's such a pain to solo at such a low level with such poor potencies meaning I have to do everything with 1k Needles...) within a few hours. Like I started at 6am and was done by noon >.>

    So irksome to be done just when the class was picking up a bit, as my stats were getting to the point where Drill Cannon was almost competitive with Needles, as I was not needing to rely on Mighty Guard to not be 2 shot by enemies (I suppose, part of that way my own doing what with farming mobs 10 levels above me because Acorn Blast > 1000 Needles is #FairAndBalanced) and then I stop and think... "Well... Now what?" with the only option being to spam PF and grind out Dungeons/Trials to get spells to... Shelve the class anyway because there's nothing left to do?

    It's also depressing to think that the same thing might happen again with the next update to BLU. Spend a few hours leveling to 60 and grabbing all the solo friendly spells and then... Shelving BLU once more... (Also, I'm dreading taking BLU's potency into the start of HW content with their bloated health pools... RIP me who can't just get a level 80 buddy to power level me...)
    (1)

  10. #20
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by Kalise View Post
    Heck, I was pretty much done to the extent of my capacity within a day...

    As a solo player, leveled up and got most of the soloable skills (Still can't learn Mind Blast from Tam-Tara and it's such a pain to solo at such a low level with such poor potencies meaning I have to do everything with 1k Needles...) within a few hours. Like I started at 6am and was done by noon >.>

    So irksome to be done just when the class was picking up a bit, as my stats were getting to the point where Drill Cannon was almost competitive with Needles, as I was not needing to rely on Mighty Guard to not be 2 shot by enemies (I suppose, part of that way my own doing what with farming mobs 10 levels above me because Acorn Blast > 1000 Needles is #FairAndBalanced) and then I stop and think... "Well... Now what?" with the only option being to spam PF and grind out Dungeons/Trials to get spells to... Shelve the class anyway because there's nothing left to do?

    It's also depressing to think that the same thing might happen again with the next update to BLU. Spend a few hours leveling to 60 and grabbing all the solo friendly spells and then... Shelving BLU once more... (Also, I'm dreading taking BLU's potency into the start of HW content with their bloated health pools... RIP me who can't just get a level 80 buddy to power level me...)
    I actually got lucky, solo'd Tam Tamara at twenty and learned Mind Blast first try. Then killed Ifrit 300 times before learning normal mode doesn't teach Eruption. Whoops.

    Heavensward enemies aren't so bad. I always take my fresh fifties to Falcons Nest and whack around the enemies near there for an idea of where they are comparatively. You can solo Cutters Cry for Rams Voice and Dragons Voice if you don't already have them and they don't live to the second use of Dragons Voice. That's actually one of the few parts of Blue Mages that might be too strong, its multi-target damage. Due to the way the class works, by building layers of damage increases on top of one another, their non-reduced AoEs ((Which is everything but the Primal skills and even then Ifrit and Garuda don't suffer from it)) is really good. Which really just makes them great at cleaning out trash mobs and just okay at single target damage.
    (0)

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