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  1. #19
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nedkel View Post
    Yoshi said enmity handling is not only a tanks job, but also DPS that has tools to take it away from himself.
    I havent played in HW, but didnt dps had enmity reductions back then?
    Monk didn't have anything, but ranged could cross class Quelling Strikes from Archer if they leveled it.

    Quote Originally Posted by Nedkel View Post
    Casuals already have X amount of content designed for them, but there are no dungeons for true dungeon lovers which will provide same level of rewards as the savage raids.
    It'd be easy to add harder hitting mobs or more interesting mechanics, but at some point, it all becomes rote gameplay. Just like the savage raids once you have them on farm, the "thrill is gone" so to speak. I think in order to take the next step we'd need some sort of dynamically generated dungeon with random map sets and random mob spawns, or perhaps even random handicaps. Which sounds sorta like PotD or HoH I guess, but I haven't done those because they seem to be separated from the main game (I'm not a fan of the separate progression system and other nuances of these encounters, which seem unnecessary to me).
    (1)
    Last edited by whiskeybravo; 01-22-2019 at 02:40 AM.