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  1. #131
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    It wasn't even the sheer ease that bothered me most. The individual bosses just felt incredibly stale.

    I much preferred the Castrum leveling dungeon -- the nearest aesthetic analog I can think of atm -- in terms of fight variety and at least somewhat interesting bosses. GD may honestly be my least favorite dungeon in SB.
    (0)

  2. #132
    Player
    splinter1545's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    139
    Character
    Edco Bane
    World
    Ultros
    Main Class
    Bard Lv 90
    Quote Originally Posted by Deceptus View Post
    They do. It just doesn't happen to be dungeons. Savages and Ultimates are the hardcore content.
    I do know Savage and Ultimate are meant for the hardcore. What my statement meant was that they could still make content that isn't a cakewalk, yet still easy enough for casual players to participate in and complete. I never said that dungeons should start catering hardcore, nor should they make dungeons exclusively for hardcore players.
    (1)
    Last edited by splinter1545; 01-21-2019 at 11:21 AM.

  3. #133
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by splinter1545 View Post
    I do know Savage and Ultimate are meant for the hardcore. What my statement meant was that they could still make content that isn't a cakewalk, yet still easy enough for casual players to participate in and complete. I never said that dungeons should start catering hardcore, nor should they make dungeons exclusively for hardcore players.
    The new 24 man raid is a decent example of something like that, especially the third fight. I wish we got more like that.
    (2)

  4. #134
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    Someone please tell my healers this dungeon is supposed to be easy, because they die to every boss mechanic.
    (1)

  5. #135
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Apologies to all who commented in this thread - I had some personal things going on that took up my entire weekend, so I'm trying to catch up on several pages worth of posts right now.
    (0)

  6. #136
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    I don't really mind the trash packs of the dungeon. I think the bosses are a little slow, they could stand to be a bit faster to create a bit more challenge. The second boss is pretty boring though, it doesn't really do anything interesting.
    (0)

  7. #137
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Mmmh. Aren't we just getting to a point where the implementation of max level dungeons themselves has done everything it could offer? We don't need the gear they provide. The game has a lot more content to cap tomestones (when you have a use for these). I think that's where the problem lies, really. If they are not to make dungeons a bit more challenging, I'd rather see them spend their resources on different content.

    Honestly, if we only got dungeons to level up, I would not see the difference, these were the only ones I ran to level up my jobs. People were angry when they said Stormblood would have less dungeons, but frankly what's the point of max level dungeons outside of expert roulettes?
    They could develop better MSQ solo or multiplayer instances, trials linked to the scenario, harder content that would fill the gap between normal and savage... I don't know. Isn't it time to break the cycle?
    (2)

  8. #138
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Oh, they seem firmly entrenched in "the formula" without any indication of interest in modifying it or changing it in any way.
    (3)

  9. #139
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Ilan View Post
    Oh you wouldn't believe how many people out there main something since ARR but don't know at all how to play it. Had a PLD back in HW where i had to explain that tabbing through the mobs and hitting each and every one of them is a way more effective option to hold hate than spamming flash and focus only one mob with his aggro combo. He felt insulted, called me out for beeing rude and a liar and left the dungeon after i tanked most of his pulls as DPS.
    Yoshi said enmity handling is not only a tanks job, but also DPS that has tools to take it away from himself.
    I havent played in HW, but didnt dps had enmity reductions back then?


    Btw back to the topic.
    I dont like that dungeons are getting easier and less rewarding with each next update. We should have the option to play the dungeons that will be more rewarding and harder, at the raid savage level to bring in more space for gameplay diversity.
    Casuals already have X amount of content designed for them, but there are no dungeons for true dungeon lovers which will provide same level of rewards as the savage raids.
    (1)
    Last edited by Nedkel; 01-22-2019 at 01:43 AM.

  10. #140
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nedkel View Post
    Yoshi said enmity handling is not only a tanks job, but also DPS that has tools to take it away from himself.
    I havent played in HW, but didnt dps had enmity reductions back then?
    Monk didn't have anything, but ranged could cross class Quelling Strikes from Archer if they leveled it.

    Quote Originally Posted by Nedkel View Post
    Casuals already have X amount of content designed for them, but there are no dungeons for true dungeon lovers which will provide same level of rewards as the savage raids.
    It'd be easy to add harder hitting mobs or more interesting mechanics, but at some point, it all becomes rote gameplay. Just like the savage raids once you have them on farm, the "thrill is gone" so to speak. I think in order to take the next step we'd need some sort of dynamically generated dungeon with random map sets and random mob spawns, or perhaps even random handicaps. Which sounds sorta like PotD or HoH I guess, but I haven't done those because they seem to be separated from the main game (I'm not a fan of the separate progression system and other nuances of these encounters, which seem unnecessary to me).
    (1)
    Last edited by whiskeybravo; 01-22-2019 at 02:40 AM.

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