Results 1 to 10 of 152

Hybrid View

  1. #1
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Ilan View Post
    Oh you wouldn't believe how many people out there main something since ARR but don't know at all how to play it. Had a PLD back in HW where i had to explain that tabbing through the mobs and hitting each and every one of them is a way more effective option to hold hate than spamming flash and focus only one mob with his aggro combo. He felt insulted, called me out for beeing rude and a liar and left the dungeon after i tanked most of his pulls as DPS.
    Yoshi said enmity handling is not only a tanks job, but also DPS that has tools to take it away from himself.
    I havent played in HW, but didnt dps had enmity reductions back then?


    Btw back to the topic.
    I dont like that dungeons are getting easier and less rewarding with each next update. We should have the option to play the dungeons that will be more rewarding and harder, at the raid savage level to bring in more space for gameplay diversity.
    Casuals already have X amount of content designed for them, but there are no dungeons for true dungeon lovers which will provide same level of rewards as the savage raids.
    (1)
    Last edited by Nedkel; 01-22-2019 at 01:43 AM.

  2. #2
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nedkel View Post
    Yoshi said enmity handling is not only a tanks job, but also DPS that has tools to take it away from himself.
    I havent played in HW, but didnt dps had enmity reductions back then?
    Monk didn't have anything, but ranged could cross class Quelling Strikes from Archer if they leveled it.

    Quote Originally Posted by Nedkel View Post
    Casuals already have X amount of content designed for them, but there are no dungeons for true dungeon lovers which will provide same level of rewards as the savage raids.
    It'd be easy to add harder hitting mobs or more interesting mechanics, but at some point, it all becomes rote gameplay. Just like the savage raids once you have them on farm, the "thrill is gone" so to speak. I think in order to take the next step we'd need some sort of dynamically generated dungeon with random map sets and random mob spawns, or perhaps even random handicaps. Which sounds sorta like PotD or HoH I guess, but I haven't done those because they seem to be separated from the main game (I'm not a fan of the separate progression system and other nuances of these encounters, which seem unnecessary to me).
    (1)
    Last edited by whiskeybravo; 01-22-2019 at 02:40 AM.

  3. #3
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by whiskeybravo View Post
    I think in order to take the next step we'd need some sort of dynamically generated dungeon with random map sets and random mob spawns, or perhaps even random handicaps. Which sounds exactly like PotD or HoH I guess....
    Fix't.

    That's exactly what the further levels of deep dungeons are for, with the lesser floors intended for the average casual player who either wants the certain floors for levelling jobs or just wants the story from it. They even go further by making you have to grind out just so you can get to the full extent of your damage and gear. The only real issue with it is that even after two iterations, deep dungeons are still more or less in a prototype state and I have a hunch that devs are still debating what the purpose of them should truly be.
    (0)

  4. #4
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nedkel View Post
    Yoshi said enmity handling is not only a tanks job, but also DPS that has tools to take it away from himself.
    I havent played in HW, but didnt dps had enmity reductions back then?


    Btw back to the topic.
    I dont like that dungeons are getting easier and less rewarding with each next update. We should have the option to play the dungeons that will be more rewarding and harder, at the raid savage level to bring in more space for gameplay diversity.
    Casuals already have X amount of content designed for them, but there are no dungeons for true dungeon lovers which will provide same level of rewards as the savage raids.
    I'm all for harder dungeon content, but how are they any less rewarding now than in the past?
    (0)

  5. #5
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Nedkel View Post
    Yoshi said enmity handling is not only a tanks job, but also DPS that has tools to take it away from himself.
    I once had a case in Swallow's Compass where I tanked the last boss.

    As a BLM... With Diversion up... and not even a fire spell yet.

    There's "DPS should be helping" and "How in the crap is this possible given the situation"
    (3)