Page 12 of 35 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 111 to 120 of 349
  1. #111
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Fyce View Post
    Maybe I wouldn't be so snarky if people stopped spreading lies and using pityful/obnoxious arguing methods.
    “Spreading lies”?

    What, by saying that it’s impossible and/or infeasible to obtain more than just a handful of skills via solo methods—because the OP said both, and so did I. You gave a handful of skills that have alternatives, which I actively acknowledged prior to your latest wall of text—that doesn’t address the ones who don’t have alternatives (or whose alternatives are in another castle, so to speak), which I noticed that you continued to avoid in your replies to me.

    Disagreeing with party play in a job that was advertised as a limited, solo job because it was “so OP it would break traditional parties”? As I said before, outside of a handful of skills (I noticed that you missed that detail when you were throwing around your Doom rebuttal—Doom doesn’t always work, by the way), BLU is not as overpowered and as broken as the developers claimed it would be. They came off as disingenuous when they claimed it as such. Each reasoning they’ve given for why it has to remain limited can be easily rebutted.


    “Pitiful/obnoxious arguing methods”?

    Kind of like your hypothetical fanfest story that you’re treating as the be-all-end-all of your argument and telling me to read again like it will suddenly change my mind? Sorry, it doesn’t. It’s hypothetical, and a weak excuse/argument at the very best. Repeating it isn’t an adequate rebuttal to the rebuttal I initially provided it.


    But at least you acknowledged your intent was to just be snarky with that comment. I’ll give you that.
    (32)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #112
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fyce View Post
    Just one last for the road:

    Good freaking question. If only it didn't came way too late. And if only people actually did care about good arguments.
    Besides, don't you know? I'm just a troll and a white knight. You won't get anything from my answers. So go ask someone else.
    You don't even say why that would be relevant, you imply that would make for a "good" argument
    , you arbitrarily put aside the most obvious and relevant answer to your question, you obviously don't think that leveling is a "meaningfull" answer even if it's true that BLU is better at leveling solo that any other job (MSQ's EXP is not job dependant, and often does require group play to progress)... See, that's the kind of stuff I'm fed up with. People don't want good arguments, they just want to argue.
    Hypocrite.
    (17)
    Last edited by Dualgunner; 01-21-2019 at 02:42 PM.

  3. #113
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    I really dislike that we are not rewarded with a 100% chance of getting the skill if we complete the trial/dungeon synced with a full BLU party. It just encourage everyone to just mindlessly complete all the content with lvl 70 friends.
    I would like BLU more if we could complete all contents with a full BLU party and get rewarded properly for that.

    I feel that most of the "broken" capabilities of BLU are in the 79 missing skills from the announced 128 total. At least I hope.
    I do like that the "end-game" of BLU mage is farming Spells instead of farming Ilvl. But it's just a wasted potential if there's no proper reward for doing a full BLU party.
    I wish elemental weakness was a thing only for BLU in instanced content and overworld, that would make it shine the BLU OP capabilities.

    It's not bad the idea of limited Job, but it needs to justify the limited factor with more valuable gameplay.
    But, as it stands now, it's just wasted potential. I really hope that they expands it more.

    I completely dislike RNG. It's just a LAZY way to put rewards without planing a proper progression where everyone who complete goals can be rewarded proportionally. They need to stop using RNG and start doing a reward system based on merit instead of pure luck.

    A simple gauge for every Spell showing the learned % of the spell would be far more better than just RNG. What's the difficulty for then to just copy paste the light farming system and convert it to something similar for the spell learning? This way we could learn the spell a bit more every attempt instead of just wasted time with pure RNG.

    Is their problem the lore? I say prioritize gameplay first.
    (4)
    Last edited by LeoLupinos; 01-21-2019 at 03:26 PM.

  4. #114
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    640
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I really do wish this job wasn't as limited as they made it out to be. I'm still leveling mine but I hear people at 50 who say it doesn't feel that busted. If that is actually the case, couldn't they have at least let people queue into DF-able dungeons/raids/trials?? It's insignificant content! At least that way some people could feel that they at least main the job...

    Would that situation the devs described be a problem? You know, people giving each other shit for not having X or Y skill? I'm not quite sure myself, but it somewhat reminds me of people who somehow don't even unlock their jobs until much later than expected.
    (3)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

  5. #115
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Having collected all the spells, got BIS, finishing Masked Carnivale and farming Chocobo to Lvl 20 on BLU, I believe this job was done a great injustice overall for several reasons.

    1) First off, this class is hardly unbalanced or overpowered with it's current toolkit and actually a little under powered. Yes the Primal skills offset that but only slightly. When you try to do dungeon content it feels lacking a bit. Things like Doom, Missle, Tail Screw almost never work on final bosses, maybe sub bosses and fates on average. Some skills have limited utility and the whole kit barely has unity of any kind. Really the only few skills I use outside of primals were, Off Guard, Healing Wind, Peculiar Light, Glower, Occasional Missle and if Glower wasn't the best option then Ram's Voice. You don't need anything else. Moon Flute as I mentioned before is silly to have a re-cast time, given it's effect. Either allow the buff to be refreshed, or nuke the re-cast time.

    2) Considering Garuda and Shiva REQUIRE EX to do, most people are just going in with carries and learn trading. The ridiculously low percentage to learn the primal skills is expected but the amount of runs required (if unlucky) highly contradicts the whole solo aspect. Same things with dungeons. If the class is not strong enough to steamroll dungeons/primals for skills, then why insist on giving it so many limitations to party play? Like someone suggested, a full party consisting of BLU's should in fairness, bring up the skill learn rate to 100% for the EX Primals. All of those fights would be tough but fun for all the BLUs involved.

    3) Chocobo EXP, Here me out. I believe this is the one thing that should remain as it is currently in-game. The reason is simply this, I believe SE made the right call on this. You make a class "level" essentially by fighting open world mobs. Chocobos past lvl 10 take obnoxiously long times to level and usually, most people I would argue don't even bother because of the grind. I believe this gives BLU RELEVANCE in FFXIV in it's current form. If you aren't gonna do anything about the skills/roles/ party play aspect then why change any of the solo elements that give it some sort of identity? BLU / Companion Training is good role chemistry.

    With that said, I'm not gonna sit here and say it should be able to raid and such cause in it's current form, it would be a nightmare to tweak but some ideas are clearly present. The skills overall come off defensive and counter-active. Whether that was on purpose or not, I think it should be a tank that works with combos on skills (kinda like Stun / Stab or RAM/Dragon), and counter attacks. The toolkit is inherently there. Just tweak it to work for FFXIV.
    (11)
    Last edited by Havenchild; 01-21-2019 at 06:24 PM.

  6. #116
    Player
    SamsaraLotusx's Avatar
    Join Date
    Nov 2018
    Posts
    42
    Character
    Samsara Lotus
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Blue is a fail sadly. What you use it for? More that 50% of the skills are bad filers.
    If you at last get loot and glams from blue then it be some what ok. As of now its a fail like eureka only this time there no relic to " force" you to stay.
    (7)

  7. #117
    Player
    Teraluna's Avatar
    Join Date
    Aug 2013
    Posts
    662
    Character
    Tera Luna
    World
    Louisoix
    Main Class
    Conjurer Lv 100
    I'm just wondering where the Blue Mage road is going, what is it's intended destination? To me it's a side show, which you either do now or struggle in future.
    Why do it now? - people coming late into Blue will have a lot harder time with party finder after the first flush of blueness has faded.
    Why a side show? - you complete the skills (if you have the patience to mindlessly run innumerable dungeons in 2/2 or 4/4 splits). Complete Carnival then..........park it and go back to you proper classes. A bit of a distraction, but that's all.

    If they where going to do this limited class they should have allowed it to have a greater role differentiation earlier on. Allow a level 50 Blue to properly focus on heal/tank as well as dps.
    Coupled with giving a full Blue party a significantly higher skill acquisition rate in the dungeons, you would at least encourage more versatile play rather than Blues following a couple of lvl 70's round the dungeons - many, many times.

    At present it's going to be, or maybe already is, a short lived 'play n park' gimmick.
    (7)

  8. #118
    Player
    TheHeavenAbyss's Avatar
    Join Date
    Mar 2017
    Posts
    129
    Character
    Lluw Tharias
    World
    Phoenix
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Teraluna View Post
    I'm just wondering where the Blue Mage road is going, what is it's intended destination? To me it's a side show, which you either do now or struggle in future.
    Why do it now? - people coming late into Blue will have a lot harder time with party finder after the first flush of blueness has faded.
    Why a side show? - you complete the skills (if you have the patience to mindlessly run innumerable dungeons in 2/2 or 4/4 splits). Complete Carnival then..........park it and go back to you proper classes. A bit of a distraction, but that's all.

    If they where going to do this limited class they should have allowed it to have a greater role differentiation earlier on. Allow a level 50 Blue to properly focus on heal/tank as well as dps.
    Coupled with giving a full Blue party a significantly higher skill acquisition rate in the dungeons, you would at least encourage more versatile play rather than Blues following a couple of lvl 70's round the dungeons - many, many times.

    At present it's going to be, or maybe already is, a short lived 'play n park' gimmick.
    That's the thing isn't it? People are defending the Limited BLU as a refreshing new direction for jobs, but at the end of the day, new patches and expansions will come with new dungeons, raids, trials and story (because, want it or not, that's the main content of the game, and the one you do to progress), and to progress you'll have to park BLU and go back to another job. Some people actually wanted to do that content as BLU. That's where the outrage comes from.

    People can say it's like DoH and DoL, but not only was Blue Mage always a normal battle job like all the others we got, hence why people want it to be in FFXIV as well, but DoH and DoL also complement the DoW and DoM jobs in many relevant ways, even if they're not obligatory. They can make gear and consumables for battle jobs, they're the best way to make money with which the player can buy more gear and consumables, can repair gear, can meld materia, etc. BLU just feels completely separate.
    (11)
    Last edited by TheHeavenAbyss; 01-21-2019 at 08:36 PM.

  9. #119
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I was thinking... regarding the RNG, what if they implemented bad luck protection? As in: more you run the content, more chances you accumulate. Eventually, even if you have terrible luck, after the 25th Leviathan fight you'd get his spell.
    (2)

  10. #120
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Raikai View Post
    I was thinking... regarding the RNG, what if they implemented bad luck protection? As in: more you run the content, more chances you accumulate. Eventually, even if you have terrible luck, after the 25th Leviathan fight you'd get his spell.
    That's be the totem system some people are asking for.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

Page 12 of 35 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast

Tags for this Thread