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  1. #1131
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    After hitting level 50 and learning all 49 spells, I believe I can safely say that Blue Mage as a job has the basic skeleton there. There IS a rotation, it uses a good amount of your 24 spells, and it's balanced, slightly underpowered at worst, against other jobs relative to level 50 or so. There's a few problem spells (white wind, maybe peculiar light) that may need to be tuned or have differing/reduced party effects, but I believe the easiest solution going forward for removing many of the restrictions of Blue Mage is to simply allow some spells to only be used in unsycned instances and Masked Carnivale. The suicides, instant kills, etc. This would not "break" unsynced content any more than it already is by virtue of it being unsynced.

    It's either that, or, by actually using more dev time and resources, listen to the other half of suggestions and change some overworld design, fight mechanics, stat weights, etc. and make them overpowered and broken enough to actually solo primals and such by themselves as people thought was advertised.

    Either way, whether Blue Mage dies off, the content schedule for it remains repeats of this iteration, they listen to fan feedback, what have you, it's my understanding that the vast majority might all agree on at least 5 points:
    1. Give Blue Mage a limit break.
    2. Allow Blue Mage to access dungeons w/ squadrons.
    3. Allow Blue Mage to access various content upon their level 60 cap, such as Palace of the Dead, maps, etc.
    4. Develop a PvP Blue Mage.
    5. Reduce the amount of spells that require being carried through content.

    My personal hope is of course that they manage to incorporate feedback from the players and remove many of the restrictions each subsequent level cap, but at the least I think these 5 points are shared by a majority of the playerbase at this point.
    (11)

  2. #1132
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by Valdegarde View Post
    1. Give Blue Mage a limit break.
    I was honestly surprised and more than a bit disappointed when I realized it doesn't have an LB. I can't even say it's because of things like "it doesn't even have a category" because it does. I'm not even going to bring shared gear as an argument, but it shares role actions with Caster DPS as well as appears under that category in the character screen in-game. BLU is defined as a ranged magic DPS and therefore should have access to that role's LB.

    And I can't think of any reason why it shouldn't. It can join parties just fine and its actions contribute to the LB build-up. If it's supposed to be so broken that it's banned from normal matchmaking, what difference would giving it an LB make? It certainly won't break it more, it basically already has a healer LB every GCD in White Wind (one that becomes more efficient with every subsequent cast, exponentially so). If anything, its LB will be the most balanced thing about it.

    Two reasons I can think of why it doesn't have LB:
    1. the behind-the-scenes calculations for the damage rely on party total gear stats, and because BLU basically ignores WD, it borked this. But if they already went to such lengths to create BLU, I don't see what would be so hard about tweaking the caster LB to factor in BLU's stats properly. It's not like they'd have to make too many new assets for LB1 and LB2. Which leads us to...
    2. They creates the Masked Carnivale in its entirety (willingness to invest), locked half of BLU's kit behind party content (access to LB), but they couldn't be bothered with giving it an LB3. Not like it would need it in Shiva Ex or anything
    (8)
    Last edited by BillyKaplan; 01-19-2019 at 09:18 AM.

  3. #1133
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Okay, got all my skills bar 3, and beat the masked carnival, my final thoughts on this version of BLU implementation:

    That was it? Really? Now I don't play this game no life number of hours, but its Saturday and I'm already done. Also to all of those people telling me the point of the job was the masked carnival and that was its endgame, not the regular endgame: these were some glorified guildhests that took 2 hours to beat, only times I died were to gimmicks or me self destructing too early.

    Now that I got all the skills and could bring act up for myself, there's no reason why this should be excluded from the DF, it doesn't deal more damage than your average damage dealer at 50, and actually fits the role of a support mage quite well. This Limited Job idea sucked in its implementation, and at least for this level 50 blu, an implementation for the DF is seemingly easy
    (19)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  4. #1134
    Player
    Ronyx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    394
    Character
    Karse Farrence
    World
    Sargatanas
    Main Class
    Paladin Lv 72
    Yeah fix the job. We want to be able to play blue anywhere. Limited job is a terrible idea, mistake and bad use of resources.
    (22)

  5. #1135
    Player
    Cerbolt's Avatar
    Join Date
    Jul 2017
    Location
    Ishgard
    Posts
    338
    Character
    Lucien Valeriant
    World
    Phoenix
    Main Class
    Summoner Lv 100
    I'm disappointed in the entire limited job concept tbh I see no reason why it couldn't have been made a normal job from the start.
    (19)

  6. #1136
    Player
    Kartel112's Avatar
    Join Date
    Jun 2017
    Location
    Leviathan
    Posts
    27
    Character
    Kartel Watson
    World
    Leviathan
    Main Class
    Red Mage Lv 70
    I love my blue mage but tbh if they dont change the limited part it's going to die cause blue mages power is like super cool and every update equals new spells to learn from new monsters like come on it's like freaking great to grind and do dungeons with other players and not be locked out and get better blue mage gear to match up alot of people of course say hey all of the powers are watered down from what I read but blue mage can absolutely go somewhere and do a power rework to not be so watered down
    (5)

  7. #1137
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 92
    I still love how BLU is designed right now. Remember that we will get at least 2 level increases in the next expansion, and that it might be on pair with the main content level (I guess they're waiting for 6.0 to do it, would make sense).

    So far I like the idea that we can get true jobs instead of the watered down ones we have right now at level 70, like Warlock with a pet (SMN), Raise Mage (RDM), Fire Mage (BLM) and so on. Jobs that were a classic in the FF series, but FFXIV broke them to fit raid content.


    I hope that jobs like BLU can end up changing the battle system and the overworld to something better to fit new ones like Beastmaster.

    (Sorry for my wording, I just love to post in this thread)
    (4)

  8. #1138
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ChocoFeru View Post
    So far I like the idea that we can get true jobs instead of the watered down ones we have right now at level 70, like Warlock with a pet (SMN), Raise Mage (RDM), Fire Mage (BLM) and so on. Jobs that were a classic in the FF series, but FFXIV broke them to fit raid content.

    I hope that jobs like BLU can end up changing the battle system and the overworld to something better to fit new ones like Beastmaster.
    With all due respect, are you sure you wouldn't rather just be playing an entirely different game?
    (14)

  9. #1139
    Player
    KokonoeAiyoko's Avatar
    Join Date
    Aug 2013
    Posts
    661
    Character
    Pomf-pomf Footahnaree
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Valdegarde View Post
    With all due respect, are you sure you wouldn't rather just be playing an entirely different game?
    Or he likes BLU in this game and wants more of that kind of content. That argument can be spun around "Well if you don't like BLU in this game maybe you'd rather play BLU a different game?".
    (3)

  10. #1140
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by KokonoeAiyoko View Post
    Or he likes BLU in this game and wants more of that kind of content. That argument can be spun around "Well if you don't like BLU in this game maybe you'd rather play BLU a different game?".
    I think the poster you quoted more meant the dislike for XIV's interpretation of the other jobs.
    (7)

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