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  1. #51
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    I just think, give the job some weapon damage and add that into damage calculation would be pretty solid to overpower this class. That and tweak Moon Flute, it makes no sense that you can recast the skill but not refresh the Waxing Buff. Doesn't it make more sense to have it have to be recasted as part of a rotation, and if you fail to it punishes the user? Why else make it recast-able?

    What the point of Azulmagia? Glamour only? So many questions.
    (2)

  2. #52
    Player
    Marluxia's Avatar
    Join Date
    Feb 2013
    Posts
    85
    Character
    Verse Valendys
    World
    Jenova
    Main Class
    Arcanist Lv 90
    I shouldn't be surprised, given massive design bugbears like the housing system and Eureka, but really. Square failed in pretty much every respect with BLU other than like, the spell animations.

    Solo? Almost half the spells require group content, which BLU can't solo, and even a full party of BLUs can only barely clear some of them at max level if they can clear them at all, necessitating a non-BLU or a carry.

    Limited class to play around with OP or quirky spells? Well first off, most of them don't work on bosses which defeats the entire purpose of making the job limited; at best you can make the trash in a dungeon die slightly quicker than a non-BLU party. Secondly, the spells themselves aren't that unique, with 90% of them simply a variation of "do underwhelming damage". Even in Masked Carnivale, the solo challenge intended for BLU mages, the player has NO INCENTIVE AT ALL to use more than a handful of spells out of 49.

    I just don't understand. What was the logic here? People who wanted BLU mage as a full job class got their job shafted into a "Limited Job" system for no reason, and people who actually wanted an OP, solo-oriented "Limited Job" got an absolutely tepid and pointless exercise in frustration. Nobody here is happy with the result. My gosh.
    (24)

  3. #53
    Player
    Nyvara's Avatar
    Join Date
    Oct 2017
    Location
    Gridania
    Posts
    404
    Character
    Thurien Storme
    World
    Siren
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Marluxia View Post
    I just don't understand. What was the logic here? People who wanted BLU mage as a full job class got their job shafted into a "Limited Job" system for no reason, and people who actually wanted an OP, solo-oriented "Limited Job" got an absolutely tepid and pointless exercise in frustration. Nobody here is happy with the result. My gosh.
    At level 40 I'm finding BLU to be extremely weak for a "solo" class. At times it feels like damage is nerfed inside dungeons. Going through Haukke manor was mind numbing slow, when as a SMN I was easily able to solo it at 40.

    I see no reason why this job could not be used in regular play, Unless overpowered means gimped. Because right now I think BLU would hold a normal party back.

    I sometimes wonder if Yoshi and the gang really know what " solo" actually means.

    (18)
    Last edited by Nyvara; 01-21-2019 at 03:08 AM.

  4. #54
    Player
    MrKimper's Avatar
    Join Date
    Nov 2018
    Posts
    504
    Character
    Shilnarf Silmornif
    World
    Cactuar
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Gemina View Post
    Change your mind?

    How about the fact that you're still playing a preliminary version of BLU, leveled it to 50 in day, they're going to receive plenty of updates, 5.0 is on the horizon, and "waste of potential" is just another way of saying, "it sucks that I can't take this job into normal duties".

    If SE made a mistake, it was with relying on RNG once again to keep players busy with this content, and labeling it is a "solo" job when it requires grouping in order to obtain some of the skills. Facilitating the acquisition of skills through grouping is fine, but making it a requirement directly contrasts what they said the job would be pre-launch, and pretty messed up if you ask me.

    Exploiting anything the devs oversaw is to not play the job as intended. I would take that into mind before reducing BLU potential to ashes.
    "It'll be better in five more months!"

    I don't see why it was released five months early then. I mean don't get me wrong, learning is fun and great and the first couple of levels are classic BLU at it's best but, if you're expecting the next content for this to not just be "30 more floors of the masked carnival" you're being a bit delusional, in the same way that people assumed mighty guard would make BLU a tanking powerhouse, when really it just facilitates more 1000 needles.
    (25)

  5. #55
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    New Role: Support Role.
    Purple Icon.
    1st possible Party finder change: Light party increased to 5, Full party increased to 10.
    2nd possible Party finder change: Change 1 DPS slot for a hybrid DPS/Support slot.

    Role function: Buffer and Enfeebler with low healing and low DPS. Buffing and Enfeebling increase damage out put of the party.

    Change the Blue Mage to Support Role. Give it proper Main weapons. Give them a new set of armor: "Enchanting" suffix, a mix of INT/PIE substats that increase their DMG/Heals with a very low scaling to keep balance.
    Scrap the Carnivale. Alter the progression structure. Instead of RNG based drops, give him a a set of goals, it might be to "see" the monster magicks he wants a number of times (your target uses X skill Y times) with a bar filling or just more simple, make it like a hunting log, 10 kills of X gives you Y skill.

    Rise the level cap to 70, start the game at 50.
    Role in party formations: Heavy debuffing of enemy and buffing of allies (basically 20 of his skills could be this) , low sustained DPS (a few skills here and there) and AoE regens and low single target heals (it should have like 2) remove all idiotic skills (self-destructs and stuff like that)

    Adjust duties HP and stats accordingly, a +20% HP for all should do just fine.


    A 4th Support Role is very flexible gameplay wise, could be where you can add several other "odd" clases from FF games, and since they can "hybrid" their way into the other 3 roles, we can get support DPS (BLU) or support healers (Chemist) or support melee DPS (dancer?) or support ranged DPS (Gunblade?) or support tanks! (Knight? Viking?)
    It would also help with the flexibility of content and builds. It is clear that a job like BLU doesn't fit in our current classes structure. Nor does it fit as a solo job, since i cannot solo anything worth soloing and is obviously not a party job because it sucks.

    This is a complete mess, i thought eureka was the greatest waste of developing resources of stormblood, but BLU is racing his way to the top as i level it, by the carnivale, it might reach the diadem levels of wastefulness.
    (3)
    Last edited by Alexandre_Noireau; 01-21-2019 at 03:33 AM.
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  6. #56
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Nyvara View Post
    I sometimes wonder if Yoshi and the gang really know what " solo" actually means.
    Considering they say they will "hotfix" something, then do it the next maintenance makes me think they don't know what a lot of what they say is.
    (2)

  7. #57
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Seraphor View Post
    "What's the point in all these gimmicky status effects if they don't work on everything?"

    That is precisely the point of the status effects, they don't work on everything, so you have to experiment and work out which ones do work and where. That's one of the things BLU does right..
    Even so, I still find the restrictions on Level 5 Petrify a tad ridiculous. I'm fine with the "you can't use this effectively on things above your level" - that makes some sense to me (though I still think it having a chance of working on mobs higher level than you would make it feel "OP"). But the fact that it only works on things that have levels in multiples of 5? Kind of silly, and, coupled with the low success rate, it makes the skill relatively worthless in my opinion.

    It would be cool if Drill Cannon would actually one-shot something that was petrified. The 420 potency is cool, but you consider the low success rate of Level 5 Petrify, plus the fact that Drill Cannon just removed the effect... either break the skill and allow for a OHKO, or make it do ridiculous damage if it's not going to one-shot.

    Some things having immunities is fine. I don't have an issue with that. But when skills have a low success rate, strange level restrictions, and don't even allow for a broken combo action... I question their usefulness.

    Quote Originally Posted by Gemina View Post
    Change your mind?

    How about the fact that you're still playing a preliminary version of BLU, leveled it to 50 in day, they're going to receive plenty of updates, 5.0 is on the horizon and "waste of potential" is just another way of saying, "it sucks that I can't take this job into normal duties".
    Considering how blatantly NOT OP BLU is, it is a waste of potential in its current iteration. That was the main “reason” the developers gave for why it couldn’t be a proper job that could enter regular duties. But the job is not overpowered; it’s very, very weak and underwhelming. When your best skill almost to cap against 1~2 mobs is just 1,000 Needles and literally nothing else, I take issue with that. Why can’t my other skills be really powerful, too?

    If they wanted to keep BLU out of duties, they should have completely broke the job. Especially since they locked half of the skills we currently can learn behind duties (and extreme primals AND Binding Coil, no less!). You can’t solo this content. I can’t go into T1 or T2 for High Voltage on my own and break the content: I have to rely on a level 70 friend to help out. You can’t even do 8 BLUs because the jobs is so weak on its own that it would take F O R E V E R to kill ADS.
    Not to mention the lack of both an Esuna and a Raise hinder progress as well. If one BLU dies, you have to instantly wipe because they won’t learn the ability if you happen to get it to drop.

    Quote Originally Posted by Gemina View Post
    If SE made a mistake, it was with relying on RNG once again to keep players busy with this content, and labeling it is a "solo" job when it requires grouping in order to obtain some of the skills. Facilitating the acquisition of skills through grouping is fine, but making it a requirement directly contrasts what they said the job would be pre-launch, and pretty messed up if you ask me.
    At least we can somewhat agree, but I honestly think that it would have been better to make the jobs completely broken in a sense that you could solo the “harder” contents for the abilities they offer (in a productive, timely manner), or just go in with 1 or 2 BLU friends and completely break the fights.

    That, and adjust the primal skill drop rates. Hearing that they essentially have the same drop rate as a current primal mount makes me dread having to do them, even with a level 70 friend carrying me through them (which I really don’t like btw, but it’s the most efficient way to get things done).
    (10)
    Last edited by HyoMinPark; 01-21-2019 at 04:20 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #58
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kaonis View Post
    Considering they say they will "hotfix" something, then do it the next maintenance makes me think they don't know what a lot of what they say is.
    Hotfixes don't always mean "while the servers are live". The devs use hotfix as "outside normal planned maintenance" which is a valid definition.


    People using this as an example of the devs not having a clue is just rediculous.
    (2)

  9. #59
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    The more I think about it, the more I kinda wonder what the intention was for BLU learning instance spells. Did devs not expect us to get a 70 to carry us unsynced? Were we "supposed" to just run BLU parties? I think maybe the answer to that would be most telling towards they type of job it was really meant to be. And, either way, not entirely certain they nailed down anything fun with either option. An unsynced carry is quick and efficient, but not very fun. BLU parties aren't entirely functional and not as OP as anticipated, more of a chore than fun.
    (3)

  10. #60
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Hotfixes don't always mean "while the servers are live". The devs use hotfix as "outside normal planned maintenance" which is a valid definition.


    People using this as an example of the devs not having a clue is just rediculous.
    Hotfixes mean: Fixing issues that cannot wait till the regular patching schedule.
    It's a software equivalent of "Hot-swapable" - To change during usage.

    Hotfixes in almost every single videogame with server services are done server side without the need of stopping the service.

    If SE is waiting on their "patch" schedule or "maintenance schedule" to do a hotfix, and they have to stop the service, then is not a hotfix by definition.

    ---

    So yeah, make of that what you want. Maybe SE does things their own way and they use the terminology in a misterious form beyond the life of us mere mortals whos hotfixes are server-side and with the whole system running. At worse, we might have to log back in or download some small packages of new data.

    But yeah, the misterious ways of Square-Enix. Praise brother and sisters.
    (3)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

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