
Originally Posted by
BillyKaplan
And therein lies the crux of the matter, doesn't it? Because it all boils down to a matter of design and decision making on the side of the devs. Because they could've made it that broken - but didn't.
They did smart things, like keep status resistances on a lot of the bosses and even some overworld enemies. Tail Screw doesn't work on dungeon end-bosses and not even on B ranks (fully resisted, thank the heavens). But the flip side of it is that BLU by definition will never be the broken, dangerous entity they advertised it as being because that sort of thing isn't only game breaking, it's also only too easy to grief. Imagine an S rank spawning and gets two shotted because someone Tail Screwed it to 1 hp, and followed up with a Flying Sardine. Breaking the ToS? Sadly, no. Pissing off an entire server's hunting community? Definitely. So SE were smart enough to not let us do that.
But then if Tail Screw doesn't work, what else in my kit is supposed to be useful instead? All these 150 max potency attacks? Oh no wait my bad, some of them do more if there's a status ailment - which these enemies are immune to. WELP.
And it kind of makes sense to me because BLU lives in the overworld. It levels there, it does its quests there, it does get a lot, if not too many, of its skills out there. So BLU had to be reigned in in the overworld.
But as soon as the devs did that they basically admitted every reason they ever gave to locking BLU was a half hearted excuse because these very limitations are what they said they didn't want to impose on the class, but then they went and did it anyway.