
Originally Posted by
Alexandre_Noireau
I don't want content to be more difficult. God stop it.
I want the game to have a proper learning curve, and a proper difficulty curve. I't shouldnt be, that a level 70 dungeon is just as simple as a level 30 one, and it shouldn't be that level 70 players cannot be bothered to play their classes properly (is not like we have a massive customization system, we literally have only ONE way to play, the right one) yet they can progress and alter other's performance.
That said, games are meant to be challenging, if not, there is no point of them, you might aswell play facebook pet games or something, that barely pass as videogames anyway.
Then they shouldn't be doing this content, either they learn, improve, "git gud" or drop it, or dedicate to the plenty of other alternatives and hold the storyline for a while, options there are.
When did gaming became such a cattering to people that cannot be bothered to learn how to play, is basically asking for the game to be whatever.
Might aswell explain why we only get half-assed content all the time, SE has no idea of what to do since it has to pretend to design a game for so many, and is abandoning basic game design principles: Games have rules, you learn them and progress. Not the other way arround.