What you're describing reminds me of Vexen from Kingdom Hearts, and how he telekinetically wields a shield.Lol! That's exactly the game I was thinking about when I first thought of the idea XD. Dual wielding shields.. Remember the enemy that was a wall, but turned out to be two dudes and four shields.. @_@.
Except I thought having a mage wield them might look neat and add to the open design for the team, like as I said two titan shields could actually be very large columns of stone ~! Also wielded by magic means you're open to some wild attacks and avoids stepping on Paladin's shield in the slightest. Sort of a elemental geomancer tank, knight, thing. :3
Posted before on this but mulling it over, I actually think we need more healers and more tanks. It might help a lot in terms of balancing out queues, rn they're super DPS heavy because of how many more DPS jobs there are.
Mentioned already about thinking a dark Physician job (could be titled after Chemist too since Alchemists are already crafters in FFXIV) tied to illness/injury and aether manipulation would be fun for healers. Currently we have 15 total jobs outside of Blue Mage. These include 3 tanks (only one fifth of total jobs!), 3 healers (same!), 4 melee DPS, 2 physical ranged DPS, 3 magic ranged DPS. That's 9 of 15, or 3/5 of all jobs as DPS. While magical melee DPS might be fun in concept, I think the need for more tanks and healers to even out queue is bigger. If three jobs were added it would come out to 18 total jobs and the distribution would be more even with 9 DPS and 9 total for healers and tanks.
With four proposed classes for tanks and healers only, like I said one as a morbid healer class imo would maintain balance in the sense that there are already dark DPS classes (I consider Black Mage and Dragoon, although Ninja might count too) and one dark Tank with Dark Knight. It also would stand out tonally among the healers. I think another possible healer class would be taking inspiration somewhat from Oracle and Seer classes to make a Cleric or Priest/Priestess class that has heavy lore involving the Twelve/using aetheric links tied to the Twelve for healing and occasional offense. Could do parallels with Beast Tribes and Primals for quests and examine lore some that way.
For tanks, I think Beserker could work as one. Tie into animal skins as per previous final fantasy titles and it might be fun to go with a theme of there being no actual difference between animals, Beast Tribes, and humanoid races. All of them draw from instincts, all will fight and kill for survival, all have base needs that require satisfaction to thrive. I think as a weapon either a club/mace or a warhammer would be pretty fitting while offering some crushing/piercing weapons instead of slashing/piercing. Another class I think as a kind of fun, very fast paced contrast would be something I'm tentatively calling a Warlord. Weapon type I think could differ a bit from other tanks in being very very dexterous, do a lot of damage but drains TP a lot. I think flails and/or meteor hammers (which since this is final fantasy OF COURSE oversized) would be the weapons. You basically look like your weapon is constantly spinning when you're at the ready in battle.
Last edited by Jaywalker; 01-20-2019 at 01:55 PM.
I say more tanks are needed but they need to be weapons that are not a "sword". I honestly blame fantasy genre for this because almost every single Main Character/Hero/Chosen One of a Prophecy is a person that acts as the Tank and use a Sword as their main weapon.
If they can just think outside the box and introduce Tanks that use other types of weapons, such as Greatshield, Hammer, and Mace/Shield, it would be a start to think of unique styles of Tanks.
Yup exactly! Right now all three are edged weapons, there's not enough crushing damage at this stage. I am a little uncertain about more full-shields given Paladins though personally. IRL they're super important, but Final Fantasy tends to do ridiculously huge weapons so I actually think some artistic license might be okay. If things were more realistic I'd be like BUCKLERS BUCKLERS BUCKLERS lol. The flail/meteor hammer stuff I know two hands are needed for the effect and for clubs/maces I think either it's gonna end up being like you said with shield similar to Paladin, oversized into a two-handed weapon, or dual-wielding. Just gotta have distinct silhouettes and play styles I think.I say more tanks are needed but they need to be weapons that are not a "sword". I honestly blame fantasy genre for this because almost every single Main Character/Hero/Chosen One of a Prophecy is a person that acts as the Tank and use a Sword as their main weapon.
If they can just think outside the box and introduce Tanks that use other types of weapons, such as Greatshield, Hammer, and Mace/Shield, it would be a start to think of unique styles of Tanks.
Hey Greatshield can be a very offensive weapon when used right. Just look at Luna from CLOSERS Online...
https://www.youtube.com/watch?v=OOZA1JgZAmo
Though it would be insane if they some how made a GreatShield Job a DPS Job instead of a Tank job.
Last edited by EdwinLi; 01-20-2019 at 02:29 PM.
Omg that video is so fun! XD Thank you for linking!
I get you now I think. The reason I was a bit ???? at first is because honestly I've been doing weapons/fighting research for writing, so I'm in a weird place between YEAAAAAAH FINAL FANTASY SCREW REALISM AND PHYSICS WE'RE GOIN' FULL RULE OF COOL WITH THIS versus like, weapons historians being all "this is why X is a stupid impractical weapon and you need to do things this way if you want anything to be accomplished" haha.
As a thanks for the cool vid/to show a bit of what I meant on the meteor hammer front, gonna link two short vids for you and anyone interested too!
This is how meteor hammers get used in real life, this is an exaggerated cinematic one from Kill Bill. #2 has a decent amount of very dramatic fake gore in case of squeamishness.
I'm just like WHAT IF IT WAS BIGGER THAN A MAN'S HEAD AND TANKS WIELDED IT AND SOMETIMES THEY ARE ON FIRE OR GLOWING???
Being frank? Unlimited BLU. But that's a little iffy.
Realistically?
We know the tank will be gunblade/soldier/judge, whatever you want to call it. The healer will either be GEO or DNC - DNC hype is at a peak right now, and GEO was heavily set up throughout the course of SB1.
This, more than anything.
Also, while I'm not sure whether people will like it or not, there's an option for Dancer and Geomancer to be aesthetically combined like Bard and Ranger or Thief and Ninja are. (Viking and Berserker too?)
One of the reasons Geomancer seems less likely is that it is currently set up to be an Astrologian/Conjurer counterpart, however Mog used dances through geomancy, and is the only real recognizable Dancer job character in the series, aside from maybe Penelo (and possibly whomever in XI too.)
Yet this also leans on "limited job" territory, as Mog learned his dances almost exactly like a Blue Mage, except by fighting in different environments instead of the enemies themselves. I do wonder if the fanbase reaction to Blue Mage and limited jobs has scared them off from going this route ever again though, with the possible exception of actually crazy jobs like Onion Knight, Mime, and Morpher.
I would like to see a Gunslinger Job sometime. Its probably my most favorite class/Weapon type, and I actually would cheer this job so much, it would fit into the physical range Job category (next to BRD and MCH).
And while I think about it, we do have one character ingame which is using double handed pistols... Nows just the hope to see it in 6.0 and also being an unlimited Job.
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I'm gonna say it.
Keyblade Master.
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