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  1. #1
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    But nothing about this game says "hardcore"... why are people complaining about it this many years into the game? You might as well be complaining about the formula. It's not a hardcore game... at all..so yes. There are people playing that are not expert level. If you are expert level you probably play a game that actually requires expert level play or caters to that.
    (6)

  2. #2
    Player
    splinter1545's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    139
    Character
    Edco Bane
    World
    Ultros
    Main Class
    Bard Lv 90
    Quote Originally Posted by ApolloGenX View Post
    But nothing about this game says "hardcore"... why are people complaining about it this many years into the game? You might as well be complaining about the formula. It's not a hardcore game... at all..so yes. There are people playing that are not expert level. If you are expert level you probably play a game that actually requires expert level play or caters to that.
    Just because a game isn't catering to the hardcore, doesn't mean they shouldn't make hardcore content. Regardless, the discussion is to make dungeon content more difficult than it is now, not necessarily turn it into 4-man extreme content for the hardcore players.
    (2)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by splinter1545 View Post
    Just because a game isn't catering to the hardcore, doesn't mean they shouldn't make hardcore content.
    They do. It just doesn't happen to be dungeons. Savages and Ultimates are the hardcore content.
    (8)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  4. #4
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Deceptus View Post
    They do. It just doesn't happen to be dungeons. Savages and Ultimates are the hardcore content.
    Asking the game to have a proper learning curve and difficulty progression that increases with level and new expansions, where players are teached progressively to improve at their classes now is "Hardcore".
    (2)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Alexandre_Noireau View Post
    Asking the game to have a proper learning curve and difficulty progression that increases with level and new expansions, where players are teached progressively to improve at their classes now is "Hardcore".
    Again, the difficulty progression is Dungeons : 24 mans / Alphascape/Sigma/Omega : EX's : Savage : Ultimate. Don't attempt to pretend it doesn't exist.
    (7)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Alexandre_Noireau's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah.
    Posts
    518
    Character
    Fredya Falenas
    World
    Hyperion
    Main Class
    Gladiator Lv 81
    Quote Originally Posted by Deceptus View Post
    Again, the difficulty progression is Dungeons : 24 mans / Alphascape/Sigma/Omega : EX's : Savage : Ultimate. Don't attempt to pretend it doesn't exist.
    And that is bad.
    Because clearly, many players are not learning anything by doing braindead, push over, 3 corridors 3 circular area, without a single mechanical requirement dungeons, and when they DO come across something slightly difficult, they crash bad. Let alone when they enter the 24 man.

    Besides, the whole structure is just terrible, 24 raids should be the strongest ones, not the catch up ones. The only proper part here is Savage... Ultimate is just a weird experiment.

    So yeah, the structure is there. And is bad.
    I'll say it again, the game needs a proper learning and difficulty curve. Not 50 level tutorial full of irrelevant stuff that leave players unprepared for higher level content. And higher level content, starts at 50. Again, a level 70 dungeon shouldn't be as easy as a level 30 one.

    Also arrange the denomination of duties, we have duties that have like 3 versions, while others on the same category have 2, is a whole mess. Is like they are making this stuff on the go instead of having a proper planification.
    (1)
    "The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
    Unmatched in heaven and earth, one body and one soul that challenge the gods!"

  7. #7
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Alexandre_Noireau View Post
    So yeah, the structure is there. And is bad.
    It's only bad to players who fail to realize that at the end of the day, SE is trying to keep people playing. Make things too difficult, and they'd lose more subscriptions than they would making things too easy. So long as the vast majority of game income comes from casual players who just want simple fun rather than the tryhards wanting players to be more tryhard like them, that's the group that devs would best cater to.

    As for Ghimlyt, I'd say it's right where it needs to be as far as difficulty goes. No excessively punishing boss mechanics, no mobs whose hit boxes cause players to have to move out of the healer's range, the mobs are scaled to be enough of a general challenge to players going in at minimum item level and the boss fights themselves are in-line with scaling as well. The only real complaint I have is that the item level requirement for it is oddly well above the item level of gear that drops from the other dungeons in the expert roulette group.

    Also, if you want content to be more difficult, you can do that by yourself. Run harder content at minimum ilvl or on a job you barely know anything about. It's far easier for the player to make regular content more challenging than devs to make content that would please everyone all the time.
    (6)

  8. #8
    Player
    Jijifli's Avatar
    Join Date
    Jun 2015
    Posts
    1,384
    Character
    Jijifli Kokofli
    World
    Balmung
    Main Class
    Arcanist Lv 55
    Quote Originally Posted by Deceptus View Post
    Again, the difficulty progression is Dungeons : 24 mans / Alphascape/Sigma/Omega : EX's : Savage : Ultimate. Don't attempt to pretend it doesn't exist.
    And it sounds like it's doing a really bad job because by already the second step in your list, I already had to explain to people bare bone basics that make me question how they even made it to 70. An example bring O12 normal, where our warrior tank kept getting 1 shotted. Turned out, he had no idea what any of his defensive cooldowns were. You'd expect bare bone basics like reading your skills would be done by dungeons, but nope. I've seen it all the way up to savage, and it's disgusting.
    (2)

  9. #9
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by Jijifli View Post
    And it sounds like it's doing a really bad job because by already the second step in your list, I already had to explain to people bare bone basics that make me question how they even made it to 70. An example bring O12 normal, where our warrior tank kept getting 1 shotted. Turned out, he had no idea what any of his defensive cooldowns were. You'd expect bare bone basics like reading your skills would be done by dungeons, but nope. I've seen it all the way up to savage, and it's disgusting.
    I'm guessing the problem there is the ability to use multiple jobs on one character combined with various ways to level. Unlock raid as DPS, level tank via deep dungeon or beast tribe quest, get some appropriate gears, and now you can enter raid as a tank without knowing your tank abilities.
    (1)

  10. #10
    Player
    splinter1545's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    139
    Character
    Edco Bane
    World
    Ultros
    Main Class
    Bard Lv 90
    Quote Originally Posted by Deceptus View Post
    They do. It just doesn't happen to be dungeons. Savages and Ultimates are the hardcore content.
    I do know Savage and Ultimate are meant for the hardcore. What my statement meant was that they could still make content that isn't a cakewalk, yet still easy enough for casual players to participate in and complete. I never said that dungeons should start catering hardcore, nor should they make dungeons exclusively for hardcore players.
    (1)
    Last edited by splinter1545; 01-21-2019 at 11:21 AM.

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