Quote Originally Posted by Campi View Post
When you only get DPS Players with about 2k DPS, Tanks without using CDs and only spaming Aggro-Combo and Healers just standing around, i think the difficulty is just fine o:
As a Healer i'm always Top DPS in this Dungeon, when i go with DF Players.

And i think the Burn is as easy as Ghimlyt o:
Nothing special at all in 70 Dungeons, all are the same. Mass Pulls and easy Bosses :shrug:
But don't you think the reason to why those tanks and DPS aren't pushing a bit harder is because they don't have to? What you said just proves the point that even if you stand still smashing the same key over and over, either to heal, tank or dps, you can still finish the dungeon without any issues or whatsoever.

To me the main issue is that walking around in order to get your gathering nodes is more dangerous than anything you'll ever face in a dungeon. If the game got progressively harder as levels went up, I'm pretty certain that tanks would have to put some effort into surviving and soaking damage, dps would have to pull their weight on finishing a check and healers wouldn't be able to get away with casting one spell every 8 seconds.

Content doesn't need to be extremely difficult, but when we the players have to go out of our way to make it a little bit (small, small bit) more challenging by doing big pulls (that were cut by invisible walls), I think the difficulty curve is the issue. However like other people pointed out, myself included, big difficulty should come with big rewards.