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  1. #1
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Campi View Post
    When you only get DPS Players with about 2k DPS, Tanks without using CDs and only spaming Aggro-Combo and Healers just standing around, i think the difficulty is just fine o:
    As a Healer i'm always Top DPS in this Dungeon, when i go with DF Players.

    And i think the Burn is as easy as Ghimlyt o:
    Nothing special at all in 70 Dungeons, all are the same. Mass Pulls and easy Bosses :shrug:
    But don't you think the reason to why those tanks and DPS aren't pushing a bit harder is because they don't have to? What you said just proves the point that even if you stand still smashing the same key over and over, either to heal, tank or dps, you can still finish the dungeon without any issues or whatsoever.

    To me the main issue is that walking around in order to get your gathering nodes is more dangerous than anything you'll ever face in a dungeon. If the game got progressively harder as levels went up, I'm pretty certain that tanks would have to put some effort into surviving and soaking damage, dps would have to pull their weight on finishing a check and healers wouldn't be able to get away with casting one spell every 8 seconds.

    Content doesn't need to be extremely difficult, but when we the players have to go out of our way to make it a little bit (small, small bit) more challenging by doing big pulls (that were cut by invisible walls), I think the difficulty curve is the issue. However like other people pointed out, myself included, big difficulty should come with big rewards.
    (2)

  2. #2
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by DevilsDontFly View Post
    But don't you think the reason to why those tanks and DPS aren't pushing a bit harder is because they don't have to?
    No. The reason these tanks and DPS aren't pushing harder is because there is NOTHING in this game that forces people to learn how to push it harder on their own.

    Most of those people are carried. They don't notice the drudgery that is the dungeons when they completely suck at their job because they end up partied with someone competent more often than not. Then they falsely think THEY are the good ones...because some people simply have difficulty dividing fact from fiction, to say the least.

    If there were mandatory walls for solo content, the bad players would end up behind whether they wanted to or not. If you're good solo then you're also going to be good in a party. Not necessarily great, but good. The kind of good that right now you think of "Finally! A fully competent group!", which should be standard at lvl70...but is not.

    Quote Originally Posted by HyoMinPark View Post
    So, whose definition of “fun” gets prioritized? Which is “more valid”? Yours? Or Johnny’s?
    Inb4 “THE MAJORITY’S DEFINITION” response...
    Sorry, but I won't bring "the majority" argument because it's stupid in this case (duh, I mean, that's what you bringing that up was all about).

    However I will bring the "design" argument.

    This game was made with the casual, low-skill player in mind. Simply speaking, it is an MMO that strives to bring a game with an enticing story that anyone can follow on their spare time without putting much effort. This is how it was from the beginning and changing that would be betraying their customers.

    That means that, yes, the opinion of the players that want easy main story content IS more important than yours because THEY are the primary target audience. You are the secondary, the more hardcore people, for which there are the more hardcore/skilled optional things like extreme, savage and ultimate.


    Now before someone says "I'm just bad and I want the content to be easy so I can snooze through it.". I'm good enough to have solo-healed Titan (Hard) when I was level 50 in Heavensward all the way from first landslide to the end, good enough to trio Ravana (Hard) on a Red Mage with a tank and another Red Mage that was constantly out of mana (probably didn't have Lucid Dreaming) from about 20% to zero, good enough to solo Chimera in Cutter's Cry from 80% to zero on slightly undergeared Bard and to heal and keep reviving healer and DPS while keeping the tank healed in Burn on the dragon throughout the fight while on Red Mage throughout second half of the fight.

    I don't think I'm good enough for proper extreme content or savage so I don't do it (and my laptop and sometimes PING sucks, so there's that).

    And I don't put the effort on the side to get better because in most Duty Finder parties I lose focus way too easily due to bad players and my inability to stay focused through people single-target attacking a pack of mobs, dying to simple AoE's time and again or similar. I can't get a static for various reasons either.


    So no. I'd like it if the game WAS more challenging. I'd want it to have challenging solo content where I could get good with my class without having to roll the dice for the duty finder. But this game never was that and as such it should NOT become that. As much as I hate getting a person in the duty finder that still single-target-kills enemies in lvl70 dungeon, runs from a stack-up marker and such...too bad. I hope that the next Final Fantasy MMO will be geared towards the people that actually want to learn as they go. This one is lost cause in that.
    (4)