
Originally Posted by
Iscah
I think that must be how it works. Lots of characters have scars of varying degrees - it seems like those minor wounds should be the easiest thing to mend in a world where instant magical healing is possible, and yet they still happen. So it seems likely that it depends on how quickly the wound is treated, and it could also depend on the individual healer's skill level.
Magical interference is also possible. Apparently the attack used on [you-know-who] is used on players in the EX trial, and inflicts a status that prevents healing.
More generally, I figure there must be some kind of "threshold" between a severe injury that can be repaired with Raise, and one that simply cannot be undone. I figure in cases where we "should have been able to cast Raise" we either made an unsuccessful attempt to do so, or a good healer can actually sense the difference and know whether it should be attempted or not.
I expect in 'real' healing rather than the simple gameplay approximation, you need to basically flood the person with aether, and possibly even 'manually' mentally guide the repairing of damaged body parts. There must be a limit to how much you can do.
Regarding raise, I think this is more a game gimmick instead of actual lore. (Otherwise we'd simply raise the dead)
Imo, the actual "Raise" spell doesn't exist. If you wanna roleplay around it, it would just be advanced healing to put back on feet someone who's been seriously injured and isn't able to fight anymore
There's a new Manga released set in the world of FF14 and this is actually one of the main plot (spoiler alert)
Basically, a character (from our world) is sent into the world of Eorzea with his sister for god knows what reason, through some event the sister dies and the group healer is desesperately trying to heal her, then the main character is like "but wait, this is the world of FF! Why don't you simply cast "Raise"!"
When he says that everyone looks at him like he's insane and this is when the healer replies that Raise, only exists in fairy tales"
I mean, if Raise would be an actual thing, people dying wouldn't be much of an issue (especially considering that it's a very low level skill assuming level means anything)
I like how you explaiend "real healing"