Quote Originally Posted by Roukiz View Post
I just can't help but see that as a needlessly limiting factor. The focus on strategy should lie in mp management, understanding ability attributes and creating combos. Not playing around a 24 skill cap that makes it so some abilities you've gone out to learn never see the light of day. It doesn't help that some abilities are near mandatory to always have equipped, such as off-guard and white wind that eat into the 24 cap.

Maybe that's engaging strategy for some, but to me it's just insipid and uninspired.

Yes, I know about the loadouts lol
Ah I see you just want to play with more stuff at once, sorry I was thinking you were trying to make an optimal build and just not being able to. I was thinking.. "we don't need 24 for that". XD

If they keep making the skills mostly unrelated then I'm not sure we need the 24 limit either, but I do think it could be fun to have the limit if the skills were also tough choices.. I'd like to really suffer over what 24 skills to put in (if I was using all 24). If I'm not going to use all 24 except to goof around then.. well.. yeah okay not sure what the cap does except just mess with my goofing lol.

Imo at least