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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Roukiz View Post
    I just can't help but see that as a needlessly limiting factor. The focus on strategy should lie in mp management, understanding ability attributes and creating combos. Not playing around a 24 skill cap that makes it so some abilities you've gone out to learn never see the light of day. It doesn't help that some abilities are near mandatory to always have equipped, such as off-guard and white wind that eat into the 24 cap.

    Maybe that's engaging strategy for some, but to me it's just insipid and uninspired.

    Yes, I know about the loadouts lol
    Ah I see you just want to play with more stuff at once, sorry I was thinking you were trying to make an optimal build and just not being able to. I was thinking.. "we don't need 24 for that". XD

    If they keep making the skills mostly unrelated then I'm not sure we need the 24 limit either, but I do think it could be fun to have the limit if the skills were also tough choices.. I'd like to really suffer over what 24 skills to put in (if I was using all 24). If I'm not going to use all 24 except to goof around then.. well.. yeah okay not sure what the cap does except just mess with my goofing lol.

    Imo at least
    (1)

  2. #2
    Player
    Roukiz's Avatar
    Join Date
    Jun 2011
    Posts
    168
    Character
    Good Boy
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Shougun View Post
    Ah I see you just want to play with more stuff at once, sorry I was thinking you were trying to make an optimal build and just not being able to. I was thinking.. "we don't need 24 for that". XD

    If they keep making the skills mostly unrelated then I'm not sure we need the 24 limit either, but I do think it could be fun to have the limit if the skills were also tough choices.. I'd like to really suffer over what 24 skills to put in (if I was using all 24). If I'm not going to use all 24 except to goof around then.. well.. yeah okay not sure what the cap does except just mess with my goofing lol.

    Imo at least
    Sorry for the confusion, and I absolutely see where you're coming from! I think a really good half and half would be if, for example they implement the cap as a condition for certain higher carnival challenges, where you'd really have to think about what setup you're going in with. But, in the overworld or instanced content reduce the severity of how many abilities you can play around.
    (2)

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