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  1. #1
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    SE has said they have 120 Blue Magic spells developed. We have 50 now. We can presume the remaining 70 will come through the next 20 levels 51-70. Now imagine being level 80 BLU if de-limited you have to pick 24 for your role. You >KNOW< the community will define a set optimal list that if you deviate from will be considered trash, right?
    (0)

  2. #2
    Player
    Dmhlucky's Avatar
    Join Date
    Oct 2013
    Posts
    54
    Character
    Donny Marc
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Of course, it will always be Conform or you are trash.
    There are only 49 spells and im sure its already the case. The only reason it worked in 11 is because of the variety of everything that was available. There we some that were always set, but based on the situation it changed, Situations that simply aren't in 14. Again, outside of the Blu exclusive content.
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  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jonnycbad View Post
    SE has said they have 120 Blue Magic spells developed. We have 50 now. We can presume the remaining 70 will come through the next 20 levels 51-70. Now imagine being level 80 BLU if de-limited you have to pick 24 for your role. You >KNOW< the community will define a set optimal list that if you deviate from will be considered trash, right?
    But that's just the nature of the beast.

    In any mmorpg setting with a huge number of options, there will always be the optimal setup. This is exactly what happens in WoW: back then you had a ton of talent options to choose, yet there were cookie cutter formula that you had to opt in if you wanted to join certain parties. Nowadays they dumbed down the system, and while still offers options with certain levels of equality, you STILL got the to-go setup to pick up.

    It's impossible to achieve perfect balance without homogenizing everything, so in the OP's BLU proposition, I'd say: go for it.

    Have your set of skills tailored to the group content, and the rest of the 100+ spells tailored for everything else like Masked Carnivale, solo dungeon challenges, etc.
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  4. #4
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jonnycbad View Post
    SE has said they have 120 Blue Magic spells developed. We have 50 now.
    Great. Can't wait to get another 20 or so 110-130 potency aoe's, 5 more self destruct's, 5 instant-kills that miss all the time and another 20 gimmicky status ailments.
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  5. #5
    Player
    Laphael's Avatar
    Join Date
    Nov 2018
    Posts
    330
    Character
    Laphael Lanelar
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Great. Can't wait to get another 20 or so 110-130 potency aoe's, 5 more self destruct's, 5 instant-kills that miss all the time and another 20 gimmicky status ailments.
    Yes, thats great, isn´t it. With so many choices i can equip the spells with the best animation and don´t need to look at the potency.
    I can only have 24 active spells anyway.

    Only thing im hoping for is something like reraise, that revives you after final sting or self destruct XD.
    (0)

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