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  1. #1
    Player
    Dmhlucky's Avatar
    Join Date
    Oct 2013
    Posts
    54
    Character
    Donny Marc
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Blu in FFXI had a reason to have multiple spells because of spell set bonuses and traits. Also the fact that different spells had different mods, Cannonball def mod etc, as well as elements and damage type properties that you could use to exploit weaknesses.
    14 is a lot more linear with their jobs, much more basic, so there are really only a few things that matter, Potancy, Cost, Cast time and recast. Outside of the Carnival, Element doesn't matter, Damage type, barely matters.

    And honestly, most people mainly look at the Potancy and thats it.

    SE put a lot of effort into all of the jobs, making sure Most skills were normally utilized, or at least weren't obsolete. Even out of the 49 spells, there are already Several that won't be used.

    Do i think there needs to be some diversity, yes, absolutely, however in a game where casting Fire spells on Ifrit, can kill it, or Freezing an Ice elemental is lethal... essentially, where elements mean nothing, having elemental diversity isn't of much use.

    Maybe if they added Set bonuses traits for certain spells, but for now, there isn't much point adding new spells if they aren't upgrades, or part of a combo to any current ones.
    (0)

  2. #2
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Dmhlucky View Post
    Maybe if they added Set bonuses traits for certain spells, but for now, there isn't much point adding new spells if they aren't upgrades, or part of a combo to any current ones.
    It's quite possible for them to add more depth to skill choices.

    I mean, currently BLU has no traits other than the basic 10% more damage/healing per 10 levels thing. So there's potential to add in traits that work of using certain types of skills.

    Not to mention, they could also add in a level 50+ job mechanic, similar to how many other jobs gain a mechanic (Or secondary mechanic) after level 50. Something to entice comboing skills together rather than just mashing whatever 1 spell is numerically best.

    Given that part of BLU's schtick is supposedly playing around with different skills that work together.

    Though, this is asking a lot if they're going to keep it as a p̶i̶l̶e̶ ̶o̶f̶ ̶g̶a̶r̶b̶a̶g̶e̶ Limited Job...
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