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  1. #1
    Player
    GrenGarm's Avatar
    Join Date
    Nov 2018
    Posts
    91
    Character
    Babou Theocelot
    World
    Cactuar
    Main Class
    Machinist Lv 73
    Still waiting for all those white knights who told me to try the job before judging it to come in here and tell me how amazing it is and why it was worth sacrificing BLU as a real job for what we got. Still super glad that Square decided to experiment instead?
    (11)

  2. #2
    Player
    Mholito's Avatar
    Join Date
    Aug 2014
    Location
    Limsa Lominsa
    Posts
    1,316
    Character
    Mholi'to Lihzeh
    World
    Zodiark
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by GrenGarm View Post
    Still waiting for all those white knights who told me to try the job before judging it to come in here and tell me how amazing it is and why it was worth sacrificing BLU as a real job for what we got. Still super glad that Square decided to experiment instead?
    Sorry to break it to you, but mot of us are too busy having fun with it to post about it on the forums. Give it a week or two for the initial hype to die down, and you might get some more answers.
    (4)

  3. #3
    Player
    Dmhlucky's Avatar
    Join Date
    Oct 2013
    Posts
    54
    Character
    Donny Marc
    World
    Excalibur
    Main Class
    White Mage Lv 70
    So what i think they need to do, Keep it as a limited Job for leveling purposes 1-50. Have a quest at 50 to "unlock" the limited nature of the job, which also imposes a Spell level. This would allow the overpowered spells to be used in the higher content, ie 1k needles would be a lv 50 spell, while Water cannon would be level 1. (Yes several spells would be higher level in this instance to counter the balancing issues) But then a Blu could join the DF and participate in actual content. At 50, doing 1k damage isn't overpowered, Especially as other have said, since Blu gets no stats on their weapon (which i think they also need to work on, but that's another topic)

    That's so much of why Blu in 11 was as balanced as it was, you didn't get access to your powerful spells until later in your leveling progression, and even once you did get those spells, you had to better manage your MP.
    That's another road they could take, change the MP values on spells. 1k needles is literally spammable, and with the cast time, you pretty much never run out of MP that i have experienced so far.

    And i also agree that spells should be 90% soloable. Claiming its a solo job, then forcing it to find alternate ways into Duties to get a large number of their spells is very contradictory.
    (2)