Aye, that's the problem. It's fine for now but it'll be troublesome for the people who get to the party late. Maybe if you have some nice friends or FC mates it won't be so bad but for people who play solo? Good luck.
「Life is such a fragile thing…」
Or a level 60 BLU will simply be able to Doom/lvl5 Death lvl50 EX Primals, because who cares if it wrecks 6 year old content![]()
We still aren't sure how they will interact with bosses in dungeons, are we? Because they made it seem like you couldn't use it on all bosses. And, it wouldn't help you to doom it until it used the ability you need so you'd have to be able to survive until then.
I suppose leveling up a lot in advance is one way to go about it but hardly intuitive. Especially considering you need some skills for class quests.
「Life is such a fragile thing…」
No, we're not sure. But this could be an easy solution to make it easier to late starters.
With Mighty Guard and White Wind, you'll probably be able tu survive long enough for the skill to be used. The tricky part would be if you need to reach a late phase for that skill to be used.
But we'll see...at worst, I'd say that you'd still regurlarly see some unsynced PF for farming Primal ponnies and birds or simply to check some Wondrous Tails, so I think you'll always find one or two people to join those trials.
So you say people that got to 50 and got alk the skills cant say what they th8nk?
I can totally relate. I started playing BLU as soon as I came back from work and for almost 10 hours straight. If my eyes didn't get tired I would've continued. I haven't played this long in one sitting in quite a while. It is a lot of fun. BLU learning parties are also hilariously fun. There are some crazies out there that mass pull dungeon trash, use toad oil, Bristle, Peculiar Light and Self-Destruct for TONS of damage. It never stops being funny seeing everything literally blow up. I really see what they meant by going all out in the fun department. Can't wait to try out Masked Carnival when I got my 20-ish missing spells.Tsk, no creativity!
I'm having immense fun, using many of the spells in my toolkit. Put up mighty guard and toad oil, pull as many mobs as I can reach without them leashing (9 being my biggest group so far), ice spikes as I pick them up, once I have enough I top myself off, cast bristle, drop guard, throw bomb, acorn bomb, heal, bristle, 1000 needles, bomb, bristle, bomb, heal, and clean up any stragglers. Whole process takes about 30 seconds and, as long as I'm farming mobs at or above my level, is worth a half to a full bar of xp. I haven't got any dungeon spells yet, but PF is overflowing with groups doing BLU runs for everything from Tam-Tara to the Ex primals, so I'm not fussed about what I'll do when I get there.
I'm only level 23, but I've been having a ball. Maybe because I care more about doing what's fun than what's "optimum". ¯\_(ツ)_/¯
So yeah- Thanks SE! BLU has been great so far! <3
I could imagine duty finder would be filled with BLU and they can easily obstruct gameplay esp. of newer players.
I don't think a sprout tank would have a good experience if a BLU can tank quite as good and one-shot everything or turns any run with another caster+attacking healer into a speedrun because a BLU can increase their magic damage by 95%. His healing is kinda op, too.
Or the other way round... only having a single target 120 pot attack slowing the rund down a lot.
Best way to go are pure BLU parties anyway (because of shared learning). Did Tam-Tara in less than 10 mins with just one other BLU pal when still <lvl 30 (and with room for improvement).
Last edited by Neophyte; 01-16-2019 at 07:57 PM.
They (your FC mates) are more than welcome to, but what we are hearing is from YOU and not them. Your feedback is based on absolutely nothing since you haven't even bothered to touch it. Their feedback, however, is probably based on time and experience. Whether their feeback is agreed with or not may be another story, but still. Saying something is "weak" with no evidence doesn't exactly give anyone credibility. I'd like to hear WHY they think it's weak.
Last edited by Vahlnir; 01-17-2019 at 02:43 AM.
I tried that myself and Blue Mage is not allowed to use Company Squadron because it is not considered a DoW nor DoM Job.
The only hope left for Blue Mage is the upcoming Trust System in 5.0 but some people are assuming Trust System NPCs are only going to be restricted to only 5.0 MSQ Dungeons.
Though I think other wise since introduction of the Trust System is said to be for players who want to solo the entire leveling stages as they progress through MSQ since 2.0 content to help them catch up with current veteran players to current max level content due to how behind new players are once 5.0 is released. So i am assuming Turst System may be obtained between lvl 1 to lvl 15 so new players can have some help to move forward with MSQ once 5.0 is released.
Last edited by EdwinLi; 01-17-2019 at 02:44 AM.
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