Yeah, people have been asking for new gameplay content for a long time, and although this may not be a new formula to dungeons and trials, it's a good step in the right direction.
Yeah, people have been asking for new gameplay content for a long time, and although this may not be a new formula to dungeons and trials, it's a good step in the right direction.
Thal's balls - the sheer level of blind fanboyism and Square bootlicking here is frightening.
Yeah, seriously, though that's to be expected probably. "Masterpiece" is a pretty laughable term to throw about. The whole thing was broken on arrival between how you could trivialize the leveling process, to how few spells are in the open world, to the fact that they broke chocobo progression and are going to hotfix it, to the fact that the job itself feels severel underpowered anywhere except the Carnivale itself, making me wonder why it has to be sectioned off in its own corner from a balance perspective.
There are just a very small number of very very strong spells, and even among those very few work on anything stronger than the first boss of a dungeon (or in the case of Missile, partly because of abusing server tic rate), negating 90% of the "fun" and "flavor" that was advertised as why the Limited Job had to exist at all. A few of them are also absolutely easily adjusted to be reasonable and in line with other existing job balance (Peculiar Light and White Wind for example). The rest of the "strong" spells are just memes - Self Destruct, Final Sting, Transfusion. Basically once you look outside the Carnivale, I have to wonder why half the spells exist (six different flavors of PBAoE and ground targeted etc).
If they wanted to make BLU not allowed to play with others and do current content, they needed to break the job WAY harder. Where's my Blue Mage soloing t13 or something crazy that would justify it? As it stands, outside of the couple glitchy/strong skills, everything else feels drastically /underpowered/, which is honestly even worse.
Last edited by Reveria; 01-17-2019 at 12:23 AM.
i really hate blue, that grind for skills is just mindnumbing and theres literally no fun thing about. the class feels underwhelmingly weak
grinding tt npcs with roulette/chaos/plus rule is more fun
this content feels worse and less rewarding than than any eureka grind
Last edited by ServerCollaps; 01-17-2019 at 12:42 AM.
hows that any different from leveling any job from 1-50?
now i understand, lol.
Wrong. It's useless and limited jobs are a really lazy idea. What you currently have would be great side content, but only if they made it an actual job.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.