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  1. #1001
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Noodle_Trinidad View Post
    So tell me how anything outside of Blue Magic which is Learning Monster Abilities isn't the thing that makes BLU unique?
    First you have to realise how limited FFXIV already is, since elements doesn't matter (*cough*fighting Ifrit with Fire*cough*) and many debuffs doesn't work on bosses or are just placebo, also we have a limited number of skills wich you can't custom.

    Now we got BLU, wich has spells with element and debuffs. Inside The Masked Carnival, mobs will have their specific element and you'll have to take that in mind before attacking.
    Also, using debuffs properly will be a thing, and BLU has many of them.

    Is it so hard to accept a new job? Why do you want to downgrade it to a generic boring job? What's the point?

    Quote Originally Posted by ReiMakoto View Post
    Blu does have a "generic" rotation though, its just wishful thinking to think otherwise
    Maybe outside the carnival. Inside it you should take in mind the elements and stuff.

    From the BLU perspective, FFXIV is a limited world, and Carnival is where he shines.
    (6)
    Last edited by ChocoFeru; 01-15-2019 at 06:27 PM.

    Twitch: https://www.twitch.tv/chocoferu/
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  2. #1002
    Player
    Noodle_Trinidad's Avatar
    Join Date
    Apr 2012
    Location
    Ul'Dah (1.0) / Limsa (2.0)
    Posts
    129
    Character
    Noodle Sil'vaadle
    World
    Excalibur
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ChocoFeru View Post
    First you have to realise how limited FFXIV already is, since elements doesn't matter (*cough*fighting Ifrit with Fire*cough*) and many debuffs doesn't work on bosses or are just placebo, also we have a limited number of skills wich you can't custom.

    Now we got BLU, wich has spells with element and debuffs. Inside The Masked Carnival, mobs will have their specific element and you'll have to take that in mind before attacking.
    Also, using debuffs properly will be a thing, and BLU has many of them.

    Is it so hard to accept a new job? Why do you want to downgrade it to a generic boring job? What's the point?
    I see you didn't read any of my post outside of the argument about what makes BLU unique. Do I think the current game design is getting boring and becoming more tedius as the formula is being kept the same since 3.0? Yes. Do I think the Devs should try and branch out by building upon the systems? Yes. Is limiting a job from most of the battle oriented content the same as doing this? No. BLU is worse than a generic job as it essentially, and as tiring as this argument is, a minigame which has taken the systems from Eureka for not only its solo-instance but for the learning system as well. I think its plain to see how Logograms played into the "Learning" aspect of the abilities and how much "depth" the Wheel in Eureka added to fights. The Carnivale elements won't be anything special and will be almost the same as flipping your magicite around to the right element in Eureka. I do think though the Logogram-esque system holds a lot of potential for the class and is why I very much in the idea of flipping the idea of a Limited Job into an Advanced Job.

    To sum up the idea of an "Advanced Job" with BLU would be to simply make it clear that just leveling and doing your storyline quests won't be enough to have you battle ready for all the content in the game. It's status as an Advanced Job would have you going out and dealing with past content and bosses like it does now to even gather your abilities but at the same time fixing the balancing issue that arises from such a thing by cutting down its pool of 49 abilities to something closer to the # of what current 70 jobs, with it holding just a tad more than them. BLU isn't going to be the exception to the rule when it comes to "generic" in the long run anyways, outside of the Carnivale the elemental effects mean nothing regardless of how you try and push it. People will run the Carnivale for either a quick Tome farm or Glamour rewards and once those dry up or a better avenue appears for Tomes it'll get used less and less. At the very least with an "Advanced Job" layout it'd make sure you can do anything else that is battle-oriented while waiting for a Carnivale update.

    Quote Originally Posted by ChocoFeru View Post
    Maybe outside the carnival. Inside it you should take in mind the elements and stuff.

    From the BLU perspective, FFXIV is a limited world, and Carnival is where he shines.
    And from the perspective of someone who has dealt with the 1.0 elemental differences and the Eureka elemental differences the world of the Masked Carnivale seems like a barely prettied up Guildhest judging by the info that was given. I'll definitely be trying it out to get a better understanding but make no mistake in the long run BLU feels like a limited lens to view content with when compared to its older bretheren
    (13)
    Last edited by Noodle_Trinidad; 01-15-2019 at 06:37 PM.

  3. #1003
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DamianFatale View Post
    Please don't reveal personal info about me.
    Best post of the thread.
    (0)

  4. #1004
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Noodle_Trinidad View Post
    I see you didn't read any of my post outside of the argument about what makes BLU unique. Do I think the current game design is getting boring and becoming more tedius as the formula is being kept the same since 3.0? Yes. Do I think the Devs should try and branch out by building upon the systems? Yes. Is limiting a job from most of the battle oriented content the same as doing this? No. BLU is worse than a generic job as it essentially, and as tiring as this argument is, a minigame which has taken the systems from Eureka for not only its solo-instance but for the learning system as well. I think its plain to see how Logograms played into the "Learning" aspect of the abilities and how much "depth" the Wheel in Eureka added to fights. The Carnivale elements won't be anything special and will be almost the same as flipping your magicite around to the right element in Eureka. I do think though the Logogram-esque system holds a lot of potential for the class and is why I very much in the idea of flipping the idea of a Limited Job into an Advanced Job.

    To sum up the idea of an "Advanced Job" with BLU would be to simply make it clear that just leveling and doing your storyline quests won't be enough to have you battle ready for all the content in the game. It's status as an Advanced Job would have you going out and dealing with past content and bosses like it does now to even gather your abilities but at the same time fixing the balancing issue that arises from such a thing by cutting down its pool of 49 abilities to something closer to the # of what current 70 jobs, with it holding just a tad more than them. BLU isn't going to be the exception to the rule when it comes to "generic" in the long run anyways, outside of the Carnivale the elemental effects mean nothing regardless of how you try and push it. People will run the Carnivale for either a quick Tome farm or Glamour rewards and once those dry up or a better avenue appears for Tomes it'll get used less and less. At the very least with an "Advanced Job" layout it'd make sure you can do anything else that is battle-oriented while waiting for a Carnivale update.


    And from the perspective of someone who has dealt with the 1.0 elemental differences and the Eureka elemental differences the world of the Masked Carnivale seems like a barely prettied up Guildhest judging by the info that was given. I'll definitely be trying it out to get a better understanding but make no mistake in the long run BLU feels like a limited lens to view content with when compared to its older bretheren
    Yes, the BLU content is limited into instanced content. For now.

    Maybe in the future with jobs like Beastmaster, SE may change the overworld to fit them properly, like bringing back the elemental importance, a harder open world etc...
    Remember back in the 1.0? Mor Dhona was a dangerous place because it had hi-lvl mobs, and other maps had hi-lvl mobs as well. In the actual FFXIV, the hardest overworld mob is lvl 69 and you can kill it with a low i-lvl conjurer doing autoattacks.

    So if we ever get a Beastmaster, if they simplify it like the generic jobs we already have, Beastmaster would just be a melee with a pet, instead of a Solo-master wich can charm high level mobs to fight for him.
    Maybe the limited jobs can change the FFXIV gameplay and improve it. We're just experiencing the first steps, so I will be deffending this new formula if it brings a chance to improve the game and it's overworld.
    (2)

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  5. #1005
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ChocoFeru View Post



    Maybe outside the carnival. Inside it you should take in mind the elements and stuff.

    From the BLU perspective, FFXIV is a limited world, and Carnival is where he shines.
    Except this isn't the case either, you just take a different colour 130 potency aoe attack, that's the extend of exploiting weaknesses, and maybe using sharpened knife instead of water cannon on enemies with water resist.
    (6)
    Last edited by ReiMakoto; 01-15-2019 at 07:03 PM.
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  6. #1006
    Player
    Ssmiley_Bjakkzz's Avatar
    Join Date
    Jul 2014
    Posts
    448
    Character
    Vee Oh
    World
    Ragnarok
    Main Class
    Marauder Lv 22
    Helluuuuu Bluuu
    (0)
    Last edited by Ssmiley_Bjakkzz; 12-09-2025 at 06:14 AM.

  7. #1007
    Player
    ChocoFeru's Avatar
    Join Date
    Jul 2012
    Location
    FFXIVESP
    Posts
    583
    Character
    Choco Feru
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ReiMakoto View Post
    Except this isn't the case either, you just take a different colour 130 potency aoe attack, that's the extend of exploiting weaknesses, and maybe using sharpened knife instead of water cannon on enemies with water resist.
    Still better than doing the same rotation over and over again using the exact same skills on every boss.

    The actual fights are really limited, and are just based in the mechanics instead of the boss weakness (they just don't have any weakness).


    We'll see how Carnival develops, and what we can expect in the future 5.0 updates.
    (3)

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  8. #1008
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Noodle_Trinidad View Post
    Had they confirmed that all the Jobs would eventually get a similar treatment in 5.0 and this was just a taste of what we'll get then I think the overall community consensus would have been better but alas we already know that come 5.0 BLU will slowly get its level cap increased thru patches meaning any indication of that ever seeping into our main game design is slim to none.
    No, there's no real link between how BLU works and how customization works, because BLU "limited feature" is not only customization. And when did they ever told us in advance what they'll do with jobs ?
    Quote Originally Posted by Noodle_Trinidad View Post
    Instead of building upon the system they went back and stripped away parts of it and added something else in hopes of making it feel like a whole class when compared to the rest and in my honest opinion it will never be a whole class.
    Yes, instead of doing the same stuff they did for several years, they decided to offer something different. Personally, I think BLU has more value as a side content than simpy another job for me to run my daily roulettes over and over again.
    Quote Originally Posted by Noodle_Trinidad View Post
    FFV: The Blue Mage's innate ability, Learning, is what makes the Blue Mage a Blue Mage.
    So tell me how anything outside of Blue Magic which is Learning Monster Abilities isn't the thing that makes BLU unique?
    Considering that even the learning part was dealt in very different ways throughout previous FF, you quoting FFV is already very restrictive. And, no, learning from monster is not the only thing unique in XIV's BLU, like it's not the only thing unique in XI's or X-2's BLUs.

    But please, tell me how "choosing your skills" and "not having a level requirement to use a skill" is not unique to XIV's Blue Mage.
    (3)
    Last edited by Reynhart; 01-15-2019 at 07:25 PM.

  9. #1009
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,100
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Gzzz for abusing the system to instant level yourself within an hour to level 50.
    Totally not rushing the content. I can already see how BLU will die in the next 2-3 weeks, and everyone will ask for more new, innovative and refreshing content that hasnt been burned out within a couple of weeks.
    (3)
    Last edited by xbahax92; 01-15-2019 at 07:38 PM.

  10. #1010
    Player
    Linadae's Avatar
    Join Date
    Jan 2013
    Posts
    568
    Character
    Dracyn Navarre
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DamianFatale View Post
    Please don't reveal personal info about me.
    Dude and or Miss You do realize we're on the same server and that SE outed you for being on Balmung the day you picked THAT character to use on the forums. Want to be anonymous on the official boards? Don't use your main to make forum posts.
    (7)
    No more cast bars for Bard! Thank you, Yoshi-P! All hail our lord and savior!

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