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  1. #11
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Sylve View Post
    It lets the Devs tailor secondary stats (Crit etc) separately for the melee jobs, as well as keeping those jobs visually distinct for the most part. I know that MNK and SAM look the same, but they both look different to Dragoon etc.
    Its not perfect, but it does indeed serve a purpose.
    Then why pair BLM with SMN and RDM?
    Then why pair MCH with BRD?
    they gear differently.
    (3)

  2. #12
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    I think one thing being overlooked for DRG gear here is also the defense stats. I wasn't really paying attention through HW, so correct me if I'm wrong, but DRGs tend to have higher defense stats on their gear than other melee. Whether that's thematic or intentional or whatever, Idunno. But, given that, and how much of their gear through ARR was actually shared by tanks, I tend to look to DRGs as tank stand-ins if ever a tank decides to bail on a roulette or something.

    But, as a mage, I guess I view all of you melee types as tank stand-ins in that situation. Just, y'know, gimme a couple seconds and try not to die while I incinerate.
    (2)

  3. #13
    Player
    ShinShimon's Avatar
    Join Date
    Sep 2018
    Location
    Amaurot
    Posts
    125
    Character
    Shin Shimon
    World
    Hades
    Main Class
    Dark Knight Lv 90
    NIN at least should be merged with MNK and SAM. DRG justifies visually distinct armor, but MNK and SAM and NIN all share similar eastern-themed lightly-armored aesthetics that can easily overlap for gear that isn't job-specific.
    (2)

  4. #14
    Player
    Emstidor's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    346
    Character
    Emstidor Diabolos
    World
    Excalibur
    Main Class
    Monk Lv 71
    Quote Originally Posted by Hasrat View Post
    I think one thing being overlooked for DRG gear here is also the defense stats. I wasn't really paying attention through HW, so correct me if I'm wrong, but DRGs tend to have higher defense stats on their gear than other melee. Whether that's thematic or intentional or whatever, Idunno. But, given that, and how much of their gear through ARR was actually shared by tanks, I tend to look to DRGs as tank stand-ins if ever a tank decides to bail on a roulette or something.

    But, as a mage, I guess I view all of you melee types as tank stand-ins in that situation. Just, y'know, gimme a couple seconds and try not to die while I incinerate.
    Fun fact: The devs in ARR conceptualized dragoon as a melee class with higher-than-normal physical defense and lower-than-normal magic defense, in order to maintain a sense of "balance".

    Then they introduced the first set of raids, with area-wide high potency magic attacks as part of the boss rotations. Attacks that, due to lower magic defense, would instantly vaporize any dragoon from full health that didn't have direct special protections like Adloquium or Keen Flurry applied before the damage hit.

    You can imagine this got changed pretty quickly.
    (5)

  5. #15
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Emstidor View Post
    Fun fact: The devs in ARR conceptualized dragoon as a melee class with higher-than-normal physical defense and lower-than-normal magic defense, in order to maintain a sense of "balance".

    Then they introduced the first set of raids, with area-wide high potency magic attacks as part of the boss rotations. Attacks that, due to lower magic defense, would instantly vaporize any dragoon from full health that didn't have direct special protections like Adloquium or Keen Flurry applied before the damage hit.

    You can imagine this got changed pretty quickly.
    you say quickly took to last set of raids where it was the most agrevious for them to change it so only 1.5 yrs :P
    (3)

  6. #16
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    because dragoon is meant to wear heavier looking armour meanwhile mnk/sam/nin are supposedly meant to wear light armour... plus what the devs do not want a third main stat because, i dunno, to avoid make what mnk/sam/nin has a edge on damage?(i know, currently having dex on a str job does not benefit you at all, and same the reverse for nin jobs)
    watever the reason why nin armor are split from mnk/sam will likely to be ridiculous
    (2)

  7. #17
    Player
    Turnipsi's Avatar
    Join Date
    Aug 2018
    Posts
    43
    Character
    Turnipsi Tonapi
    World
    Cerberus
    Main Class
    Astrologian Lv 70
    As caster I wish I could get multiple sets. Having to kill my spell speed for smn/rdm sucks. Also having one gear looks wise for 6 jobs kind of sucks, since caster/healer tend to be direct colour swaps.
    (2)

  8. #18
    Player
    Transient_Shadow's Avatar
    Join Date
    Jul 2016
    Location
    Gridania
    Posts
    638
    Character
    Flutter Butter
    World
    Malboro
    Main Class
    Scholar Lv 90
    I just started leveling melee and ranged dps around SB and I found it odd too what with scouting and ranged being both dex and maiming and striking both being str based.
    (1)

  9. #19
    Player
    BubblyBoar's Avatar
    Join Date
    Aug 2013
    Posts
    605
    Character
    Xyno Edajos
    World
    Cactuar
    Main Class
    Thaumaturge Lv 90
    The truth is, it's all about how the gear looks. They want DRG in more armor and NIn in less.
    (4)

  10. #20
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by BubblyBoar View Post
    The truth is, it's all about how the gear looks. They want DRG in more armor and NIn in less.
    That's one reason why I feel like it'd make more sense just to have Ninjas wear the Aiming gear that Bards and Machinists work with.
    (3)

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