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  1. #891
    Player
    Elerus's Avatar
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    Nov 2018
    Posts
    88
    Character
    Elerus Irlith
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Shirosama View Post
    "Game watch: Will BLUs catch up to level 80 during 5.x?
    Yoshida: If we keep raising the level cap with that pace, us developers and players will all faint (bitter smile)."
    *shrugs* I don't know seems pretty clear to me Yoshida is saying it's not going to happen. He's giving an interview here and that comes across as a polite way of saying "Are you crazy? We cannot support or sustain that pace of content release". It's a bit of PR banter but par for the course when you stick an employee down for an interview. He is not going to come right out and say "never" or "absolutely" instead the language will be couched to always leave a little "wiggle" room while delineating the most likely outcome. That outcome being, by and by, that Blue Mage will not reach level cap parity with every other class. Makes sense to me, too, as why should SE bother? The little Azure-Side-Mage project will never be allowed in any relevant content so why would they push to make it the same level as other real jobs?
    (8)

  2. #892
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Elerus View Post
    *shrugs* I don't know seems pretty clear to me Yoshida is saying it's not going to happen.
    He's saying it's likely not going to happen during 5.x, i.e, they likely wont give 30 new levels to BLU in Shadowbringers. Which, again, says nothing about increasing the cap by 20 levels during 5.x and another 20 during 6.x. They already said that, were BLU released for 4.4, 4.5 would have already given a level cap increase to 60. All and all, that's very different than "never reach the same cap as other jobs".

    Especially since they have already said that they have more than twice the number of spells BLU will have at level 50, so it's not like they still have to design the skills for the jobs.
    (2)

  3. #893
    Player
    Elerus's Avatar
    Join Date
    Nov 2018
    Posts
    88
    Character
    Elerus Irlith
    World
    Faerie
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Reynhart View Post
    He's saying it's likely not going to happen during 5.x, i.e, they likely wont give 30 new levels to BLU in Shadowbringers. Which, again, says nothing about increasing the cap by 20 levels during 5.x and another 20 during 6.x. They already said that, were BLU released for 4.4, 4.5 would have already given a level cap increase to 60. All and all, that's very different than "never reach the same cap as other jobs".

    Especially since they have already said that they have more than twice the number of spells BLU will have at level 50, so it's not like they still have to design the skills for the jobs.
    I suppose it is possible, but I think it unlikely. Still, it's idle speculation on all our parts here so we'll just have to wait and see. I do not see the logic in having a limited job pushed to the same level cap as it would simply encourage people to minimize content by running PF groups with BLU if it is anywhere near as "OP" as it's supposed to be.
    (4)

  4. #894
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Elerus View Post
    I suppose it is possible, but I think it unlikely.
    It can, I just have issue with claims based on assumption.
    Quote Originally Posted by Elerus View Post
    I do not see the logic in having a limited job pushed to the same level cap as it would simply encourage people to minimize content by running PF groups with BLU if it is anywhere near as "OP" as it's supposed to be.
    Personally, seeing that BLU is excluded from PotD, DF (We already knew those two), MSQ and Squadron, I wonder why it was not released with the same cap...after all, if you don't want to kill balance where balance matters, simply deny it the Raid Finder. People don't really care about optimization in dungeons and normal trials anyway.

    On a sidenote, I think focusing more on the PF is a good thing. It will probably make people talking a little more if they have to meet before the duties. That's why I think it could be interesting to have some "limited features" available only for premade groups. My biggest hope being talent trees.
    (1)
    Last edited by Reynhart; 01-09-2019 at 08:25 AM.

  5. #895
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Keep in mind that, by the time 6.0 rolls around, there's a high probably that we'll have another limited job on the table, assuming SE doesn't stray from their set course. That will take development time away from Blue Mage. This my prediction for future planned content:

    4.5: Blue Mage is released
    5.1: Blue Mage is increased to level 60
    5.3: Blue Mage is increased to level 70
    5.5: New Limited Job is released

    Now try to imagine going from there, accommodating both limited jobs, and possibly even a third by the time 6.5 rolls around. It's unlikely that Blue Mage will be increased by 20 levels during the duration of 6.0. I won't say that it can't happen, but I would consider it wishful thinking.
    (8)

  6. #896
    Player
    redcurrant18's Avatar
    Join Date
    Jun 2015
    Location
    Roegadyn Sauna (◕‿-)
    Posts
    261
    Character
    Wonder Noblesse
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Next limited job: Dancer, but instead of being playable in battle, it can only be played while in Gold Saucer as a rhythm mini game GATE
    (10)

  7. #897
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by redcurrant18 View Post
    Next limited job: Dancer, but instead of being playable in battle, it can only be played while in Gold Saucer as a rhythm mini game GATE
    Please stop posting good ideas, this thread is only for pie in the sky blu fixes.
    (3)

  8. #898
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Blueyes View Post
    Keep in mind that, by the time 6.0 rolls around, there's a high probably that we'll have another limited job on the table, assuming SE doesn't stray from their set course.
    It's still early to predict what the set course will be, since BLU is the first limited job. You could very well say that we'll only have a mid-expansion job in 6.4/5, by looking at NIN and BLU.
    Quote Originally Posted by Blueyes View Post
    Now try to imagine going from there, accommodating both limited jobs, and possibly even a third by the time 6.5 rolls around. It's unlikely that Blue Mage will be increased by 20 levels during the duration of 6.0. I won't say that it can't happen, but I would consider it wishful thinking.
    Well, BLU is a proof of concept. That could be part of the reason why it's implemented step by step. By the time the second limited job is released, they might have figured out what restrictions they need to put to keep proper balance and prevent drama (Basically, from my POV, "no matchmaking, no Raid Finder" is enough), without restricting the level cap.

    And after all, having more and more jobs didn't prevent each expansion from giving 10 new levels to all of them, even though those jobs have to be balanced overall.
    (3)
    Last edited by Reynhart; 01-09-2019 at 09:56 PM.

  9. #899
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ReiMakoto View Post
    From the few skills we've seen, some already seem to be kinda worthless, for example the fish slap ability has 10 potency, so that doesn't need balancing so if there are other abilities like that which are funny but bad then that narrows it down, theres also the potential of repeat skills, ie frost breath, aqua breath ect, which have the exact same function but hit different elemental weakness in the carnival, if we assume a few of these "Functionally idenetical but different looking" with the situational/ useless ones, a usable rotation of 24 could be reached out of 100 skills.
    So Quoting myself from earlier, but with the data mine out I was bang on the money for this. Whole bunch of the BLU skills seem to be 120-130 potency aoe's with different elemental damage types for in the carnival. Looking through them a usable rotation could easily be achieved with just 15 or so of these skills, let alone 24, balancing up to 100 would be easy if this trend continues.
    (7)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  10. #900
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ReiMakoto View Post
    Looking through them a usable rotation could easily be achieved with just 15 or so of these skills, let alone 24, balancing up to 100 would be easy if this trend continues.
    Do we know the MP cost and the casting time of those spells ? Because they put a strange emphasis on "powerful spells cost more MP" so maybe you'd have to take that into account in your "rotation". Right now, no mage really cares about the MP cost to decide what sell to use because they roughly cost the same, or the MP difference is negligible compared to the potency/GCD.

    With BLU, maybe you'd use the "Fish Slap" to keeping some DPS while waiting for Lucid Dream to be up. Or, more powerful spells can have much longer cast times, making them difficult to use in a situation where you have t dodge frequently. It would be an interesting setup to have some weaker spells be more mp efficient even if they have a weaker potency/second ratio.
    (2)

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