At this rate Summoner will become the next limited job in Shadowbringers because like Blue Mage it doesn't fit in exactly to its role if they follow the same logic.
What they are doing with blue is quite amazing and I hope they expand on the concept and allow for more varied gameplay. There are ways they could homogenize it to make it easier for the average player to understand. However this could lead us away from the trinity which is always a good thing.
Doing away with the trinity would require a completely different game. It ruins any validity your argument might have had when you basically argue that you wish you were playing a different game.What they are doing with blue is quite amazing and I hope they expand on the concept and allow for more varied gameplay. There are ways they could homogenize it to make it easier for the average player to understand. However this could lead us away from the trinity which is always a good thing.
only amazing is how they got to this stupid idea.What they are doing with blue is quite amazing and I hope they expand on the concept and allow for more varied gameplay. There are ways they could homogenize it to make it easier for the average player to understand. However this could lead us away from the trinity which is always a good thing.
you can do 99% of dungeons and some older trials/ raids on no healer/tank , just bring red / nin / sam.
Just saying, a full job BLU could have some situational tank kit (much the same way a few DPS have a bit of healer kit) without being game breaking.
InB4 BLU flops and we get a rework of BLU in 6.0 like they did with BRD for Stormblood.
Interesting discussion. Glad to see an activity spike in this thread after the patch notes.
So the patch notes on BLU really is only more of the same of what we mostly already knew. Things like Eureka, Diadem, PvP, PotD... really shouldn't be a surprise for BLUs not having access to them. If anything, I would have been incredibly surprised for access to even just one of those. No, the one surprising thing on that list of 'restricted access' is the Squadron Missions. Like, really? It's not even allowed in an ARR dungeon full of basic NPCs? That it would have been incredibly difficult to implement BLU alongside NPCs that might get upset overjobclass-balance? So much for literally trying to play the "solo job" on your own to get spells in dungeons.
The other eyebrow-raiser is the Whalaqee totems, of course. Based on how it's worded, it seems like you can only obtain a limited number of these totems, as they seem to only be awarded from a one-time (I'm assuming) quest and certain achievements (also one-time). As to what the achievements are, I dunno, I can only speculate they are either related to the Masked Carnival, Primals, or some other BLU-specific thing. I'm wondering if they are meant to be a fallback for incredibly unlucky BLUs (because face it, it's RNG), or the only way to obtain certain spells (the notes don't specify that). Can't say much about it until I see what spells are up for purchase. On a side note, a Mamool Ja in Ul'dah? What's the story on that?
Squadrons are not that surprising considering you can do lvl 60 dungeons on them and Blu is locked at 50. I think the totems are for spells that you can't learn from Mobs. Like the lvl 1 spell you start with and Mighty Guard.Interesting discussion. Glad to see an activity spike in this thread after the patch notes.
So the patch notes on BLU really is only more of the same of what we mostly already knew. Things like Eureka, Diadem, PvP, PotD... really shouldn't be a surprise for BLUs not having access to them. If anything, I would have been incredibly surprised for access to even just one of those. No, the one surprising thing on that list of 'restricted access' is the Squadron Missions. Like, really? It's not even allowed in an ARR dungeon full of basic NPCs? That it would have been incredibly difficult to implement BLU alongside NPCs that might get upset overjobclass-balance? So much for literally trying to play the "solo job" on your own to get spells in dungeons.
The other eyebrow-raiser is the Whalaqee totems, of course. Based on how it's worded, it seems like you can only obtain a limited number of these totems, as they seem to only be awarded from a one-time (I'm assuming) quest and certain achievements (also one-time). As to what the achievements are, I dunno, I can only speculate they are either related to the Masked Carnival, Primals, or some other BLU-specific thing. I'm wondering if they are meant to be a fallback for incredibly unlucky BLUs (because face it, it's RNG), or the only way to obtain certain spells (the notes don't specify that). Can't say much about it until I see what spells are up for purchase. On a side note, a Mamool Ja in Ul'dah? What's the story on that?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.