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  1. #841
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Burningskull View Post
    I give you this one. But if you want to tank why not just play a tank?
    SMN can sort of tank, through titan-egi, so it's not unheard of for DPS to have some situational tank skills.
    (3)

  2. #842
    Player
    redcurrant18's Avatar
    Join Date
    Jun 2015
    Location
    Roegadyn Sauna (◕‿-)
    Posts
    261
    Character
    Wonder Noblesse
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    At this rate Summoner will become the next limited job in Shadowbringers because like Blue Mage it doesn't fit in exactly to its role if they follow the same logic.
    (7)

  3. #843
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,155
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    What they are doing with blue is quite amazing and I hope they expand on the concept and allow for more varied gameplay. There are ways they could homogenize it to make it easier for the average player to understand. However this could lead us away from the trinity which is always a good thing.
    (2)

  4. #844
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Jandor View Post
    SMN can sort of tank, through titan-egi, so it's not unheard of for DPS to have some situational tank skills.
    Titan was meant for when SMN had to solo for like quests and stuff. Any attempt to tank with Titan in stuff normally gets nerfed. Like Titan tanking Ramuh.
    (0)

  5. #845
    Player
    Liale's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    92
    Character
    Farewell Loveless
    World
    Leviathan
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by MsQi View Post
    What they are doing with blue is quite amazing and I hope they expand on the concept and allow for more varied gameplay. There are ways they could homogenize it to make it easier for the average player to understand. However this could lead us away from the trinity which is always a good thing.
    Doing away with the trinity would require a completely different game. It ruins any validity your argument might have had when you basically argue that you wish you were playing a different game.
    (2)

  6. #846
    Player
    SamsaraLotusx's Avatar
    Join Date
    Nov 2018
    Posts
    42
    Character
    Samsara Lotus
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by MsQi View Post
    What they are doing with blue is quite amazing and I hope they expand on the concept and allow for more varied gameplay. There are ways they could homogenize it to make it easier for the average player to understand. However this could lead us away from the trinity which is always a good thing.
    only amazing is how they got to this stupid idea.
    you can do 99% of dungeons and some older trials/ raids on no healer/tank , just bring red / nin / sam.
    (4)

  7. #847
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Burningskull View Post
    Titan was meant for when SMN had to solo for like quests and stuff. Any attempt to tank with Titan in stuff normally gets nerfed. Like Titan tanking Ramuh.
    Just saying, a full job BLU could have some situational tank kit (much the same way a few DPS have a bit of healer kit) without being game breaking.
    (7)

  8. #848
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    InB4 BLU flops and we get a rework of BLU in 6.0 like they did with BRD for Stormblood.
    (8)

  9. #849
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,476
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Interesting discussion. Glad to see an activity spike in this thread after the patch notes.

    So the patch notes on BLU really is only more of the same of what we mostly already knew. Things like Eureka, Diadem, PvP, PotD... really shouldn't be a surprise for BLUs not having access to them. If anything, I would have been incredibly surprised for access to even just one of those. No, the one surprising thing on that list of 'restricted access' is the Squadron Missions. Like, really? It's not even allowed in an ARR dungeon full of basic NPCs? That it would have been incredibly difficult to implement BLU alongside NPCs that might get upset over jobclass-balance? So much for literally trying to play the "solo job" on your own to get spells in dungeons.

    The other eyebrow-raiser is the Whalaqee totems, of course. Based on how it's worded, it seems like you can only obtain a limited number of these totems, as they seem to only be awarded from a one-time (I'm assuming) quest and certain achievements (also one-time). As to what the achievements are, I dunno, I can only speculate they are either related to the Masked Carnival, Primals, or some other BLU-specific thing. I'm wondering if they are meant to be a fallback for incredibly unlucky BLUs (because face it, it's RNG), or the only way to obtain certain spells (the notes don't specify that). Can't say much about it until I see what spells are up for purchase. On a side note, a Mamool Ja in Ul'dah? What's the story on that?
    (5)

  10. #850
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Cidel View Post
    Interesting discussion. Glad to see an activity spike in this thread after the patch notes.

    So the patch notes on BLU really is only more of the same of what we mostly already knew. Things like Eureka, Diadem, PvP, PotD... really shouldn't be a surprise for BLUs not having access to them. If anything, I would have been incredibly surprised for access to even just one of those. No, the one surprising thing on that list of 'restricted access' is the Squadron Missions. Like, really? It's not even allowed in an ARR dungeon full of basic NPCs? That it would have been incredibly difficult to implement BLU alongside NPCs that might get upset over jobclass-balance? So much for literally trying to play the "solo job" on your own to get spells in dungeons.

    The other eyebrow-raiser is the Whalaqee totems, of course. Based on how it's worded, it seems like you can only obtain a limited number of these totems, as they seem to only be awarded from a one-time (I'm assuming) quest and certain achievements (also one-time). As to what the achievements are, I dunno, I can only speculate they are either related to the Masked Carnival, Primals, or some other BLU-specific thing. I'm wondering if they are meant to be a fallback for incredibly unlucky BLUs (because face it, it's RNG), or the only way to obtain certain spells (the notes don't specify that). Can't say much about it until I see what spells are up for purchase. On a side note, a Mamool Ja in Ul'dah? What's the story on that?
    Squadrons are not that surprising considering you can do lvl 60 dungeons on them and Blu is locked at 50. I think the totems are for spells that you can't learn from Mobs. Like the lvl 1 spell you start with and Mighty Guard.
    (1)

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