Quote Originally Posted by Seraphor View Post
I didn't mean that part literally. As the topic has already discussed, tanks and healers naturally end up focusing on their dps output. And you didnt address the rest of my post, which was to work with that rather than against it.
You wouldn't need to increase tanks DPS at all, just make it so acheiving their own optimal DPS requires using their tank skills.
But then you're just making their "DPS" skills redundant if to do optimal damage, you'd use tank skills.

Then of course, it will still bring about concerns with Tank damage, given that Tanks are still looking at trying to get more STR on their Accessories because the defensive stats on them don't feel good to obtain when their impact is so minimal.

It's also implied that there would be a DPS boost, especially since you mentioned stuff like high Enmity boosting certain skills potency, but that still doesn't actually make "Tank" skills worthwhile either, because you can get high Enmity by just doing a ton of damage in DPS stance.

Then of course, even if you did make it so that Tanks used their "Tank" skills for damage output... They still have the issue of feeling like just DPS but with defence buttons to press rather than actual Tanks. Which, again, is not why people play Tank/Healer.