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  1. #11
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    It essentially comes down to, if you can be in DPS stance without being excessively squishy (I.e. Being low geared for the content, standing in avoidable damage, not using CD's effectively, DPS not using their debuffs etc) then it's almost universally better to be in DPS stance than Tank stance, given that if you're surviving the content without diverting too much extra attention from the healer, extra survivability from Tank stance does nothing.

    However, if you're new to the content, aren't confident in your abilities or that of your healer, or are still gearing up (So you're a bit squishy/and or are having threat troubles vs geared DPS), then Tank stance is a safety net to ensure your survivability, which is the first and foremost concern of any Tank, is to make sure they stay alive to keep the aggro.

    Does this reflect poorly on the state of Tanking where in the ideal scenario you actively don't want to use your tanking stance? Sort of, yeah. It will always be an issue so long as defence doesn't scale into making fights finish quicker (And stances remain) unless they do something annoying like make Tank stance a requirement to have even a modicum of threat output...
    (2)

  2. #12
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Your job as a tank is to hold aggro and to stay alive.
    Tank stance will help you with both of these tasks.

    If you can hold aggro and stay alive in DPS stance, then by all means do so - the extra damage you can deal that way will always be welcome.
    If you have trouble holding aggro or trouble staying alive in DPS stance, then you should be in tank stance instead. While doing extra damage is nice, it is not primary duty as a tank.
    (3)

  3. #13
    Player
    udubdave's Avatar
    Join Date
    Jul 2012
    Posts
    39
    Character
    Kawika Wika
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    It's situational. If you're undergeared and there's no enrage timer, there's nothing wrong with staying in tank stance to learn the fight. If you're comfortable with the fight and know when the damage is coming and when to use CD's, then by all means, switch out of tank stance once you've established initial aggro and pump out that DPS. Tank DPS is very important when it comes to fights that have enrage timers.

    For me:
    Dungeons - Always in tank stance for trash pulls because I like to pull large. For bosses, I drop tank stance after getting aggro.
    Trials/Raids - I only use tank stance if I pull, then drop it after I get aggro.
    (2)
    Last edited by udubdave; 01-03-2019 at 09:19 AM.

  4. #14
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,410
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    For me, Trash pulls in dungeons and certain trials I use tank stance. For bosses I drop it shortly after the opener.

    You have several defensive cooldowns at your disposal so the 20% makes up for it.

    Also you have things like regen, shields, etc.

    You have to consider if you are in tank stance and the healer is healing but you are taking little to no damage while in tank stance. You are causing a group dps loss, especially since healers have OGCD healing abilities.
    (1)

  5. #15
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SargentToughie View Post
    I mean, I don't really know what more you expect from me. I'm not gonna go and record video evidence of the fact that regens and Benisons are just about enough to cover 95% of situations that the casual playerbase is going to run into.

    What I am saying is that you can have your tank and eat it too. I run EXR with a PLD every day that pulls as deep as the walls allow, and goes into Sword Oath for spamming Total Eclipse. Tank defense values, and healer tools are so overpowered for that level of content that the only danger comes from both parties being fully negligent.

    It comes down to good cooldown management.
    Doesn't Sword Oath only affect autos? I would think turning off Shield Oath and saving a GCD would be just as effective in EXR for large pulls.
    (0)

  6. #16
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Hierro View Post
    Doesn't Sword Oath only affect autos? I would think turning off Shield Oath and saving a GCD would be just as effective in EXR for large pulls.
    It has the flat 20% damage down. If you do stance+4 eclipse, you break even with tank stanced 5 eclips and get some freebie AA damage. But really, thats quite irrelevant. You flash/lob everything for aggro as you pull, then when you arrive at the destination the mobs are still chasing and havent gathered yet. Just use your GCD when it would otherwise be wasted. While sprinting after you tagged the last pack or while they are still gathering.

    You dont have to wait for mobs to gangbang you to change stances and waste a gcd at all. Hit button while running. Max DPS at no price.
    (0)

  7. #17
    Player
    Valdegarde's Avatar
    Join Date
    Jul 2015
    Posts
    299
    Character
    Hildegarde Rosea
    World
    Lamia
    Main Class
    Red Mage Lv 90
    Since dungeon pulls were brought up as a limiting factor, I'd like to point out that Dark Knight tends to become more effective without their tank stance the more they're able to pull. If a Dark Knight is pressing their buttons fast enough, each additional enemy amounts to more MP and more HP gained. While this is a justification in Dark Knight's favor for dropping tank stance even in pulls, really as mentioned all of the tanks have enough tools to offset a mere 20% more damage intake in most situations.
    (0)

  8. #18
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    511
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valdegarde View Post
    Since dungeon pulls were brought up as a limiting factor, I'd like to point out that Dark Knight tends to become more effective without their tank stance the more they're able to pull. If a Dark Knight is pressing their buttons fast enough, each additional enemy amounts to more MP and more HP gained. While this is a justification in Dark Knight's favor for dropping tank stance even in pulls, really as mentioned all of the tanks have enough tools to offset a mere 20% more damage intake in most situations.
    I'm a Dark Knight Main, and I don't see where you get more MP the more the enemy amount you have on you WITHOUT tank stance. If you are refering to Blood price, you need the tank stance. And for a Pull of trash mobs, who even care about your dps as a Tank ? I feel considerably more confortable in my tank stance for this situation, because sometime heal are really sloppy and 20% Mitigation is really helping the heal and doing large pull can sometimes be tricky following the monster you pull. But I saw every "Meta-player" coming and says, you don't have to keep your tank stance... And.... I will agree, but ONLY on Boss.

    And I will says this too. The more you pull, the fatest your health drop, and that's for any tank in any game. So Constant mitigation from Grit and Shield Oath are more than welcome for that.

    Btw. Abyssal Drain don't heal as hard as you can imagine even with large pull. Monster generaly hit stronger than your abyssal drain.
    (0)

  9. #19
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by TabrisOmbrelame View Post
    I'm a Dark Knight Main, and I don't see where you get more MP the more the enemy amount you have on you WITHOUT tank stance. If you are refering to Blood price, you need the tank stance. And for a Pull of trash mobs, who even care about your dps as a Tank ? I feel considerably more confortable in my tank stance for this situation, because sometime heal are really sloppy and 20% Mitigation is really helping the heal and doing large pull can sometimes be tricky following the monster you pull. But I saw every "Meta-player" coming and says, you don't have to keep your tank stance... And.... I will agree, but ONLY on Boss.

    And I will says this too. The more you pull, the fatest your health drop, and that's for any tank in any game. So Constant mitigation from Grit and Shield Oath are more than welcome for that.

    Btw. Abyssal Drain don't heal as hard as you can imagine even with large pull. Monster generaly hit stronger than your abyssal drain.
    quietus is affected by blood weapon so you double the amount of MP per target hit when you combine those 2, the result is a huge amount of MP gain that can be use to spam abyssal drain alone or with dark arts depens of what you need being sturdy and dealing pretty high dps, more targets more mp gain and more self hears from AD.
    (2)
    Last edited by shao32; 01-06-2019 at 01:22 AM.

  10. #20
    Player
    SleepyNeko's Avatar
    Join Date
    Aug 2017
    Posts
    150
    Character
    Chocola Puddin
    World
    Typhon
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by TabrisOmbrelame View Post
    Btw. Abyssal Drain don't heal as hard as you can imagine even with large pull. Monster generaly hit stronger than your abyssal drain.
    DA Abyssal Drain with rampart or convalescence with some ogcd heals is enough to cover healing during mass pulls. Especially combined with TBN and Quietus.
    (0)

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