Quote Originally Posted by EaMett View Post
Your story sounds more like misinformation on the DPS' end than an actually issue with game design. DPS should keep their aggro in check period. Even if that means they stop dpsing. If dps is too slow because of an aggro cap, blame the tank sure but don't grab aggro and complain about grabbing aggro. That's like shooting someone and then complaining they didn't move from in front of your gun.

Also there's no way DPS get more commendations than healer or tank, not even close.

Yes this does indeed encourage some behavior like BLM standing in aoes, tanks dropping tank stance, and so forth. Everyone is tugging on the lifeline rope at all times and a big part of the fun of such games is finding a good balance.
1.) It's not normal to see a DPS pop a threat reduction cooldown in DF dungeons. So I don't think it's really misinformation but bad habits taught by the "Don't even move the mouse cursor or allow the half second delay for the cooldown cause moar deeps!!!!" attitude.

2.) Its not about getting more comms its about the most comms for the least amount of effort.

3.) My whole point of more development time is based on the fact there are more variety in DPS than in tank/heals. That's why it's more boring to play tank/heals couple that with the stress of the group's success hangs on the balance of whether or not you do your job well = less people doing it. Dps is a way less stressful position to play in dungeons than healer for example.

4.) The point of worrying about MP or mana is only viable when you're not having to heal through stupid. Which is what the DPS mentality breeds; Stand in stupid to cut half a second off the encounter = way less MP left over at the end of the fight. You are right about there being a balance but that balance is shot to pieces when the DPS mentality cuts in. Tanks fight over aggro because it proves they do more dps and ignore adds and the healer has to heal through it. DPS stand in stupid to get that last half of that spell cast so they don't suffer a .5 dps penalty.

These issues never come into play really when you're in a premade. Everyone knows each other and they actually care about the group as a whole. You don't have that "group" mentality in DF pugs. You have the "gotta get mines" attitude. The majority of what you find there is I don't care if you have to work 5 times harder if I can get out of this dungeon faster. Problem is you don't get the adventurer in need bonus in premades. Not that doing so would make any sense. So yea most of my dungeon xp has been in DF pugs. Which is where the DPS mentality is at its worst.