Thanks for the replies, especially the ones that give more than a quick opinion. I think there are some exaggerations here, or I'd love to see a video or something because otherwise I must be healing wrong if for example I don't need to use GCD heals.


But anyway, here's a point that I have seen far less often.
Quote Originally Posted by WhyAmIHere View Post
But just doing dungeons? Eh. The "aggro is a tank's job" meme is a bad one and needs to go away. Yoshi himself stated that DPS should learn to use their hate tools, like Diversion and such. If they aren't and stealing hate from you? That's their fault. They get upset? They're just not playing the game as it ought to be played: as a team endeavor.

In PF/DF where you can't guarantee that the DPS know how to play their class properly, any and all DPS helps things go smoother.

But. You should only be doing what you're comfortable with ultimately.

Sure, everyone should be maximizing their performance by using tools like Diversion and such, but I'm curious how much you pull when running a dungeon. Hopefully we can at least agree that with 20% damage resistance it is possible to pull more (and not die) than without it. Do you find that pulling a bit less (say one group less) out of tank stance makes for a faster run than grabbing that extra group in tank stance?