Thanks for the replies, especially the ones that give more than a quick opinion. I think there are some exaggerations here, or I'd love to see a video or something because otherwise I must be healing wrong if for example I don't need to use GCD heals.
But anyway, here's a point that I have seen far less often.
Sure, everyone should be maximizing their performance by using tools like Diversion and such, but I'm curious how much you pull when running a dungeon. Hopefully we can at least agree that with 20% damage resistance it is possible to pull more (and not die) than without it. Do you find that pulling a bit less (say one group less) out of tank stance makes for a faster run than grabbing that extra group in tank stance?


Reply With Quote

