Quote Originally Posted by MaethusXion View Post
Not a "WoW Refugee", bu I heard people have been leaving because Blzizard killed off a LOT of player favorite characters...
The story is bad but it's not particularly worse than it has been in the past. Still it has certinly irked some people.

I quit after MoP but I still keep up with WoW out of morbid curiosity. The stuff I usually see most often cited as being aggravating:

1. Characters got massively powered down. In Legion, everyone had their artifacts which gave people a whole bunch of power. In BfA, those artifacts get depeleted relatively early on. The thing is, they weren't just about stats. There were cool traits and even spec defining abilities tied to these artifact weapons as well. So when people had to give them up, they lost a bunch of utility.

2. Which combines nicely with a stat squish that had the end result of you cruising into early bfa doing big ae pulls while soloing, and then 4 levels later you would struggle with 1 monster and god help you if a 2nd showed up (spec dependent).

3. The replacement system for this, azerite gear, just isn't adequate. It's grindy, and it added more RNG to the gearing process, and the traits are all fairly dull unlike the cooler ones of the artifact weapons.

4. They also crippled low level exp gain, although this has since been fixed somewhat. But up until 8.1 there was a ton of people complaining about levelling alts being mega tedious now.

5. Which was a bad move considering the big box movers of the expansion were the new allied races. Except the big new races that people were most excited for (Kul tirans and zandalari trolls) still aren't in the game and are also locked behind a really long rep grind.

6. The other big features, island adventures and warfronts, both went over like a lead balloon. They weren't terrible, but they didn't generate much positive buzz to nullify any of the above.

7. Unpopular combat changes. They made the gcd longer and also took a bunch of stuff off the gcd and made it on gcd. I think they may have recanted on this a bit. The current mythic+ modifiers are widely considered to be worse than in Legion and the rewards you get for completion aren't great minus one weekly chest.

8. No real incentive to play the game. By which I mean that unlike in FF14 where you probably get some kind of currency for doing something that will have value, in WoW you just... don't. You pretty much want to get your weekly mythic chest, semi-weekly warfront chest, and then your serious raid drops. Nothing else will drop upgrades for you unless you are a relatively fresh 120, and that includes their casual lfr raids. Only other thing worth doing are emissary world quests, which refresh every couple of days and sometimes aren't worth doing even then.