I'm not even going to attempt to read that. Learn English please.
Here's the problem with BLU. I'm not opposed to it being "limited". I'm not opposed to it being "solo". I'm not opposed to locking it out of raid content. My big issue with BLU is that THERE ISN'T ENOUGH SOLO CONTENT IN THE GAME TO JUSTIFY BLU'S EXISTENCE AS IS. As it currently stands, the only things you can do with BLU are: kill overworld enemies, use party finder to do SOME basic dungeons, beat masked carnivale. That's it. That's not bad game design, that's TERRIBLE game design. Once you beat the masked carnivale, there's absolutely no reason to continue playing BLU. If they wanted to follow through with this design concept, they need to add FAR more solo content for BLU to participate in. For example, make BLU OP and give them the ability to cover all three roles in a dungeon while restricting party play altogether. Or ffs at least allow it to do the only fun solo content in the game, deep dungeons. If you're going to design BLU as a "solo" class, then you need to go all in. If you try to do everything, you'll achieve nothing. Actually tune BLU to do all content solo and treat it separately from party play. For example, have a world-first limited job race AND a world-first party race for current raid content. Limited jobs could be treated separately from party play and it would be its own thing at the same time as being just as viable and valid as any other job in the game.
TL;DR If you're going to create a solo-oriented job, there needs to be content to justify it.
Last edited by negiman4; 12-31-2018 at 02:08 AM.
They designed Mighty Guard to be BLU's own tank stance. It is possible that it has other tanking abilities along with healing- and enhancing magic. It sounds to be a hybrid already. What BLU isn't though is OP, just funny and crazy. Just how I imagine the job.
As for just having the Carnival to do... Well it still has the rest of ARR content to enjoy. I'm planning to see if I can solo dungeons for spell learning, try to solo some extreme primals, set up BLU parties for Coil, and other fun things. This limitation is pretty, uh, limiting, but this will only be the case for its 4.5 introduction. That is likely to change when it reaches 60, 70 (and possibly 80) by 5.whatever.
Last edited by Auryan; 12-31-2018 at 03:19 AM.

FINAL FANTASY XIV is about more than just raiding. We asked for blue mage. We were told it wouldn't be implemented the same way as any other job. We kept asking. Now people like you complain that we're finally getting what we asked for. You do realize that learning spells is part of blue mage's charm, right? I doubt it from how you talk.
Exactly.
But you didn't explain your reasoning. You just spoke of dichotomies. Also, considering your other posts in this thread (like how black mage should get Death), I don't think you even understand blue mage well enough to debate well.
Well, if you think you can do a better job than Yoshi-P, feel free to make your own game. What I said was that we asked for blue mage (fact), we were told it wouldn't be implemented the same way as any other job (fact), and we kept asking for it even with all the speculation and opinions you brought up (fact). It's disingenuous to say I think people asked for a job "separated from most of the game's content" when you don't speak for the entire population of the game. For many, "most of the game's content" is housing, glamour, crafting, and gathering. Also, this game's population's percentage of hardcore raiders is actually quite low.
I think it's toxic of the community as a whole to be this hypocritical. We asked for blue mage. We were warned it probably wouldn't fit in the game's systems as they were. We kept asking. Now we have it, and people are mad instead of glad. To me, that's just downright stupid.
See above.
To refer back to the interview with Yoshi-P that was linked earlier in this thread, the charm of blue mage is learning your spells, and being held back from dungeons and raids because you don't know the right spells, and then having a BLU-only meta after that is pretty bad. I was trying to get to that same point, but I guess people on this site find thinking difficult.
Then what do you have against people who want to play blue mage?
It sounds like it is from that interview.
Blue mage is a job for everyone. The truth doesn't stop being true based on one's beliefs.
See above.
It's because of the level of combinations you could pull off, considering you had nearly two hundred spells and the job traits that resulted from setting combinations of spells. Blue mage could do literally anything, and the fact another job was "better" at that doesn't matter when you're Jevil with a sword or two.
What I find most unacceptable is the overall hypocritical attitude of the community. Solo content is still content, and if you don't like it, don't play it. And don't hate on people who enjoy it.
I'll be fair here, as I haven't played that game (I'm not a big fan of Star Wars to start with) and say I wouldn't mind a magic tank either, and we have that in blue mage thanks to Mighty Guard. Sure, you can't use it in Alphascape right away, but that's fine because the devs are rightfully worried about job balance, something you're neglecting in your arguments. Job balance was one of the greatest failings of FINAL FANTASY XI, in fact.
Really?
FINAL FANTASY XI's blue mage had to see a move go off to possibly learn it. Blue mage could fill any role on a party by setting combinations of blue magic spells for job traits in addition to what the spells themselves did. Blue mage was great in any role and with any type of damage. To be able to do everything blue mage could do as a player without leveling blue mage, you had to level and gear multiple jobs.
FINAL FANTASY XIV's blue mage has to see a move go off to possibly learn it. Blue mage can fill any role on a party by setting combinations of blue magic spells for what they do, including stances to help fit the role. Blue mage will be fine in any role because we don't have to worry about the type or element of damage we deal. To be able to do everything a blue mage can do as a player without leveling blue mage, you have to level and gear multiple jobs.
They look the same to me. The only reason blue mage in FINAL FANTASY XIV will be fine is because it's a Limited Job. Otherwise, job balance would immediately be borked.
THANK YOU!
Are you dense? This is an MMORPG, it's designed for multiplayer. Of course it doesn't have much solo content. Which is why BLU as it is now is a stupid idea. You might have your own idea of how BLU will play, but it sounds to me like in order to solo something that was originally designed for a party, you need to overlevel and unsync yourself in order to be able to do that, so forget soloing level 50 dungeons as BLU until the level cap raises. The fact that in order to do a dungeon relative to your own level, you have to put together your own party to stand a chance is stupid. BLU should be specifically tailored to be anti-party if they're going to design it this way. The way it's being implemented, it doesn't magically make anything soloable, because that's not how BLU was designed, because in order to do things that were designed for parties, you have to make a party, which is counter-intuitive to BLU's entire design philosophy.
My point is: either go all in and make BLU completely solo-oriented, or brute force it into the tank/dps/healer paradigm. You can't have both.


This particular line is utterly asinine. I leveled ast to 70 and haven't touched it since so clearly it was a waste of time. I haven't summoned my chocobo since I leveled through the sb msq over a year ago so chocobo companions were clearly a waste of dev resources. Haven't touched any of the deltascapes once I finished my glam sets, time to delete raids.
It is ok for content to have a finite lifespan. We don't even know if this is the case yet for blu but even if they completely abandoned it after this patch cycle, that would still be fine. It would just have been another side thing to do.
You also have no idea what blu is like in game. All they've showed off is like 8 skills out of 49 and of those we've only got numbers attached to 4 of them. For all you know maybe they can reasonably solo dungeons without egregiously oulevelling them.
Probably not, but maybe!
Blue Mages are suppost to be more powerful but we have to wait an see. As for Soloing Dungeons Blue Mage can only use Party Finder and as far as we know can't use Duty Finder. So how are they suppost to Que up for Soloing Dungeons.
What's not true? That Death isn't a defining spell of Black Magic? It was a Black Mage spell in the very first Final Fantasy, so if that's not iconic to the job, why is Lv5 Death iconic to BLU?
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