This is just an opinion, but I've been looking back on Stormblood as we're moving towards Shadowbringers.
On launch, we got DDoS'd by idiots who wanted to make the launch look worse than it was. That much I'm fine with; however, the big thing I'm worried about is the changes we've seen throughout Stormblood made to tanks in general.
PLD had to get nerfs to make it not so overbearing on the Tank side due to the fact that Holy Spirit very close in damage to WAR's Fell Cleave, but the biggest change that sparked a lot of people's ire was the fact they changed Shake it Off to a Raid Cooldown that provided shields for some odd reason. It's still among the biggest gripes I have to this date since it has solidified WAR ever since the change.
Then we get IR updates so that WAR's skill ceiling is reduced(which, honestly is ok in some manner, but DRK hadn't gotten any significant updates outside of Sole Survivor being useful).
This sounds like I'm ranting about WAR, but it's how SE has been handling tanks in General over the past years from Heavensward all the way to now: It's been a mess. In Heavensward, PLD was shunned because of the fact that it couldn't mitigate magic damage effectively(and let's face it: almost all of Alexander's raids were Magical in nature, even to the auto attacks) whereas DRK was in fact capable of doing both Magic and Physical. Now, DRK is shunned because it is overshadowed by two other tanks who have supreme utilities and damage. They tried to fix it, especially by creating an entire tier almost dedicated to DRK(Sigmascape) but it didn't work out as they thought it'd go. WAR and PLD still reigned supreme in both DPS and Mitigation even after the small changes they made.
What I hope is that going forward they look at all the tanks' capabilities and consider how strong they make them for all raids. Even if we know they playtest them(Yoshida does with his dev team) I think the Battle Team needs to consider where to draw the line between becoming the best Tank in the game like WAR and having a versatile skillset like PLD does so that we can find proper balance because right now there's only two Tanks that I see a majority of in PF: PLD and WAR.
I'm not calling for homogenization, but something needs to define Tanking in general outside of going into Tank Stance just for the pull and then deciding to turn off Grit or swap into Sword Oath/Deliverance...both as a role and for individual jobs so we can have some sort of versatility that defines the job. To call an example, consider DRK back in Heavensward; it was a tank that proc'd off of Parrying for its Low Blow ability(which was a Stun and did 100 potency) and it gave DRK a unique flow to its gameplay that people enjoyed. Even their damage output was great, but it all got neutered in Stormblood.
All I can hope going forward is that the Battle Team and Yoshida consider balance going forward and not repeat the past. I still remember a while back in Heavensward where Yoshida himself said that SCH and WAR are too powerful since they were dominating the slots at the time...and they still are. I want to see that cycle break and open up for more composition choice rather than locking in a sacred trinity of jobs(BRD, SCH, WAR to cite the biggest three jobs that people always bring).
EDIT: Misjudged the potencies on HS vs. FC from 4.0. Thanks for telling me.
Gonna add these. Other than that, I'm really glad that this discussion managed to come about now that we're nearing the end of Stormblood, and patch is only in 6 days. Let's keep the discussion going so that the devs can hear. Thank you to everyone that's participated in this thread.
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