And i know if thy was to do tht i would try to make blue mage a dps tank and ppl going to get upset if thy see you with low health because i'm doing it on drk i hate just taking damage but cant pound the person tht attack me
And i know if thy was to do tht i would try to make blue mage a dps tank and ppl going to get upset if thy see you with low health because i'm doing it on drk i hate just taking damage but cant pound the person tht attack me
Its better just to remove blue mage from the game hands down because its really mess up tht this happen {note to self look at fall out 76 now FF14 aiming the same way} F the fans we don't care tht you want blue mage to main we don't want it in this game learning spells outside the combo system lol gth
Last edited by Starcake28; 12-25-2018 at 08:46 PM.
Still on holiday, but I just wanted to copy this information from here:
(Source) https://old.reddit.com/r/ffxiv/comme...mary/?sort=new
Thank you to CarrierRofLight for the post
Overall no new information here - just confirmation of what we already knew. Perhaps the only point of interest is that there does indeed appear to be no plan to get BLU up to level 80 or the level cap in 5.0. It looks like, as I thought, BLU will not be allowed to be on the same level cap as other classes.
Thinking about it, there might be a block on Reddit for some users (at work, etc.) so in the spirit of giving let me copy/paste the above interview notes. I could not fit it in my post due to character limit:
Blue mage
BLU is planned to be released 1 week after patch 4.5.
The BLU weapon's official name is "青魔器=aomaki" (which roughly translates to blue magic weapon, but we need to wait for the official translation, since they always give these fancy names). Don't worry about updating your weapon and just prepare armor and accessories. They share the same gear as other casters.
Their artifact gear (level 50 gear) will be a set of the level 50 weapon and a full set of level 50 armor.
There will be 49 blue magic spells in total at level 50, but they already have around about 128 spells developed and they are planning to add them in order in the future.
There are no set bonuses for blue magic, but there are combo-ish elements such as "use a certain debuff on the enemy" and "another certain ability that deals them a huge amount of damage".
There are cases where instant death debuffs work on some bosses (he said it in a way that implies the 1st or 2nd boss of that content).
The stronger the blue magic, the more MP it costs.
There are blue magic spells that can be easy to learn and difficult to learn. Some spells specify the location to learn it, such as "something in the sunken temple of Qarn".
Each blue magic has a different probability to learn. Every blue mage in the party can learn it at the same timing.
There are ways around, like learning higher level blue magic spells from a way stronger opponent by getting someone with a high level to carry you.
FATEs and treasure hunts can give you exp, but the exp you gain by beating normal trash mobs in the open world is WAY higher for BLU, compared to other jobs. Which allows you to reach level 20 pretty comfortably.
Apparently, it's really fun going to a dungeon with 4 BLUs. There are blue magic buffs that allow you to play like a tank.
The masked carnival has basic rewards like Gil, allagan tomestones and allied seals, and special bonuses for meeting certain conditions such as "receive 0 damage to beat it" and "beat it as fast as possible".
The rewards for the masked carnival this time isn't something that all players want, and instead rewards that blue mages (specifically) want.
There are no plans to have "beating the masked carnival" as a condition to enter specific content. Since this will lead up to BLU being involved in balance with the other jobs.
When the level cap for BLU is raised, higher tiers of "the masked carnival" will also be added.
The schedule for BLU's level cap increase: The next timing will probably be the patch AFTER 5.0 (implying 5.05 or 5.1). It might be difficult to expect the level cap to reach level 80 during 5.0.
Last edited by Elerus; 12-27-2018 at 01:48 AM. Reason: Quick formating
I believe thy show remove level 5 death we don't need it we just need damage / heals so the game is fun not ooooh i just instant death the boss what fun is that there's no point in playing blue mage if all i need to do is level 5 death
Last edited by Starcake28; 12-27-2018 at 04:56 AM.
I'm imagining there are a few things beyond just all you need is level 5 death to win the contents. Hopefully they pick a fun route but for example:
Level 5 death only works on chance, the more powerful the less likely to work. So casting it on trash mobs in the middle of combat for a 25% chance or worse to kill them, could be a waste of time. Meanwhile on the first two bosses of each dungeon it could be worth a pre-cast just to see if you got lucky before attempting them normally.
It could also be something like a it WILL work but on a /very/ long cooldown, or perhaps a cooldown that only resets on instance changes (such that you have to move zones/instances). We already know it wont work on the last boss, so in this way it could be a single get out of jail / I hate this boss card.
Amount of enemies killed, such that each enemy death charges the skill till full at that point then you can unleash it (so you'd need to progress part way through the dungeon before getting one free kill and couldn't use it too often).
Very long cast times or all your mana belongs to me (flare) options could also be a sort of balance. Also mixing in different elements of the above.
Hopefully, imo, it's not too random - as I'd rather go for sure fire but heavy restrictions/costs (because if it's too low then I don't want to be bored recasting it until I've discovered RNGesus is not with me today and it was a waste of a skill slot to bring).
Still personally worried that Blue Mage will be a slightly better than a normal job except can't do all the contents of a normal job.. job. If they're going to force me into restrictions, personally, I'd rather have it be able to be silly OP (with given sets of properly picked skills, and skilled play). Not certain which route they're going since as you can see above from the reddit snippet posted by Elerus Yoshida did say certain combinations will lead to massive damage (or other effects), in this case learning the right spells and making the right toolkit could mean solo god of content relevant to you (after you gather them that is).. Or of course when he says massive he could mean like "wooo 100% bonus damage on 200 potency" and then in which case I'd give a long sigh lol.
Last edited by Shougun; 12-27-2018 at 08:25 AM.
No ty just balance blue mage if you can do it get FF11 PPl to help with balance would be super funny thy fix it
What? FFXI isn't really a balance I would aspire to and even if XI were an example of good overall job balance the combat system and class designs in XI aren't compatible with XIV. The XI Devs wouldn't have an easy time designing and balancing it around group play here any more than the XIV Devs...
Thanks for this. As noted, not much we didn't already know, but if anything, some bits stick-out to me.
This is vague as heck, but it might just be translated that way? Difficulty here is probably relative to how accessible/available the monster with the spell is, which is why I'm hoping they keep hunts as far away fromThere are blue magic spells that can be easy to learn and difficult to learn. Some spells specify the location to learn it, such as "something in the sunken temple of Qarn".BLUsMage of Verminions as possible (you think salt over missing hunts was bad before?). In any case, none of that matters when you know there'll likely be comprehensive spell location guides literally within days ofBLU'sSightseeing Log Mage's release.
I'm hoping the wording here means everyEach blue magic has a different probability to learn. Every blue mage in the party can learn it at the same timing.BLUHunting Log Mage in a party will learn spells at the same time rather than might learn it at the same time, otherwise it's no better than Atma.
Sweet, can't wait to see the resulting Party Finder advertisements.There are ways around, like learning higher level blue magic spells from a way stronger opponent by getting someone with a high level to carry you.
Hmmm, hopefully the low level zones can support the impending initial dogpile.FATEs and treasure hunts can give you exp, but the exp you gain by beating normal trash mobs in the open world is WAY higher for BLU, compared to other jobs. Which allows you to reach level 20 pretty comfortably.
Sweet.Apparently, it's really fun going to a dungeon with 4 BLUs. There are blue magic buffs that allow you to play like a tank.BLUEureka mage-only roulette in DF when? /sarcasm.
Something that only they specifically want? *Gasp* either they're removing the Limited Job status off of the ones that successfully clear Masked Carnival or they're rewarding them with the ever-so-rare Piety materia!The rewards for the masked carnival this time isn't something that all players want, and instead rewards that blue mages (specifically) want.
The horror.There are no plans to have "beating the masked carnival" as a condition to enter specific content. Since this will lead up to BLU being involved in balance with the other jobs.
What a pleasant surprise. I would have never guessed.When the level cap for BLU is raised, higher tiers of "the masked carnival" will also be added.
Last edited by Cidel; 12-27-2018 at 05:40 PM.
"I've said it for fours years now, but you don't listen."Game watch: I was there when you announced BLU at NA fanfest, but after everyone was hyped, i started to hear confusion in their voices.
Yoshida: I always had a safety net when i talked about BLU and everytime someone asked about BLU, i said "Well, we can't implement it in the normal fashion. BLU is about learning", but of course, everyone doesn't read interviews.
Perfect.
This one is for the "massive outcry" and "a majority dislike it" crowd.Yoshida: I got the community teams around the world to investigate players' reactions to BLU and over 70% of them were positive. Louder voices tend to stand out, but when you check all sorts of social media, the investigations have shown that most people are looking foward to it.
If you ever thought "this is an MMORPG! Solo content is bad!" or "all jobs should be fitting the mold!", this one was for you.Yoshida:[...] after Stormblood was released, the number of players didn't stagger/drop, and instead increased. This was when we started thinking "We shouldn't stay in our cage and be bound by the word MMORPG. Instead, we should treat it like an Online game that has all sorts of content". By positively and flexibly creating content to make it more "fun", all types of people with different interests can enjoy it. Rather than never implementing it because of stubborn reasons, we decided to base our challenge around "how fun the game play" is.
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I strongly advise anyone to read the Q&A interview. It's filled with stuff like that.
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