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  1. #27
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Shurrikhan View Post
    .
    If it really does turn into just MP, then I'm right with you guys -- it makes no sense for purely physical attacks to consume MP. But I wonder, will it then just be another dead resource on physical classes so that the next step is to give us only HP, or will there be new MP interactions a la the stronger but more limited (due to significant drain cost) Monk elemental fists in 1.x?
    Here you go.
    https://www.reddit.com/r/ffxiv/comme...shida_summary/
    Merging TP and MP in 5.0

    It's more about "removing TP", rather than merging TP with MP.

    Invigorate and tactician will be removed.

    They are going to have a huge revamp for role actions as well, so there might be parts that feel totally different.

    They don't want to add more actions (note: The context here is, they don't want to fill up the hotbars), so there will move actions that are removed or merged with other actions.

    They've also already decided the direction they are going with "resistance down" type of actions.

    TP and MP conversation from the interview:

    Famitsu writer: You said you're merging MP and TP, but it feels like quite a drastic decision. Can you please tell us why?

    Yoshida: To simply put it, melee jobs aren't fighting caring about their TP anymore. The only time they do care is, after they are revived and the dev team is balancing the game around that, meaning that TP is no longer a part of the strategy. However with MP, if a healer continues to randomly cast spells, they will run out of MP. If you add raise to the menu, it makes it worse. Players manage their MP with lucid dreaming and actions like mana shift to support them. TP and MP have gone down 2 different paths.

    MP has a reason to exist because managing your MP is a part of skill, but TP has totally lost that purpose. Now that sprint doesn't use TP, the TP bar is just floating there because it feels like it. You rarely run out and new players won't understand why it even exists.

    Famitsu writer: Maybe.

    Yoshida: Even though it has lost most of its purpose, it's still in your face and it just adds something that new players wonder what it's for and also makes the UI complicated. If that's the case, we simply thought it was better to merge it with MP.

    We wanted to make resource management as simple as possible. Because you need to keep track of DoTs, GCDs and timers on abilities while fighting, we thought it was necessary to make the base system simple and instead, have each of the jobs be more different from each other. This direction was important when we were making new actions and we thought "we don't need tp anymore".
    I am not completely sure but it seems TP on the whole is getting removed and not replaced with a different global resource. No more Invigorate, Goad, or Tactician. Sounds like each job will be getting it's own resource or non caster skills not costing any resource.Will Monk skills cost Lightning gauge? Chakras? Or a new resource? Will most common skills not cost a resource at all? Will Purification get the axe or will it replenish a new or different resource?

    Resistance down actions have been decided on. Is that complete removal? Are they being baked into GCD combos? Perhaps they are added to traits active when under the effect of Greased Lightning 1,2,3 and are cumulative per stack? It is true, I never run into TP issues unless I just died or we are spamming AOE for far too long killing too many monsters at one time than we should be due to them hitting like gnats.
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    Last edited by Sandpark; 12-27-2018 at 03:38 PM.

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

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